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Flowchart of the FW campaign, following Reconciliation branch. The SVG can be downloaded then opened. (Clicking it directly seems to display a mess.) PNG included for convenience |
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A list of the events mostly from the data/events.txt file, arranged to show the plot as it develops. Following Reconciliation branch, but the events for Checkmate are in there too. I haven't yet checked the Reconciliation events that they don't do any FW-specific stuff. Notes: These are the events from data/human/events.txt, laid out to show how the events of the war unfold, which might be the same from any parallel campaign.
The Beginningremembrance day, 3014-02-19
Independence:
War starts in earnest... if you joinNavy takes over Kornephoros, and fighting starts. Free Worlds take it back.
Free Worlds negotiates with Syndicate and Tarazed, and prepares to defend itself
Free Worlds considers about pirates.
A good, democratic Captain will help Thule
OR they'll attck Bloodsea or Greenrock
50 days after the pirate stuff, some southern worlds join the Free Worlds
After another 50 days, northern worlds want to join Free Worlds
The Alphas capture Poisonwood, and the Free Worlds fight back, with or without Danforth's help
The Free Worlds goes to negotiate with Blootsea
OR batter them into submission
By which time dreadnoughts are ready to sell
Lastly, Albatross is approached by the Free Worlds
Rand and neighbours get excited and want to join too! But the Navy cut them off
But... some dude from the Syndicate comes with confession It's all their fault!Free Worlds rescues Sawyer, the Syndicate defector, and turns on the Syndicate.
Starts working things through with Navy Intelligence
Sets up an embassy between the Republic and Free Worlds, and takes a break to prepare for the arrest of Alexander Soylent
The Syndicate panics. And the Pug... are smug
When the Free Worlds captain goes to meet the Syndicate, they don't want to fight any more... and the extremists have set up on Algenib
The Free Worlds goes around trying to make sense of everything, and eventually everyone agrees to kill the Pug.
At last the final showdown... with empty space. And the galaxy can 'come together' again. There's also a, um, huh. Where does that go??
Now to take out our angst on the real culprits: the extremists and alphas.
When it's all over, the Navy start rebuilding Geminus
OR Free Worlds can keep fighting the Navy. Serves the Republic right for being so pig-headed.
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Thank you so much for doing that @leklachu. I took what you created and turned it into a main plot spreadsheet to help people figure out how to plot an alternative questline that still follows the same structure. The table is below, but the uploaded file also has a quest line structure for all of the game except for the Remnant (I hope to add them later). <style> </style>
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I've been writing a campaign parallel to the main one, and using the events from main Free Worlds story to happen in the background. As I understand it, any official campaign will do something similar.
From https://github.com/endless-sky/endless-sky/wiki/StoryIdeas
It turns out the events in the gamefiles are... kind of logical. In the hopes it's helpful to anyone else making campaigns (e.g. the official Navy/Syndicate campaigns), here are the files I've made to help me navigate this. They're only for the Reconciliation branch so far, because I'm not expecting to deal with the Checkmate branch for a while! But if it's useful to people, I'm sure I can go through and finish that.
Also: the Free Worlds campaign is being reworked: #7000 - which gives a chance to:
Obviously the first I'd like, and the second, if it happens, I'd like to know the details so I can fix my campaign. Maybe this discussion can serve as a place to record those and any future changes.
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