/
f128_to_f.go
421 lines (361 loc) · 10.9 KB
/
f128_to_f.go
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package eos_math
import "unsafe"
//THREAD_LOCAL uint_fast8_t softfloat_roundingMode = softfloat_round_near_even;
//THREAD_LOCAL uint_fast8_t softfloat_detectTininess = init_detectTininess;
//THREAD_LOCAL uint_fast8_t softfloat_exceptionFlags = 0;
//
//THREAD_LOCAL uint_fast8_t extF80_roundingPrecision = 80;
const (
softfloat_roundingMode = softfloat_round_near_even
softfloat_detectTininess = softfloat_tininess_beforeRounding //ARM-VFPv2/ARM_VFPv2_defaultNaN
//softfloat_detectTininess = softfloat_tininess_afterRounding//8086/RISCV/8086-SSE
softfloat_exceptionFlags = 0
extF80_roundingPrecision = 80
)
const (
softfloat_tininess_beforeRounding uint8 = 0
softfloat_tininess_afterRounding uint8 = 1
)
/*----------------------------------------------------------------------------
| Default value for 'softfloat_detectTininess'.
*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
| "Common NaN" structure, used to transfer NaN representations from one format
| to another.
*----------------------------------------------------------------------------*/
type commonNaN struct {
sign bool
v0, v64 uint64
}
func F128ToF32(a Float128) Float32 {
var uA Float128
var uiA64, uiA0 uint64
var sign bool
var exp int32
var frac64 uint64
var commonNaN commonNaN
var uiZ, frac32 uint32
var uZ Float32
uA = a
uiA64 = uA.High
uiA0 = uA.Low
sign = signF128Ui64(uiA64)
exp = expF128Ui64(uiA64)
if uiA0 != 0 {
frac64 = fracF128Ui64(uiA64) | 1
} else {
frac64 = fracF128Ui64(uiA64)
}
if exp == 0x7FFF {
if frac64 != 0 {
softfloat_f128UIToCommonNaN(uiA64, uiA0, &commonNaN)
uiZ = softfloat_commonNaNToF32UI(&commonNaN)
} else {
uiZ = packToF32UI(sign, 0xFF, 0)
}
goto uiZ
}
frac32 = uint32(softfloat_shortShiftRightJam64(frac64, 18))
if (exp | int32(frac32)) == 0 {
uiZ = packToF32UI(sign, 0, 0)
goto uiZ
}
exp -= 0x3F81
if unsafe.Sizeof(int16(0)) < unsafe.Sizeof(int32(0)) {
if exp < -0x1000 {
exp = -0x1000
}
}
return softfloat_roundPackToF32(sign, int16(exp), frac32|0x40000000)
uiZ:
uZ = Float32(uiZ)
return uZ
}
/*----------------------------------------------------------------------------
| Assuming the unsigned integer formed from concatenating `uiA64' and `uiA0'
| has the bit pattern of a 128-bit floating-point NaN, converts this NaN to
| the common NaN form, and stores the resulting common NaN at the location
| pointed to by `zPtr'. If the NaN is a signaling NaN, the invalid exception
| is raised.
*----------------------------------------------------------------------------*/
func softfloat_f128UIToCommonNaN(uiA64, uiA0 uint64, zPtr *commonNaN) {
var NaNSig Uint128
if softfloat_isSigNaNF128UI(uiA64, uiA0) {
softfloat_raiseFlags(softfloat_flag_invalid)
}
NaNSig = softfloat_shortShiftLeft128(uiA64, uiA0, 16)
if uiA64>>63 == 1 {
zPtr.sign = true
} else {
zPtr.sign = false
}
zPtr.v64 = NaNSig.High
zPtr.v0 = NaNSig.Low
}
/*----------------------------------------------------------------------------
| Returns true when the 128-bit unsigned integer formed from concatenating
| 64-bit 'uiA64' and 64-bit 'uiA0' has the bit pattern of a 128-bit floating-
| point signaling NaN.
| Note: This macro evaluates its arguments more than once.
*----------------------------------------------------------------------------*/
func softfloat_isSigNaNF128UI(uiA64, uiA0 uint64) bool {
return (uiA64&uint64(0x7FFF800000000000)) == uint64(0x7FFF000000000000) && (uiA0 != 0 || (uiA64&uint64(0x00007FFFFFFFFFFF) != 0))
}
/*----------------------------------------------------------------------------
| Converts the common NaN pointed to by `aPtr' into a 32-bit floating-point
| NaN, and returns the bit pattern of this value as an unsigned integer.
