/
flow.js
292 lines (221 loc) · 6.86 KB
/
flow.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
tributary.enabled = false;
//$("#play_button").css("opacity", "0.3");
//for some reason i needed to move the audio stuff out into global namespace. could use some refactoring for sure
var context;
var source;
var analyser;
var buffer;
var audioBuffer;
(function() {
tributary.Flow = tributary.Tributary.extend({
//Music visualization exploration
execute: function() {
try {
eval(this.get("code"));
this.trigger("noerror");
} catch (e) {
this.trigger("error", e);
}
try {
$("#flow").empty();
//we exec the user defined append code
tributary.init(tributary.g);
//then we run the user defined run function
tributary.execute();
this.trigger("noerror");
} catch (er) {
this.trigger("error", er);
}
return true;
}
});
//time slider
//we will keep track of our t parameter for the user
tributary.t = 0.01; //start at .01 so we don't trigger a flip at the start
//use this to control playback
tributary.pause = true;
//TODO: expose these with dat.GUI (especially for the easing functions)
//default duration for playback
tributary.duration = 3000;
//default easing function
tributary.ease = d3.ease("linear");
tributary.g = d3.select("#flowsvg").append("g").attr("id", "flow");
//user is responsible for defining this
//by default we just show simple text
tributary.run = function(t, g) {
//$('svg').empty();
$('#flowsvg').empty();
g.append("text")
.text("t: " + t)
.attr("font-size", 60)
.attr("dy", "1em")
}
tributary.execute = function() {
try {
//tributary.run(tributary.ease(tributary.t), tributary.g)
tributary.run(tributary.g)
} catch (e) {}
}
tributary.findex = 41;
var barw = 1024;
var barn = 1024
var barh = 50;
//create flow bars for showing the frequency
var flowgram = d3.select("#flowgram")
var barg = flowgram.append("g").attr("id", "flowbars")
var empty = _.map(d3.range(1024), function(d) { return 0 })
var bars = barg.selectAll("rect.flowbar")
.data(empty)
.enter()
.append("rect")
.attr("class", "flowbar")
.attr("width", (barw)/barn)
.attr("height", 0)
.attr("fill", "#0000dd")
.attr("opacity", 0.5)
.attr("transform", function(d,i) {
var x = i * barw/barn
var y = 0
return "translate(" + [x, y] + ")";
})
$("#flowgram").on("click", function(e) {
//console.log(e.offsetX, e.offsetY)
tributary.findex = e.offsetX;
})
tributary.update = function() {
//update the bars showing the frequency
freq = getFreq();
d3.selectAll(".flowbar").data(freq)
.attr("height", function(d, i) { return barh * d/255 })
.attr("transform", function(d,i) {
var x = i * barw/barn
//var y = barh - barh * d/255
var y = 0;
return "translate(" + [x, y] + ")";
})
.attr("fill", function(d,i) {
if(i === tributary.findex) {
return "#ff0000";
} else {
return "#0000ff";
}
})
}
// create flow's time slider
/*
var time_slider = $('#time_slider');
time_slider.slider({
slide: function(event, ui) {
//console.log("ui.value", ui.value);
//set the current t to the slider's value
tributary.t = ui.value
//call the run function with the current t
run(tributary.g)
},
min: 0,
max: 1,
step: .01,
value: tributary.t
});
*/
var play_button = $("#play_button")
play_button.on("click", function(event) {
console.log(tributary.enabled)
if(!tributary.enabled) return false;
if(tributary.t < 1) {
tributary.pause = !tributary.pause;
if(!tributary.pause) {
$("#play_button").css("background-color", "#FF3659");
$("#play_button").css("color", "white");
$("#play_button").text("Stop");
play_button.text("Stop");
// play_button.addClass("animated flash");
play(0)
} else {
stop(0)
$("#play_button").css("color", "black");
$("#play_button").css("background-color", "");
$("#play_button").text("Play");
}
}
})
d3.timer(function() {
//if paused lets not execute
if(tributary.pause) return false;
tributary.update()
tributary.execute()
})
}());
function loadAudioBuffer(url) {
// Load asynchronously
var request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
request.onload = function() {
audioBuffer = context.createBuffer(request.response, false /*true*/);
finishLoad(); // add in the slider, etc. now that we've loaded the audio
}
request.send();
}
function initAudio() {
context = new webkitAudioContext();
source = context.createBufferSource();
analyser = context.createAnalyser();
analyser.fftSize = 2048;
// Connect audio processing graph
source.connect(analyser);
analyser.connect(context.destination);
console.log("analyser", analyser)
//loadAudioBuffer("/static/sounds/human-voice.mp4");
loadAudioBuffer("/static/sounds/truth.mp3");
}
//TODO: be more careful with starting contexts, if you start 2 you cant stop the first one
//this is because you lose reference to that context. managing multiple contexts would allow for multiple songs
function play(when) {
source = context.createBufferSource();
analyser = context.createAnalyser();
analyser.fftSize = 2048;
source.buffer = audioBuffer;
//source.connect(context.destination);
source.connect(analyser);
analyser.connect(context.destination);
source.noteOn(when);
}
function stop(when) {
source.buffer = audioBuffer;
source.connect(analyser);
source.noteOff(when);
}
function seek(when, time, offset) {
source = context.createBufferSource();
analyser = context.createAnalyser();
analyser.fftSize = 2048;
source.buffer = audioBuffer;
source.connect(analyser);
analyser.connect(context.destination);
source.noteGrainOn(when, time, offset);
}
function getFreq() {
//try {
analyser.smoothingTimeConstant = 0.75;
analyser.getByteFrequencyData(freqByteData);
/*
}
catch(e) {
freqByteData = empty
}
*/
return freqByteData;
}
function finishLoad() {
source.buffer = audioBuffer;
//source.looping = true;
freqByteData = new Uint8Array(analyser.frequencyBinCount);
console.log("ENABLED")
tributary.enabled = true;
// $("#play_button").css("background-color", "#0f0")
$("#play_button").css("opacity", "1");
//source.noteOn(0.0);
//window.requestAnimationFrame(draw);
}
initAudio()