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realm_builder.go
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realm_builder.go
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package caddydiscord
type RealmBuilder struct {
realm *Realm
}
func (r RealmBuilder) AllowAllGuildMembers(guildID string) {
r.realm.Identifiers = append(r.realm.Identifiers, &AccessIdentifier{
Resource: DiscordGuildRule,
GuildID: guildID,
Wildcard: true,
})
}
func (r RealmBuilder) AllowGuildMember(guildID string, userID string) {
r.realm.Identifiers = append(r.realm.Identifiers, &AccessIdentifier{
Resource: DiscordMemberRule,
GuildID: guildID,
Identifier: userID,
})
}
func (r RealmBuilder) AllowDiscordUser(userID string) {
r.realm.Identifiers = append(r.realm.Identifiers, &AccessIdentifier{
Resource: DiscordUserRule,
Identifier: userID,
})
}
func (r RealmBuilder) AllowAllDiscordUsers() {
r.realm.Identifiers = append(r.realm.Identifiers, &AccessIdentifier{
Resource: DiscordUserRule,
Wildcard: true,
})
}
func (r RealmBuilder) AllowGuildRole(guildID string, roleID string) {
r.realm.Identifiers = append(r.realm.Identifiers, &AccessIdentifier{
Resource: DiscordRoleRule,
Identifier: roleID,
GuildID: guildID,
})
}
func (r RealmBuilder) Build() *Realm {
builtRealm := r.realm
r.realm = &Realm{}
return builtRealm
}
func (r RealmBuilder) Name(name string) {
r.realm.Ref = name
}
func NewRealmBuilder() RealmBuilder {
return RealmBuilder{
realm: &Realm{},
}
}