/
status.go
69 lines (55 loc) · 3.05 KB
/
status.go
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// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
package gremlin
const (
// StatusSuccess is returned on success.
StatusSuccess = 200
// StatusNoContent means the server processed the request but there is no result to return.
StatusNoContent = 204
// StatusPartialContent indicates the server successfully returned some content, but there
// is more in the stream to arrive wait for a success code to signify the end.
StatusPartialContent = 206
// StatusUnauthorized means the request attempted to access resources that
// the requesting user did not have access to.
StatusUnauthorized = 401
// StatusAuthenticate denotes a challenge from the server for the client to authenticate its request.
StatusAuthenticate = 407
// StatusMalformedRequest means the request message was not properly formatted which means it could not be parsed at
// all or the "op" code was not recognized such that Gremlin Server could properly route it for processing.
// Check the message format and retry the request.
StatusMalformedRequest = 498
// StatusInvalidRequestArguments means the request message was parsable, but the arguments supplied in the message
// were in conflict or incomplete. Check the message format and retry the request.
StatusInvalidRequestArguments = 499
// StatusServerError indicates a general server error occurred that prevented the request from being processed.
StatusServerError = 500
// StatusScriptEvaluationError is returned when the script submitted for processing evaluated in the ScriptEngine
// with errors and could not be processed. Check the script submitted for syntax errors or other problems
// and then resubmit.
StatusScriptEvaluationError = 597
// StatusServerTimeout means the server exceeded one of the timeout settings for the request and could therefore
// only partially responded or did not respond at all.
StatusServerTimeout = 598
// StatusServerSerializationError means the server was not capable of serializing an object that was returned from the
// script supplied on the request. Either transform the object into something Gremlin Server can process within
// the script or install mapper serialization classes to Gremlin Server.
StatusServerSerializationError = 599
)
var statusText = map[int]string{
StatusSuccess: "Success",
StatusNoContent: "No Content",
StatusPartialContent: "Partial Content",
StatusUnauthorized: "Unauthorized",
StatusAuthenticate: "Authenticate",
StatusMalformedRequest: "Malformed Request",
StatusInvalidRequestArguments: "Invalid Request Arguments",
StatusServerError: "Server Error",
StatusScriptEvaluationError: "Script Evaluation Error",
StatusServerTimeout: "Server Timeout",
StatusServerSerializationError: "Server Serialization Error",
}
// StatusText returns status text of code.
func StatusText(code int) string {
return statusText[code]
}