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index.ts
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/
index.ts
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/*
GRAPEVINE NODE INTEGRATION - https://grapevine.haus
envis10n <envis10n@protonmail.com> - https://github.com/envis10n
Mud Coders Guild - https://mudcoders.com
Join us on slack! https://slack.mudcoders.com
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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@@@@@@//@@@@@@//@&//%@@@//@@@@@(/(@@//@@@//@@//&@@@//@@@@@@@@////@@@@@@//%@@@@//@@@#/%@@//@@@@@@@@@
@@@@@//@@@@@@@@///%/%@/////@@@@@(///@//@@/////%@@@@@/////@@@@@//@@@@@%/////@@@//@@@%/%@@@/////@@@@@
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*/
import { EventEmitter as EE } from "ee-ts";
import { v4 } from "uuid";
import WebSocket from "ws";
import { parseAs } from "./lib/json";
// Grapevine Modules
import * as Achievements from "./modules/achievements";
import * as Channels from "./modules/channels";
import * as Core from "./modules/core";
import * as Games from "./modules/games";
import * as Players from "./modules/players";
import * as Tells from "./modules/tells";
export enum GrapevineError {
AUTHENTICATION_FAILED = 4000,
HEARTBEAT_FAILED = 4001,
}
interface IEventContainer {
core: EE<Core.IEvents>;
channels: EE<Channels.IEvents>;
players: EE<Players.IEvents>;
tells: EE<Tells.IEvents>;
games: EE<Games.IEvents>;
}
type Resolver = (arg: any) => void;
export class Typevine {
public events: IEventContainer = {
channels: new EE(),
core: new EE(),
games: new EE(),
players: new EE(),
tells: new EE(),
};
private socket: WebSocket | null = null;
private channels: string[] = [];
private eventCache: { [key: string]: Resolver } = {};
private refCache: Map<string, Resolver> = new Map();
private restart?: number;
constructor(
private supports: string[],
public readonly userAgent: string = "Typevine 0.0.1-dev",
public readonly version: string = "2.3.0",
) {
this.setupSocket();
}
public setChannels(channels: string[]): void {
this.channels = channels;
}
public async authenticate(
id: string,
secret: string,
): Promise<Core.IAuthResult> {
return this.waitEvent("authenticate", {
channels: this.channels,
client_id: id,
client_secret: secret,
supports: this.supports,
user_agent: this.userAgent,
version: this.version,
});
}
public async subscribe(channel: string): Promise<Core.IResult> {
return this.sendWithRef({
event: "channels/subscribe",
payload: {
channel,
},
});
}
public heartbeat(players?: string[]): void {
this.sendToVine({
event: "heartbeat",
payload: {
players,
},
});
}
public async unsubscribe(channel: string): Promise<Core.IResult> {
return this.sendWithRef({
event: "channels/unsubscribe",
payload: {
channel,
},
});
}
public async signIn(name: string): Promise<Core.IResult> {
return this.sendWithRef({
event: "players/sign-in",
payload: {
name,
},
});
}
public async signOut(name: string): Promise<Core.IResult> {
return this.sendWithRef({
event: "players/sign-out",
payload: {
name,
},
});
}
public playerStatus(): void {
this.sendWithRef({
event: "players/status",
});
}
public async gameStatus(
game: string,
): Promise<Core.IResult<Games.IStatus>> {
return this.sendWithRef({
event: "games/status",
payload: {
game,
},
});
}
public async send(
from: string,
to: string,
game: string,
message: string,
): Promise<Core.IResult> {
return this.sendWithRef({
event: "tells/send",
payload: {
from_name: from,
message,
sent_at: new Date().toISOString(),
to_game: game,
to_name: to,
},
});
}
public async syncAchievements(): Promise<
Core.IResult<Achievements.IAchievementResponse[]>
> {
return this.sendWithRef({
