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Events should be thrown in the context of an Actor #25

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eonarheim opened this issue Sep 12, 2013 · 0 comments
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Events should be thrown in the context of an Actor #25

eonarheim opened this issue Sep 12, 2013 · 0 comments
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@eonarheim
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Currently when events are thrown the are emitted as "global", which means that multiple collision events may be thrown and every actor must check whether the event applies to them. This is incredibly inefficient, the EventDispatcher should only send events to actors that apply to them.

@ghost ghost assigned eonarheim Sep 12, 2013
@jedeen jedeen added this to the 0.1 Release milestone Apr 24, 2016
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