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bug: Hail panel does not preserve animation attributes #9766
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Are you using the same animation attributes? The jerking sounds like you're not using "rewind", and the slow behavior sounds like the frame rate is just low. |
Add these as children of the sprite in the object definition.
Is "planet dialog thingy" the hail panel? |
If not given a frame rate, animated sprites default to 2/60 (in the code). None of the Omnis planets have a defined framerate which is why they look strange in their animations. |
It is indeed pretty weird in the planetary hail window. I don't see any issues on the normal space view, though. Screen.Recording.2024-02-04.at.1.02.42.PM.mov |
Oh. It is using the wrong framerate/rewind, but that still does not explain why it looks different in the popup panel from the planet itself. |
The hail panel is losing the animation properties of the stellar object. |
Does that mean it affects animated ship sprites as well as planet sprites? |
Considering the Void Sprites as an example don't bug out when targeting them, or Archons, that's different, no? Actually, animated ships in their hail panels don't even animate. |
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Is there an existing issue for this?
Describe the bug
Animated sprites lose their animation attributes in the hail panel, leading to unpredictable behaviour.
Steps to Reproduce
I recommend using Omnis to see planets with animated sprites, since there aren't any in vanilla afaik.
Expected Behavior
The panel should preserve the animation.
Operating System
EndeavourOS (kernel: Linux 6.7.3-zen1-1-zen)
Game Source
Built from source
Game Version
d123014
Additional Information
No response
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