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Feat: Salvaging for Profit #7521
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I don't think any derelict ship should be capturable. If their crews are gone, then the ship likely isn't inhabitable (the life-support or whatever is gone) or able to be piloted at all, but I'm not considering escape pods. I'd think that their batteries would have expended their power by then, and since shielding also protects from cosmic radiation, the crews would not survive long without it. I think salvages should be below common and a good surprise when you find one without going out of your way to find them, but that there should be enough that there could be companies and individuals doing it. But, because most outfits are so easy to come by in capping, it's not a good idea to add an easier cap. It's already very easy to get to big human warships and good atomic engines just after the Free Worlds declares their independence with marauders. If these problems are solved, I would definitely like to see this in the game. I wonder if there should be missions for recovering stranded ships (like the F.S. Shackleton), too. |
Derelicts outside of human space sounds cool, maybe it could require special/better salvaging equipment for it to make it not just easy alien tech. Derelicts probably shouldn't be capturable, or at least not without something close to mobile shipyard to restore it to minimally working condition. Salvaging maybe an uncommon and quite profitable. I think it could be an alternative to mining for freighters. I think Clipper being able to barely salvage Heavy Warship is fine..? It's just a lucky day where you can get full cargo from one salvage instead of multiple salvage for the same. |
This sounds like a really good idea. It would be nice if, however, you didn't keep getting Megaparsec ships in the Free Worlds, Southbound ships in the far north, etc. Derelicts should remain tied to the general region they are used in for the most part. |
Related Issue Links
#2101
A feature request for salvage and mining missions.
#6045
Another feature request for salvaging ships
#5590
Discusses solutions to the issue of capping/looting being mandatory
#6861
A different salvaging mechanic, specifically about bringing back player-owned ships
#614
Feature request for derelict ships
#6097
#6241
The issue/PR with the functionality that makes this idea possible
#1973
#1996
These are both an issue and a PR for the same concept. Introducing a salvaging mechanic by utilizing minables with ship sprites that drop outfits on death.
Desired Solution
Looking through other issues/PRs on proposals for introducing salvaging mechanics, there are a couple of different issues that keep coming up with the suggested implementations:
As such, my approach ensures that Salvaging is kept separate from mining by offering a bit of depth to the salvaging experience while also keeping the actual implementation as simplistic as possible to minimize the need for many new ship/outfit sprites or further maintenance burdens in the future.
Suggested Implementation
Summary:
Allow derelict ships to spawn randomly, which spawn with their standard loadout but are uncapturable, allowing players to loot their outfits for use/profit as long as they have the proper salvaging outfits equipped that would allow them to do so.
Derelict "Fleet"
Fleet weights were calculated to bring all the different salvageable ships to the same approximate income amount over a long enough time.
i.e.) A Bactrian might be worth 100x more than a Barb but is also 100x less likely to spawn.
The average income per derelict you find is about 10,000 credits; this can be tweaked up or down as needed.
"Dangerous" Salvaging Mission
Example Salvaging Outfit
A proof of concept plugin showing that the mechanic can work as I've outlined it here:
Salvaging.zip
A couple of things to note:
Alternative Approaches
Alternatively, we could go in the direction outlined in #1973 and #1996 and introduce "Salvaging" as new minable types that use ship sprites and drop outfits when destroyed, which is outlined extensively in the linked issue and PR.
The two main issues I see with this approach are:
Other than those two issues, this would also be a valid, acceptable approach.
Additional Context
There are a couple of things that would need to be done in order to PR this.
Future considerations:
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