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structs.go
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structs.go
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package main
import (
"github.com/SolarLune/dngn"
"time"
)
type StatusPayload struct {
Game string
Players []string
}
type Status struct {
Event string
Ref string
Payload StatusPayload
}
type SignOutPayload struct {
Name string
Game string
}
type SignOut struct {
Event string
Ref string
Payload SignOutPayload
}
type SignIn struct {
Event string
Ref string
Payload SignInPayload
}
type InventoryItem struct {
Item Object
Number int
}
type SignInPayload struct {
Name string
Game string
}
type Object struct {
Name string
LongName string
Vnum int
Zone string
OwnerHash string
Worth int
Slot int
X int
Y int
Owned bool
}
type BroadcastPayload struct {
Channel string
Message string
Game string
Name string
Row int
Col int
Selected bool
BigMessage string
CoreBoard string
Fights Fight
PlainCoreBoard string
CPU string
ID int
Transaction OnlineTransaction
Store OnlineStore
}
type Butler struct {
Employer string
Funds Account
ToBuy Object
}
type OnlineStore struct {
Owner string
Float float64
Inventory []OnlineTransaction
}
type OnlineTransaction struct {
ItemHash string
Item Object
Sold bool
To Account
Price float64
}
type Bank struct {
Clientele Client
Owner string
}
type Client struct {
User string
TotalAmount float64
Accounts []float64
}
type Account struct {
Owner string
Income OnlineStore
Amount float64
}
type Broadcast struct {
Event string
Ref string
Payload BroadcastPayload
}
type Descriptions struct {
BATTLESPAM int
ROOMDESC int
PLAYERDESC int
ROOMTITLE int
}
type Chat struct {
User Player
Message string
Time time.Time
}
type Space struct{
Room dngn.Room
Vnums string
Zone string
MapPos MapPosition
RoomPos []int
RoomMap [][]int
Vnum int
Desc string
Mobiles []int
MobilesInRoom []Mobile
Items []int
CoreBoard string
Exits Exit
ExitMap map[string]int
ExitRooms map[string]Space
Altered bool
}
type MapPosition struct {
X int
Y int
Vnum string
}
type Exit struct {
North int
South int
East int
West int
NorthWest int
NorthEast int
SouthWest int
SouthEast int
Up int
Down int
}
type EquipmentItem struct {
Item Object
Number int
}
type EquipmentBank struct {
SlotOne EquipmentItem
SlotOneAmount int
SlotTwo EquipmentItem
SlotTwoAmount int
SlotThree EquipmentItem
SlotThreeAmount int
SlotFour EquipmentItem
SlotFourAmount int
SlotFive EquipmentItem
SlotFiveAmount int
SlotSix EquipmentItem
SlotSixAmount int
SlotSeven EquipmentItem
SlotSevenAmount int
SlotEight EquipmentItem
SlotEightAmount int
SlotNine EquipmentItem
SlotNineAmount int
SlotTen EquipmentItem
SlotTenAmount int
}
type InventoryBank struct {
SlotOne InventoryItem
SlotOneAmount int
SlotTwo InventoryItem
SlotTwoAmount int
SlotThree InventoryItem
SlotThreeAmount int
SlotFour InventoryItem
SlotFourAmount int
SlotFive InventoryItem
SlotFiveAmount int
SlotSix InventoryItem
SlotSixAmount int
SlotSeven InventoryItem
SlotSevenAmount int
SlotEight InventoryItem
SlotEightAmount int
SlotNine InventoryItem
SlotNineAmount int
SlotTen InventoryItem
SlotTenAmount int
}
type Action struct {
Affects Player
From Mobile
Damage int
DamMsg string
}
type Player struct {
Hostname string
Name string
Title string
Inventory []InventoryItem
Equipped []EquipmentItem
CoreBoard string
PlainCoreBoard string
CurrentRoom Space
PlayerHash string
Classes []Class
Level float64
Target string
TargetLong string
ESlotSpell Spell
ESlotSkill Skill
QSlotSpell Spell
QSlotSkill Skill
//ToBuy will have to either be an ItemHash
//Or a vnum
ToBuy int
BankAccount Account
TarX int
TarY int
OldX int
OldY int
CPU string
CoreShow bool
Channels []string
Battling bool
BattlingMob Mobile
Session string
Attack int
Defend int
Slain int
Hoarded int
MaxTech int
MaxMana int
Mana int
MaxRezz int
Rezz int
Tech int
Fights Fight
Won int
Found int
Str int
Int int
Dex int
Wis int
Con int
Cha int
}
type Fight struct {
Won int
Found int
Oppose []Mobile
Former []Player
Treasure []Object
}
type Mobile struct {
Name string
Corpse string
LongName string
ItemSpawn []int
Rep string
MaxRezz int
AC int
Rezz int
Tech int
Aggro bool
Align int
Attack float64
Defend float64
Vnum int
X int
Y int
Char string
}