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Create an entity with a node that has an offset relative to the entity origin.
Add a rigid body item to the node.
Place the entity in the scene and apply a rotation to the entity in the scene.
The rigid body transformation is wrong.
The text was updated successfully, but these errors were encountered:
Create an entity with a node that has an offset relative to the entity origin.
Add a rigid body item to the node.
Place the entity in the scene and apply a rotation to the entity in the scene.
The rigid body transformation is wrong.
The text was updated successfully, but these errors were encountered: