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PSHTreeGraphAppDelegate.m
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PSHTreeGraphAppDelegate.m
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//
// PSHTreeGraphAppDelegate.m
// PSHTreeGraph - Example 1
//
// Created by Ed Preston on 7/25/10.
// Copyright Preston Software 2010. All rights reserved.
//
#import "PSHTreeGraphAppDelegate.h"
#import "PSHTreeGraphViewController.h"
@implementation PSHTreeGraphAppDelegate
@synthesize window = window_;
@synthesize viewController = viewController_;
#pragma mark - Application Lifecycle
- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after app launch.
[window_ addSubview:viewController_.view];
[window_ makeKeyAndVisible];
return YES;
}
- (void) applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for
// certain types of temporary interruptions (such as an incoming phone call or SMS message) or
// when the user quits the application and it begins the transition to the background state.
//
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates.
// Games should use this method to pause the game.
}
- (void) applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
- (void) applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate.
// See also applicationDidEnterBackground:.
}
#pragma mark - Resouce Management
- (void) applicationDidReceiveMemoryWarning:(UIApplication *)application
{
// Free up as much memory as possible by purging cached data objects that can be recreated
// (or reloaded from disk) later.
}
- (void) dealloc
{
[viewController_ release];
[window_ release];
[super dealloc];
}
@end