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GameController.cs
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GameController.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameController : MonoBehaviour {
public enum Side{
leftSide,
rightSide
}
public List<NinJaController> leftEntities;
public List<NinJaController> rightEntities;
public GameObject magicContainer;
public UIController uiCtrl;
List<GameObject> list = new List<GameObject> ();
protected List<MagicController> magicList = new List<MagicController>();
// Use this for initialization
void Start () {
//List<GameObject> list = new List<GameObject> ();
foreach(NinJaController temp in leftEntities){
temp.side = Side.leftSide;
list.Add(temp.gameObject);
}
foreach(NinJaController temp in rightEntities){
temp.side = Side.rightSide;
list.Add(temp.gameObject);
}
uiCtrl.initUIWithGeneralControllers (leftEntities);
}
// Update is called once per frame
void Update () {
//Debug.Log (1.0f / Time.deltaTime);
list.Sort (delegate(GameObject x, GameObject y) {
NinJaController _x = x.GetComponent(typeof (NinJaController)) as NinJaController;
NinJaController _y = y.GetComponent(typeof (NinJaController)) as NinJaController;
if(_x.isDead){
return -1;
}
if(_y.isDead){
return 1;
}
return -(_x.transform.position.y.CompareTo (_y.transform.position.y));
});
for (int i = 0; i < list.Count; i++) {
GameObject go = list[i];
if(go.renderer.sortingOrder<0)
{
continue;
}
go.renderer.sortingOrder = i;
}
}
void FixedUpdate(){
//Debug.Log (1.0f / Time.deltaTime);
}
public NinJaController getTargetEnemyForEntity(NinJaController me){
NinJaController ret = null;
float minDis = 9999;
List<NinJaController> enemySide;
if (me.side == Side.leftSide) {
enemySide = rightEntities;
} else {
enemySide = leftEntities;
}
foreach (NinJaController temp in enemySide) {
if(temp.side == me.side){
continue;
}
float currentDis = Vector3.Distance(me.transform.position, temp.transform.position);
if(currentDis<minDis){
minDis = currentDis;
ret = temp;
}
}
return ret;
}
public void attackEnemyController(NinJaController from, NinJaController to)
{
to.takeDamageFromEnemy (from);
}
public void attackEnemyControllerRange(NinJaController from, NinJaController to)
{
GameObject dart = Instantiate (Resources.Load ("prefab/darts")) as GameObject;
dart.transform.position = from.transform.Find ("rangeAttackPoint").transform.position;
rangeBullet rb = dart.GetComponent<rangeBullet> ();
rb.target = to;
rb.owner = from;
//to.takeDamageFromEnemy (from);
}
public void entityDead(NinJaController entity){
Debug.Log("dead");
int a = leftEntities.IndexOf (entity);
if (a != -1) {
leftEntities.RemoveAt(a);
}
int b = rightEntities.IndexOf (entity);
if (b != -1) {
rightEntities.RemoveAt(b);
}
entity.renderer.sortingOrder = -99;
}
public void castMagic(MagicController magic, float direction)
{
//Debug.Log (direction);
if (direction < 0) {
//right
//magic.transform.position = new Vector3(magic.transform.position.x+magic.renderer.bounds.size.x,magic.transform.position
// .y,magic.transform.position.z);
magic.initPosition(magic.parentController.transform.position);
magic.play(Side.rightSide);
} else {
//magic.transform.localScale = new Vector3(-Mathf.Abs(magic.transform.localScale.x),magic.transform.localScale.y,transform.localScale.z);
//magic.transform.position = new Vector3(magic.transform.position.x-magic.renderer.bounds.size.x,magic.transform.position
// .y,magic.transform.position.z);
magic.initPosition(magic.parentController.transform.position);
magic.play(Side.leftSide);
//left
}
}
public bool checkMagicHit(MagicController magic, Side side)
{
if (side == Side.leftSide) {
foreach(NinJaController enemy in rightEntities){
if(!enemy.gameObject.activeSelf){
continue;
}
if(magic.renderer.bounds.Intersects(enemy.renderer.bounds)){
enemy.takeDamageFromMagic(magic);
return true;
}
}
}
else{
foreach(NinJaController enemy in leftEntities){
if(magic.collider2D.bounds.Intersects(enemy.renderer.bounds)){
enemy.takeDamageFromMagic(magic);
return true;
}
}
}
return false;
}
public GameObject initMagic(string resource){
GameObject magic = Instantiate (Resources.Load (resource)) as GameObject;
magic.transform.parent = magicContainer.transform;
MagicController con = magic.GetComponent<MagicController> () as MagicController;
magic.SetActive (false);
magicList.Add (con);
return magic;
}
public void pauseAllEntityAndMagic(){
foreach (NinJaController entity in rightEntities) {
entity.setPause(true);
}
foreach (NinJaController entity in leftEntities) {
entity.setPause(true);
}
foreach (MagicController magic in magicList) {
magic.setPause(true);
}
}
public void unpauseAllEntityAndMagic(){
//Debug.Log ("unpause");
foreach (NinJaController entity in rightEntities) {
entity.setPause(false);
}
foreach (NinJaController entity in leftEntities) {
entity.setPause(false);
}
foreach (MagicController magic in magicList) {
magic.setPause(false);
}
}
public void pauseForSeconds(float seconds)
{
Debug.Log("pause for seconds");
pauseAllEntityAndMagic ();
Invoke ("unpauseAllEntityAndMagic", seconds);
}
public void attachBuffToEntityController(Buff buff, NinJaController entity)
{
buff.attachTo (entity, this);
}
private static List<Buff> buffDeleteList = new List<Buff>();
public void dettachBuffFromEntityController(Buff buff, NinJaController entity)
{
buffDeleteList.Add (buff);
}
public void updateBufferList(){
foreach (Buff buff in buffDeleteList) {
buff.detach();
}
buffDeleteList.Clear ();
}
public void readyToCast(NinJaController entity){
uiCtrl.readyToCast (entity);
}
public void finishCast(NinJaController entity){
//nothing need to do now
}
}