*----------------------------------------------------------------------------*/
func softfloat_commonNaNToF32UI(aPtr *commonNaN) uint32 {
if aPtr.sign {
return uint32(1)<<31 | uint32(0x7FC00000) | uint32(aPtr.v64>>41)
} else {
return uint32(0x7FC00000) | uint32(aPtr.v64>>41)
}
//return (uint_fast32_t) aPtr->sign<<31 | 0x7FC00000 | aPtr->v64>>41
}
//#define signF32UI( a ) ((bool) ((uint32_t) (a)>>31))
//#define expF32UI( a ) ((int_fast16_t) ((a)>>23) & 0xFF)
//#define fracF32UI( a ) ((a) & 0x007FFFFF)
//#define packToF32UI( sign, exp, sig ) (((uint32_t) (sign)<<31) + ((uint32_t) (exp)<<23) + (sig))
func signF32UI(a uint32) bool {
if a>>31 == 0 {
return false
}
return true
}
func expF32UI(a uint32) int16 {
return int16(a>>23) & 0xFF
}
func fracF32UI(a uint32) uint32 {
return a & 0x007FFFFF
}
func packToF32UI(sign bool, exp, sig uint32) uint32 {
if sign {
return uint32(1)<<31 + uint32(exp<<23) + sig
} else {
return uint32(exp<<23) + sig
}
}
func softfloat_shortShiftRightJam64(a uint64, dist uint8) uint64 {
if (a & ((uint64(1) << dist) - 1)) != 0 {
return a>>dist | 1
}
return a >> dist
}
func softfloat_roundPackToF32(sign bool, exp int16, sig uint32) Float32 {
var roundingMode uint8
var roundNearEven bool
var roundIncrement, roundBits uint8
var isTiny bool
var uiZ uint32
roundingMode = softfloat_roundingMode
roundNearEven = roundingMode == softfloat_round_near_even
roundIncrement = 0x40
if !(roundNearEven && (roundingMode != softfloat_round_near_maxMag)) {
var mode uint8
if sign {
mode = softfloat_round_min
} else {
mode = softfloat_round_max
}
if roundingMode == mode {
roundIncrement = 0x7F
} else {
roundIncrement = 0
}
}
roundBits = uint8(sig & 0x7F)
if 0xFD <= uint(exp) {
if exp < 0 {
/*----------------------------------------------------------------
*----------------------------------------------------------------*/
isTiny = (softfloat_detectTininess == softfloat_tininess_beforeRounding) || (exp < -1) || (sig+uint32(roundIncrement) < uint32(0x80000000))
sig = softfloat_shiftRightJam32(sig, uint16(-exp))
exp = 0
roundBits = uint8(sig & 0x7F)
if isTiny && roundBits != 0 {
softfloat_raiseFlags(softfloat_flag_underflow)
}
} else if (0xFD < exp) || (0x80000000 <= sig+uint32(roundIncrement)) {
/*----------------------------------------------------------------
*----------------------------------------------------------------*/
softfloat_raiseFlags(softfloat_flag_overflow | softfloat_flag_inexact)
if roundIncrement != 0 {
uiZ = packToF32UI(sign, 0xFF, 0)
} else {
uiZ = packToF32UI(sign, 0xFF, 0) - 1
}
goto uiZ
}
}
sig = (sig + uint32(roundIncrement)) >> 7
if roundBits^0x40 != 0 {
sig &= ^uint32(0)
} else {
if roundNearEven {
sig &= ^uint32(1)
} else {
sig &= ^uint32(0)
}
}
if sig == 0 {
exp = 0
}
uiZ = packToF32UI(sign, uint32(exp), sig)
uiZ:
return Float32(uiZ)
}
func softfloat_shiftRightJam32(a uint32, dist uint16) uint32 {
if dist < 31 {
if a<<(-dist&31) != 0 {
return a>>dist | 1
} else {
return a >> dist
}
}
if a != 0 {
return 1
} else {
return 0
}
}
func F128ToF64(a Float128) Float64 {
var uA Float128
var uiA64, uiA0 uint64
var sign bool
var exp int32
var frac64, frac0 uint64
var commonNaN commonNaN
var uiZ uint64
var frac128 Uint128
uA = a
uiA64 = uA.High
uiA0 = uA.Low
sign = signF128Ui64(uiA64)
exp = expF128Ui64(uiA64)
frac64 = fracF128Ui64(uiA64)
frac0 = uiA0
if exp == 0x7FFF {
if (frac64 | frac0) != 0 {
softfloat_f128UIToCommonNaN(uiA64, uiA0, &commonNaN)
uiZ = softfloat_commonNaNToF64UI(&commonNaN)
} else {
uiZ = packToF64UI(sign, 0x7FF, 0)
}
goto uiZ
}
frac128 = softfloat_shortShiftLeft128(frac64, frac0, 14)
if frac128.Low != 0 {
frac64 = frac128.High | 1
} else {
frac64 = frac128.High
}
if int64(exp)|int64(frac64) == 0 {
uiZ = packToF64UI(sign, 0, 0)
goto uiZ
}
exp -= 0x3C01
if unsafe.Sizeof(int16(0)) < unsafe.Sizeof(int32(0)) {
if exp < -0x1000 {
exp = -0x1000
}
}
return softfloat_roundPackToF64(sign, int16(exp), frac64|uint64(0x4000000000000000))
uiZ:
return Float64(uiZ)
}
/*----------------------------------------------------------------------------
| Converts the common NaN pointed to by `aPtr' into a 64-bit floating-point
| NaN, and returns the bit pattern of this value as an unsigned integer.
