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Incorrect transformation for physics node when offset and rotation takes place #102

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ensisoft opened this issue Mar 6, 2022 · 0 comments

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@ensisoft
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ensisoft commented Mar 6, 2022

Create an entity with a node that has an offset relative to the entity origin.
Add a rigid body item to the node.
Place the entity in the scene and apply a rotation to the entity in the scene.
The rigid body transformation is wrong.

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