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Releases: enigma-dev/RadialGM

RadialGM-v1.0.108

02 Sep 14:54
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Start of sprites (#17)

* Adds sprite model with experimental drag & drop functionality for the sprite editor (can later be turned into generic drag and drop model for other views)
* Removes unused include to `Background.pb.h` in `MainWindow.cpp`
* Removes custom dynamic "Josh" property from background editor I was experimenting with and mistakenly merged
* Changes the margins of the layouts in various places so the edges are not right up against the subwindow borders
* Made Smooth, Transparent, and Preload have a consistent layout for the sprite and background editors
* Configured more label buddies and mnemonics for several of the layouts
* Tweaked the layout of the sprite editor so the preview area is bigger than the subimage list

RadialGM-v1.0.107

02 Sep 09:30
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Add Layout of the "Resource" Menu for Creating Resources (#30)

RadialGM-v1.0.106

02 Sep 06:22
88983f9
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Add Sound Editor (#23)

* Add sound editor UI and class
* Change some of the editor sizes in the designer forms
* Use the size of the editors in the designer as the default initial size for the QMdiSubWindow
* Remove unused include to QMdiSubWindow
* Add various sound/volume/playback icons from Calico
* Temporarily disable the debug printing of JDI "resources" because it's slowing down the startup time
* Change AppVeyor yaml to not increment the build number for pull requests

RadialGM-v1.0.102

01 Sep 04:48
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Setup AppVeyor Build Using MSVC 2017 & Releases (#28)

* Change target name to "RadialGM.exe" for qmake build
* Support ICO/GIF/JPEG in CMake build
* Link Windows Vista and Uxtheme in CMake build
* Add a normal rc resource file to set the exe icon in the CMake build
* Link `version` instead of `Mincore` so we can support pre-Windows 8 operating systems
* Point enigma-dev submodule at newer master branch tip with GMK fix
* Build and deploy RadialGM releases for Win32 using static depencies from RadialGM-deps repo
* Add AppVeyor status badge to README.md