-
-
Notifications
You must be signed in to change notification settings - Fork 93
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Custom THREE.ObjectLoader for Extended Objects #30
Comments
I will implement the ObjectLoader. But you should already be able to make it work manually. The ExtendedObject3D already extends all Object3D functionalities. Maybe you want to share your code? Edit: |
I have implemented the ObjectLoader (e32baa8). This is how you will be able to do it: async preload() {
this.load.preload('plane', '/assets/plane.json')
}
async create() {
this.load.object('plane').then((obj: any) => {
// in most cases ExtendedObject3D is not needed
// to be able to add physics, just add a name
obj.name = `object-${obj.id}`
this.scene.add(obj)
})
}
// or without preloading
this.load.object('/assets/plane.json').then((obj: any) => { ... }
// async/await is of course also supported
const obj = await this.load.object('/assets/plane.json') If you do already have a THREE.ObjectLoader in your project and want to add physics to it, just set the name as in the example above. Hope this helps :) |
This won't save and load the information specific to Extended objects though (physics body velocity for example), that's more what I'm looking for. |
Well it will not be 100% an ExtendedObject3D, but most of the code of the ExtendedObject3D is only related to animations anyways. When you use Try this: // add ExtendedObject3D as the type
this.load.object('plane').then((obj: ExtendedObject3D) => {
// add a name (this is required for physics)
obj.name = `object-${obj.id}`
this.scene.add(obj)
// add a physics body
this.physics.add.existing(obj, { shape: 'convex' })
// use the physics body with IntelliSense
obj.body.applyForceY(5)
}) |
Actually, if you look at the examples, I always use the following approach: // preload the object
this.load.preload('plane', '/assets/plane.json')
// parse the object
this.load.object('plane').then(obj => {
// create the extendedObject3D
const plane = new ExtendedObject3D()
// add the object as a child
plane.add(obj)
// add plane to the scene
this.scene.add(plane)
// add a physics body
this.physics.add.existing(plane, { shape: 'convex' })
// use the physics body with IntelliSense
plane.body.applyForceY(5)
}) |
I've solved this by storing the physics body data in userData for each object. It would be nice to have a native loader for saving/loading aspects of a physics body such as shape, velocity, collision flags etc but I can manage doing this manually for now. Thanks for your help. |
It would be great to extend the Object3D .toJSON() and JSON parser for threejs (THREE.ObjectLoader) to work with the extended objects. If there is a way to save and load to json already I apologise, I did spend some time looking. Thanks.
The text was updated successfully, but these errors were encountered: