-
Notifications
You must be signed in to change notification settings - Fork 0
/
replay.go
86 lines (74 loc) · 2.14 KB
/
replay.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
// Copyright (C) 2019 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package status
import (
"context"
"sync"
"github.com/google/gapid/core/data/id"
)
// Replay contains status information about a replay.
type Replay struct {
ID uint32
Device id.ID
started bool
finished bool
mutex sync.RWMutex
}
// ReplayQueued notifies listeners that a new replay has been queued.
func ReplayQueued(ctx context.Context, id uint32, device id.ID) *Replay {
r := &Replay{
ID: id,
Device: device,
started: false,
finished: false,
}
onReplayStatusUpdate(ctx, r, 0, 0, 0)
return r
}
// Started returns wether a replay has started.
func (r *Replay) Started() bool {
r.mutex.RLock()
defer r.mutex.RUnlock()
return r.started
}
// Finished returns wether a replay has finished.
func (r *Replay) Finished() bool {
r.mutex.RLock()
defer r.mutex.RUnlock()
return r.finished
}
// Start notifies listeners that a replay has started.
func (r *Replay) Start(ctx context.Context) {
r.start()
onReplayStatusUpdate(ctx, r, 0, 0, 0)
}
// Progress notifies listeners of progress on a currently running replay.
func (r *Replay) Progress(ctx context.Context, label uint64, totalInstrs, finishedInstrs uint32) {
onReplayStatusUpdate(ctx, r, label, totalInstrs, finishedInstrs)
}
// Finish notifies listeners that a replay has finished.
func (r *Replay) Finish(ctx context.Context) {
r.finish()
onReplayStatusUpdate(ctx, r, 0, 0, 0)
}
func (r *Replay) start() {
r.mutex.Lock()
defer r.mutex.Unlock()
r.started, r.finished = true, false
}
func (r *Replay) finish() {
r.mutex.Lock()
defer r.mutex.Unlock()
r.started, r.finished = true, true
}