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nice job with the decoding! i'm going to see if i can swap my emulator file to this one and then hopefully i can figure out the way of doing a new Instance of this class
I've been reading through the loader script and i'm trying to re-init the class
so far i've got this, however it doesn't work 100% as expected.
container id: #gamecontainer
new EJS("#gamecontainer", {
biosUrl: '',
core: 'arcade',
gameUrl: 'mygamehere.zip',
pathtodata: 'data/path/here',
lightgun: false
})
Any ideas? I think the loader js file contains this logic but i'm having trouble decoding it. Any help would be appreciated.
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