Space stations and potential ways of using them to improve the feeling of Human space #8785
Replies: 7 comments 6 replies
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Sundive - yes, absolutely this would make more sense as a space station (or alternatively, a settlement on a planet or moon with no atmosphere). Atmosphere makes observing things harder, so you'd absolutely want to do that from space rather than from the ground. Probably this would be a space station at an L2 point, so that there's no interference from the sun either. Millrace - I'm less convinced about this one - even with ES's repulsor tech, it's still going to be more expensive to put things in orbit than to put them on a planet, and needing to enter and leave orbit to commute to work would represent a significant inefficiency that would cut into profits. Geminus - this would absolutely make sense, for all the reasons you mention. Paradise Planets - Gambling stations and other similar luxury things would absolutely make sense. South station ban - I don't think saying the construction of stations was outright banned in the south really makes sense - it'd fit better with existing content if you instead said there was a lack of stations because Parliament refused to allocate construction funding to the South, rather than because they banned the construction of stations there. |
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Another thing to note is that before the prevalance of the Anti Gravity Repulsors, there would've been much higher demands for orbital infrastructure to support SSTO, space based construction, and other space related infrastucutre that would've cost a fortune to launch to space. |
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I think the Paradise planets are spending their money on terraforming and maybe weather.
I agree with this:
Also, the Paradise planets think of the Navy as their personal defense force, and I think that's because of the large taxes or extra money they pay. Then they wouldn't need as many extra defenses. |
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Ultimately, this is probably related to one main thing: Stations need art assets made, and that takes time and artists who are motivated by the idea of doing so. I feel fairly certain from this discussion though, that if an artist makes a station, we can find a use for it. |
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Military stations with long range weapons would be fun. |
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Apologies if this is actually considered a necro here, but I have some thoughts on this:
wow this is long. hope you enjoy EDIT 1: Of course, there's a problem with putting a station in Cebalrai: There's no gas giant in that system. With that rather important factor in mind, Rasalhague is the best option: 4 jumps from Sol and Altair, 5 jumps to Algorel and Tarazed, and 6 jumps (by the Alnasl route) to Aldhibain. Lesath also lacks a gas giant, meaning for the Men-Tarazed route appropriate midpoints are Rastaban and Girtab. Probably Rastaban, as the Men-Tarazed station is probably only useful if the "nexus" station exists as well (there's considerably less reason to have a station in Rastaban if it doesn't provide an alternative route to Sol from the [Men/Tarazed]-Aldhibain-Algorel-Sol route). If there were a station in the Far North, I'd probably put it in Sumar if possible- 4 jumps to Triton Station/Alheka, Carbuncle Station/Elnath, and Oberon Station/Menkar; though we don't know how many of those existed at the time. It might also be convenient as a pirate hideout, 5 jumps from Freedom/Almaaz and in the modern era 4 jumps from Stormhold/Alcyone... |
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I'm trying to make station sprites, but I'm no good at it. |
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While planets carry a lot of the narrative and cultural weight that each region of human space has, the lack of human space infrastructure leads to some holes that I feel like could be filled and improved upon to make each region stand out more. There has been talk of creating more stations (from Anarchist, Amazinite and Azure) but nothing concrete yet so this discussion could be used to gather our thoughts into one place.
--Thoughts
Human space has quite a few space stations, but they are not as widespread or developed as I had expected for a spacefaring species with 900 years of experience. The Deep's space stations are the only ones that show their development; for a area so small, they have twice as many stations as the Rim and as many as the whole of the Core, which is a huge populated area. Muninn and Huginn's existence is great for showing the player the Deep's isolation and might, while the Deep's other two stations that produce deuterium solely for the Deep is also gets across the idea of the region's self-reliance and independence. The lack of research stations apart from one of the deuterium plants is strange for the Deep's scientific focus (although maybe Alexandria takes that spot, but a station just about research and not archival would be better)
However, I think that the Core could easily have more space stations as it is relatively more well settled than the Deep, because despite their superiority Earth is still the centre of human space and the Core is much closer and populated, and it would make sense that some of that population would be offloaded into research, living, or factory stations.
For that Millrace one, I don't think some stations need to make that much sense as long as they serve well narratively and bring across a point about the region's culture better.
The Paradise Planets are called the Paradise Planets, but I see very little of that wealth being spent in space where it is more visible to the player. For all the eccentricity that we could see in characters like David Turner I'm surprised Mountaintop is the first space station he's had a role in building – and also I'm surprised that Typhon Station, which is really in the Far North, is the only station that could have been developed by the Paradise Planets. This could be used to show multiple things about the Paradise Planets and the Southern Rim:
The timeline mentions constant warfare between space corporate states but there is very little to show in terms of stations. For example, bringing a student studying the Turf War to an abandoned station in the Dirt Belt to study its history and how it delineated the front lines of various corporate states, then the Alphas, then the Republic, until it was forgotten. Very little of the Republic's history is really shown in game and the state of some stations (not just Hydra Station) could be used to show the Republic's decadence.
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