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bvh recorder 闪退 #124
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闪退一定是 BUG 引起的,我会按照你的步骤来尽可能复现 |
Save BVHFile Dialog 只是为了选择文件路径,并不是必要的流程 |
你可以排查一下 LOD 的问题,看起来 344 这种索引像是一个骨骼索引,请检查:
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似乎只要向场景中添加
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DEMO 工程也闪退吗 |
demo工程不闪退,可以正常导出 |
我也有同样的问题,似乎是metahuman的骨骼体不支持MediaPipeBVHRecorder,demo工程的小金人骨骼体就没问题。 |
回头测试一下 MH, 从日志看是索引问题,通常这只会是 LOD 导致骨骼更改,确保锁定 LOD 0 应该就可以 |
This issue is stale because it has been open for 15 days with no activity. |
This issue was closed because it has been inactive for 14 days since being marked as stale. |
mark start fix this |
fixed at version 202405XX |
MediaPipe4U 版本
20231011
UnrealEngine 版本
5.1.x
平台
Windows
UnrealEngine 类型
Launcher
问题类型
运行错误
错误详细描述
参考了 M4U 动补数据导出 视频,预计在 StaticImageSource 源关闭后对 bvh 文件进行保存,StaticImageSource 源的导入和播放程序运行正常,但是添加了 BVHRecorder 后,点击运行即报错,添加 BVHRecorder 的流程如下:
Plugins\MediaPipe BVH C++ Classes\MediaPipeBVH\Public
文件夹下向场景添加MediaPipeBVHRecorder
BP_MediaPipeComponent
蓝图暴露BVHRecorder
变量,并选中刚刚添加的MediaPipeBVHRecorder
BP_MediaPipeComponent
蓝图中,参考 demo 项目,在Start
函数后调用Open
函数,并在延迟2s后,调用Close and Save
函数,图示如下(如果不添加BVH保存
这块的蓝图,程序可以执行):依照以上添加流程,点击运行后,程序闪退报错:
根据观察报错部分主要为:
完整报错文件为:MetaHuman_M4U.log
请问作者是否有解决方法,或者是否一定需要使用 demo 项目中的
Save BVHFile Dialog
蓝图块?非常感谢!The text was updated successfully, but these errors were encountered: