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Scanning: The Incessant and Unending Nightmare #9706
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Something that's been noted in the past is that ships that scan other ships are supposed to not scan ships that have already been scanned by their government. That is, if a Navy ship scans you, another Navy ship shouldn't try to scan you as well. Checking the code and testing in game, this is actually true... unless the ship has the surveillance personality. For ships with the surveillance personality, which some Navy, Hai, and Remnant ships have, they must personally scan a ship in order to not scan it again. This means that if you remain in systems where surveillance fleets can spawn, you will constantly be scanned as new surveillance ships spawn. I'll be releasing a PR later to change this behavior, among a few other changes to how scanning ships behave (e.g. only scan so many ships and spend so much time scanning before deciding to do something else) that should resolve this and other NPC scan behavior issues. |
@Amazinite Thanks for tracking down the cause - I'll eagerly await the fix. |
Since a PR has been created I'll Close this Issue |
That's not how it works. Issues are closed when PRs are merged. |
#9714 limits surveillance fleets to scanning each ship once just like non-surveillance fleets. |
Is there an existing issue for this?
Describe the bug
This is more a design problem rather than a coding bug; specifically, this problem diminishes playability and enjoyment.
My fleet (currently about 10 ships) is getting scanned incessantly; by the Hai, the Remnant and even the Republic Navy. They simply don't quit. Often before one NPC ship finishes scanning all of my ships, another NPC (from the same Faction) comes along and starts scanning them. In many cases, multiple ships are constantly scanning my ships. It literally never ends.
Aside from the constant noise of the scanning sound F/X, I've repeatedly lost Cargo that I dumped for one of my other ships to pick up; instead, one of the ships scanning grabs it.
This problem puts "Cap'n Pester" to shame. The scanning just keeps going and going and going and going and going and going and going......
Steps to Reproduce
Expected Behavior
The scanning needs to end at some point. I'm not sure how to construct this within the ES code, but there needs to be a
cut-off point.
The only idea I have is that when an NPC ship scans a player ship in a star system, the NPC's Faction gains "Information Points". Once the Faction in question has gained X Information Points, they cease scanning. Jumping to a new star system zeros out the count for all Factions.
Screenshots
No response
Link to save file
No response
Operating System
OpenSUSE LEAP 15.5
Game Source
Other (please describe)
Game Version
endless-sky RPM v0.10.4-lp155.26.1
Additional Information
This isn't a discussion about how long it should take to scan, or are scans balanced with Interference Plating, or the effect of "ship density" or "cargo density" on how scanning works.
The problem here is about how much scanning goes on, and how it turns game play into an unpleasant and frustrating experience.
Related Issues
Issue #851 - Scanning: Government Jurisdiction
Issue #6947 - feat[content]: Remnant will now trust the player after a certain point
Issue #7023 - Remnants faction never ending mistrust
Issue #7640 - Scanners have been nerfed too much
Issue #8447 - Only one scan attempt possible per ship
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