/
single_channel_actor.rs
62 lines (44 loc) · 1.42 KB
/
single_channel_actor.rs
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use uactor::actor::MessageSender;
use uactor::system::System;
use crate::actor1::Actor1;
use crate::actor1::Actor1Msg;
use crate::actor1::Actor1Ref;
use crate::messages::{PingMsg, PongMsg};
mod messages {
use tokio::sync::oneshot::Sender;
use uactor::message::Message;
pub struct PingMsg(pub Sender<PongMsg>);
#[derive(Debug)]
pub struct PongMsg;
uactor::message_impl!(PingMsg, PongMsg);
}
mod actor1 {
use uactor::actor::{Actor, Handler, HandleResult};
use uactor::context::Context;
use crate::messages::{PingMsg, PongMsg};
pub struct Actor1;
impl Actor for Actor1 {
type Context = Context;
type Inject = ();
}
impl Handler<PingMsg> for Actor1 {
async fn handle(&mut self, _: &mut Self::Inject, ping: PingMsg, _: &mut Context) -> HandleResult {
println!("actor1: Received ping message");
let PingMsg(reply) = ping;
let _ = reply.send(PongMsg);
Ok(())
}
}
uactor::generate_actor_ref!(Actor1, { PingMsg });
}
#[tokio::main]
async fn main() -> anyhow::Result<()> {
let actor1 = Actor1;
let mut system = System::global().build();
let (actor1_ref, _) = uactor::spawn_with_ref!(system, actor1: Actor1);
system.run_actor::<Actor1>(actor1_ref.name()).await?;
let pong = actor1_ref.ask(|reply| PingMsg(reply))
.await?;
println!("main: received {pong:?} message");
Ok(())
}