event: "achievements/sync",
});
}
public async createAchievement(
achievement: Achievements.IAchievementCreate,
): Promise<Achievements.IResult> {
return this.sendWithRef({
event: "achievements/create",
payload: achievement,
});
}
public async updateAchievement(
update: Achievements.IAchievementUpdate,
): Promise<Achievements.IResult> {
return this.sendWithRef({
event: "achievements/update",
payload: update,
});
}
public async deleteAchievement(
key: string,
): Promise<Achievements.IResultDelete> {
return this.sendWithRef({
event: "achievements/delete",
payload: {
key,
},
});
}
private async setupSocket(): Promise<void> {
this.socket = new WebSocket("wss://grapevine.haus/socket");
this.socket.on("close", (code, reason) => {
if (code === GrapevineError.AUTHENTICATION_FAILED) {
this.events.core.emit("disconnected", {
code,
reason: "Authentication failure.",
});
} else if (code === GrapevineError.HEARTBEAT_FAILED) {
this.events.core.emit("disconnected", {
code,
reason: "Heartbeat failure.",
});
} else {
this.events.core.emit("disconnected");
}
if (this.restart !== undefined) {
setTimeout(this.setupSocket, this.restart + 20 * 1000);
}
});
this.socket.on("open", () => {
if (this.restart !== undefined) {
this.restart = undefined;
}
this.events.core.emit("connected");
});
this.socket.on("message", (data) => {
if (typeof data !== "string") {
data = data.toString();
}
try {
const dobj: Core.IPacket = parseAs(data);
if (dobj.ref !== undefined) {
const resolver = this.refCache.get(dobj.ref);
if (resolver !== undefined) {
resolver(dobj);
return;
}
}
const event = dobj.event.split("/");
const mod = event[0];
const evCall = this.eventCache[mod];
if (evCall !== undefined) {
evCall(dobj as any);
return;
}
const modevent = event[1];
switch (mod) {
case "channels":
switch (modevent) {
case "broadcast":
this.events.channels.emit(
"broadcast",
(dobj as any).payload as Channels.IBroadcast,
);
break;
}
break;
case "players":
switch (modevent) {
case "sign-in":
this.events.players.emit("signIn", (dobj as any)
.payload as Players.ISignIn);
break;
case "sign-out":
this.events.players.emit(
"signOut",
(dobj as any).payload as Players.ISignOut,
);
break;
case "status":
this.events.players.emit("status", (dobj as any)
.payload as Players.IStatus);
break;
}
break;
case "tells":
switch (modevent) {
case "receive":
this.events.tells.emit("receive", (dobj as any)
.payload as Tells.ITellReceive);
break;
}
break;
case "games":
switch (modevent) {
case "connect":
case "disconnect":
this.events.games.emit(
modevent,
(dobj as any).payload.game,
);
break;
}
break;
case "heartbeat":
this.events.core.emit("heartbeat");
break;
case "restart":
this.events.core.emit("restart", (dobj as any).payload
.duration as number);
this.restart = (dobj as any).payload.duration as number;
break;
}
} catch (e) {
//
}
});
}
private sendToVine(data: IObjectAny): boolean {
if (this.socket !== null) {
if (this.socket.readyState === 1) {
// Good to send (READYSTATE OPEN)
this.socket.send(JSON.stringify(data));
return true;
} else {
return false;
}
} else {
return false;
}
}
private async sendWithRef<T>(data: IObjectAny): Promise<T> {
return new Promise((resolve, reject) => {
const ref = v4();
data.ref = ref;
this.refCache.set(ref, (arg) => {
this.refCache.delete(ref);
resolve(arg as T);
});
const sent: boolean = this.sendToVine(data);
if (!sent) {
reject("Unable to send.");
}
});
}
private waitEvent<T>(event: string, data: object): Promise<T> {
data = { event, payload: data };
return new Promise((resolve, reject) => {
this.eventCache[event] = (arg) => {
delete this.eventCache[event];
resolve(arg as T);
};
this.sendToVine(data);
});
}
}