Is there any common sense in using CannonJS in Enable3D? #277
ProgrammingLife
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You can use three.js+cannon or enable3d+cannon. |
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I wat wandering use Cannon-es as physics engine, using the phaser-extension. Because Ammo seames to be very slow at chrome. Any advise on how to do it? |
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Is there a common sense to use Cannon in Enable3d? Since Ammo is too heavy engine which is too much for my simple games like platformers without using too much realistic physics. Or is it better to use Three.js+Cannon then?
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