*----------------------------------------------------------------------------*/
func softfloat_commonNaNToF64UI(aPtr *commonNaN) uint64 {
if aPtr.sign {
return uint64(1)<<63 | uint64(0x7FF8000000000000) | aPtr.v64>>12
}
return uint64(0x7FF8000000000000) | aPtr.v64>>12
}
//#define signF64UI( a ) ((bool) ((uint64_t) (a)>>63))
//#define expF64UI( a ) ((int_fast16_t) ((a)>>52) & 0x7FF)
//#define fracF64UI( a ) ((a) & UINT64_C( 0x000FFFFFFFFFFFFF ))
//#define packToF64UI( sign, exp, sig ) ((uint64_t) (((uint_fast64_t) (sign)<<63) + ((uint_fast64_t) (exp)<<52) + (sig)))
func signF64UI(a uint64) bool {
if a>>63 == 0 {
return false
}
return true
}
func expF64UI(a uint64) int16 {
return int16(a>>52) & 0x7FF
}
func fracF64UI(a uint64) uint64 {
return a & uint64(0x000FFFFFFFFFFFFF)
}
func packToF64UI(sign bool, exp, sig uint64) uint64 {
if sign {
return uint64(1)<<63 + exp<<52 + sig
}
return exp<<52 + sig //return uint64(0)<< 63 + exp <<52 + sig
}
func softfloat_roundPackToF64(sign bool, exp int16, sig uint64) Float64 {
var roundingMode uint8
var roundNearEven bool
var roundIncrement, roundBits uint16
var isTiny bool
var uiZ uint64
roundingMode = softfloat_roundingMode
roundNearEven = roundingMode == softfloat_round_near_even
roundIncrement = 0x200
if !(roundNearEven && (roundingMode != softfloat_round_near_maxMag)) {
var mode uint8
if sign {
mode = softfloat_round_min
} else {
mode = softfloat_round_max
}
if roundingMode == mode {
roundIncrement = 0x3FF
} else {
roundIncrement = 0
}
}
roundBits = uint16(sig & 0x3FF)
if 0x7FD <= uint16(exp) {
if exp < 0 {
/*----------------------------------------------------------------
*----------------------------------------------------------------*/
isTiny = (softfloat_detectTininess == softfloat_tininess_beforeRounding) || (exp < -1) || (sig+uint64(roundIncrement) < uint64(0x8000000000000000))
sig = softfloat_shiftRightJam64(sig, uint32(-exp))
exp = 0
roundBits = uint16(sig & 0x3FF)
if isTiny && roundBits != 0 {
softfloat_raiseFlags(softfloat_flag_underflow)
}
} else if (0x7FD < exp) || (uint64(0x8000000000000000) <= sig+uint64(roundIncrement)) {
/*----------------------------------------------------------------
*----------------------------------------------------------------*/
//softfloat_raiseFlags(softfloat_flag_overflow | softfloat_flag_inexact)
if roundIncrement != 0 {
uiZ = packToF64UI(sign, 0xFF, 0)
} else {
uiZ = packToF64UI(sign, 0xFF, 0) - 1
}
goto uiZ
}
}
sig = (sig + uint64(roundIncrement)) >> 10
if roundBits^0x200 != 0 {
sig &= ^uint64(0)
} else {
if roundNearEven {
sig &= ^uint64(1)
} else {
sig &= ^uint64(0)
}
}
if sig == 0 {
exp = 0
}
uiZ = packToF64UI(sign, uint64(exp), sig)
uiZ:
return Float64(uiZ)
}