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Make being a pirate bearable. #4628
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The pirate experience is definitely something I'm interested in expanding upon. |
485bb36 I went ahead and removed the Hunted by State missions. (The hired gun fleet and variants are still in the game though because plugins may be using them.) That should help a bit to make the pirate life more bearable. |
What if you could bribe someone to temporarily change your rep with any of the main governments? I think think that could be good and it could increase in price depending on CR or ship types maybe |
I played as a pirate in one of my recent games. The main problem is being attacked by escorts whom player is supposed to protect, this is simply ridiculous and greatly increases difficulty. Another problem is that if you attack another pirate for whatever reason, your reputation with them - regardless of how high it was prior to this act - is immediately ruined, so you end up hunted by all sides immediately - until you kill some merchants that is, or enough pirates to restore your reputation with other human factions. Hired guns hidden mission was actually fun and pleasant experience - it gives player a chance to get a Bactrian in easy and straightforward manner, instead of the messy missions (messy because of timers between them making playthrough a pain - actual storyline is great). I'd like to add that defeating Hired Guns is doable even in single human medium warship without alien gear. It is way easier than fighting bounty hunters with engine variations of Marauder Falcon or Marauder Leviathan. |
hired guns was not the problem, it was more so difficulty of accessing certain tech and regions of space. |
Hired guns were a problem of many. |
I gotchu fam, we've got a smuggling overhaul in the works, a way to become pirate already PR'd. Not really sure what could be done about getting the space cops off your back once you've already ticked them off, though - at least not without some serious changes to reputation systems. Should the relevant PRs be linked to this issue? |
While it might make sense to have some sort of limited use or otherwise difficult to use reputation reset, I think that making it more bearable (as the issue name states) to be hostile with law enforcement in the first place should be more the aim, as opposed to making it easy to get the law off your back. I believe that I've described elsewhere that I think that a combination of #4039, adding more (neutral) landing locations (i.e. more save points, e.g. uninhabited planets, hidden outposts), increasing system sizes, and rebalancing speeds ship (such as in #5779) would be a big step toward making being a pirate more reasonable. You'd be less likely to run into law enforcement given the reduced fleet frequencies, when you do run into law enforcement they'll initially be further away from you given the increased system size, you'll be more likely to run away from them and survive even if they do get close because the larger law enforcement ships that you're more likely to die to would be slower than the likely smaller ship that you're using, and if all else fails and you die in combat then you're more likely to respawn close to where you died (i.e. lost less progress) because of the increased number of landing locations. (All these changes also go both ways, making merchant players less likely to get blasted by pirates.) (Improvements to illegal goods/fines/smuggling on top of all that is also important for making pirate gameplay more fun, but not particularly my top priority when it comes to making pirate gameplay more bearable.) |
Yeah, I agree with what Amazinite said here. I don't think we should have many reputation resets at all. The more we have, the less reputation actually means anything. The focus should be on providing more in-flight decision time:
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Hey, let player become one of those "disguised merchants" that can appear as bounty targets. Their only enemy is the player, who's specifically looking for them as a bounty hunter, not the Navy, Syndicate or Free Worlds. |
Pirate players have it really hard early game. It is next to impossible to start with it, and being a pirate only gives you a couple systems you can jump to. I propose we at least flesh out that part of the game a little bit by possibly adding some missions to get into piracy, some way to get law enforcement off your back temporarily, possibly making interference plating make it so it's harder to detect you as a pirate, and also locking out things like escort missions and such. There are many other things we could probably do too, and I think something definitely should be done to flesh out this aspect of the game. I would be willing to discuss these ideas further if people think that piracy needs to be expanded upon at this current time.
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