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Hi @yandeu ! So i would like to beta test an RGBA splatmapped terrain. http://wiki.polycount.com/wiki/Splat this is an RGBA splatmap. and terrain slope physics is where the character slowly slides down to a stop when trying to climb very steep parts of the terrain.
Once again, please give yourself a huge pat on the back for doing this amazing work!
The text was updated successfully, but these errors were encountered:
I added support for Slope Angles using the Physics Raycaster. Here is an example. (It will only work in the next release of enable3d, but you can already take a look at the source code)
Splat Maps are not included in three.js. You have to write custom shaders to implement it. Here is an example. Since you have access to every three.js function in enable3d, I guess you could implement it on your own studying the example. I'm not sure if I will implement a wrapper function for it. Maybe I will try it and publish an example on the enable3d website.
Hi @yandeu ! So i would like to beta test an RGBA splatmapped terrain. http://wiki.polycount.com/wiki/Splat this is an RGBA splatmap. and terrain slope physics is where the character slowly slides down to a stop when trying to climb very steep parts of the terrain.
Once again, please give yourself a huge pat on the back for doing this amazing work!
The text was updated successfully, but these errors were encountered: