/
model_virtual_connection_price.go
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/
model_virtual_connection_price.go
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/*
Equinix Fabric API v4
Equinix Fabric is an advanced software-defined interconnection solution that enables you to directly, securely and dynamically connect to distributed infrastructure and digital ecosystems on platform Equinix via a single port, Customers can use Fabric to connect to: </br> 1. Cloud Service Providers - Clouds, network and other service providers. </br> 2. Enterprises - Other Equinix customers, vendors and partners. </br> 3. Myself - Another customer instance deployed at Equinix. </br>
API version: 4.12
Contact: api-support@equinix.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package fabricv4
import (
"encoding/json"
)
// checks if the VirtualConnectionPrice type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &VirtualConnectionPrice{}
// VirtualConnectionPrice Virtual Connection Product configuration
type VirtualConnectionPrice struct {
// Either uuid or rest of attributes are required
Uuid *string `json:"uuid,omitempty"`
Type *VirtualConnectionPriceConnectionType `json:"type,omitempty"`
Bandwidth *int32 `json:"bandwidth,omitempty"`
ASide *VirtualConnectionPriceASide `json:"aSide,omitempty"`
ZSide *VirtualConnectionPriceZSide `json:"zSide,omitempty"`
AdditionalProperties map[string]interface{}
}
type _VirtualConnectionPrice VirtualConnectionPrice
// NewVirtualConnectionPrice instantiates a new VirtualConnectionPrice object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewVirtualConnectionPrice() *VirtualConnectionPrice {
this := VirtualConnectionPrice{}
return &this
}
// NewVirtualConnectionPriceWithDefaults instantiates a new VirtualConnectionPrice object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewVirtualConnectionPriceWithDefaults() *VirtualConnectionPrice {
this := VirtualConnectionPrice{}
return &this
}
// GetUuid returns the Uuid field value if set, zero value otherwise.
func (o *VirtualConnectionPrice) GetUuid() string {
if o == nil || IsNil(o.Uuid) {
var ret string
return ret
}
return *o.Uuid
}
// GetUuidOk returns a tuple with the Uuid field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VirtualConnectionPrice) GetUuidOk() (*string, bool) {
if o == nil || IsNil(o.Uuid) {
return nil, false
}
return o.Uuid, true
}
// HasUuid returns a boolean if a field has been set.
func (o *VirtualConnectionPrice) HasUuid() bool {
if o != nil && !IsNil(o.Uuid) {
return true
}
return false
}
// SetUuid gets a reference to the given string and assigns it to the Uuid field.
func (o *VirtualConnectionPrice) SetUuid(v string) {
o.Uuid = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *VirtualConnectionPrice) GetType() VirtualConnectionPriceConnectionType {
if o == nil || IsNil(o.Type) {
var ret VirtualConnectionPriceConnectionType
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VirtualConnectionPrice) GetTypeOk() (*VirtualConnectionPriceConnectionType, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *VirtualConnectionPrice) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given VirtualConnectionPriceConnectionType and assigns it to the Type field.
func (o *VirtualConnectionPrice) SetType(v VirtualConnectionPriceConnectionType) {
o.Type = &v
}
// GetBandwidth returns the Bandwidth field value if set, zero value otherwise.
func (o *VirtualConnectionPrice) GetBandwidth() int32 {
if o == nil || IsNil(o.Bandwidth) {
var ret int32
return ret
}
return *o.Bandwidth
}
// GetBandwidthOk returns a tuple with the Bandwidth field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VirtualConnectionPrice) GetBandwidthOk() (*int32, bool) {
if o == nil || IsNil(o.Bandwidth) {
return nil, false
}
return o.Bandwidth, true
}
// HasBandwidth returns a boolean if a field has been set.
func (o *VirtualConnectionPrice) HasBandwidth() bool {
if o != nil && !IsNil(o.Bandwidth) {
return true
}
return false
}
// SetBandwidth gets a reference to the given int32 and assigns it to the Bandwidth field.
func (o *VirtualConnectionPrice) SetBandwidth(v int32) {
o.Bandwidth = &v
}
// GetASide returns the ASide field value if set, zero value otherwise.
func (o *VirtualConnectionPrice) GetASide() VirtualConnectionPriceASide {
if o == nil || IsNil(o.ASide) {
var ret VirtualConnectionPriceASide
return ret
}
return *o.ASide
}
// GetASideOk returns a tuple with the ASide field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VirtualConnectionPrice) GetASideOk() (*VirtualConnectionPriceASide, bool) {
if o == nil || IsNil(o.ASide) {
return nil, false
}
return o.ASide, true
}
// HasASide returns a boolean if a field has been set.
func (o *VirtualConnectionPrice) HasASide() bool {
if o != nil && !IsNil(o.ASide) {
return true
}
return false
}
// SetASide gets a reference to the given VirtualConnectionPriceASide and assigns it to the ASide field.
func (o *VirtualConnectionPrice) SetASide(v VirtualConnectionPriceASide) {
o.ASide = &v
}
// GetZSide returns the ZSide field value if set, zero value otherwise.
func (o *VirtualConnectionPrice) GetZSide() VirtualConnectionPriceZSide {
if o == nil || IsNil(o.ZSide) {
var ret VirtualConnectionPriceZSide
return ret
}
return *o.ZSide
}
// GetZSideOk returns a tuple with the ZSide field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *VirtualConnectionPrice) GetZSideOk() (*VirtualConnectionPriceZSide, bool) {
if o == nil || IsNil(o.ZSide) {
return nil, false
}
return o.ZSide, true
}
// HasZSide returns a boolean if a field has been set.
func (o *VirtualConnectionPrice) HasZSide() bool {
if o != nil && !IsNil(o.ZSide) {
return true
}
return false
}
// SetZSide gets a reference to the given VirtualConnectionPriceZSide and assigns it to the ZSide field.
func (o *VirtualConnectionPrice) SetZSide(v VirtualConnectionPriceZSide) {
o.ZSide = &v
}
func (o VirtualConnectionPrice) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o VirtualConnectionPrice) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Uuid) {
toSerialize["uuid"] = o.Uuid
}
if !IsNil(o.Type) {
toSerialize["type"] = o.Type
}
if !IsNil(o.Bandwidth) {
toSerialize["bandwidth"] = o.Bandwidth
}
if !IsNil(o.ASide) {
toSerialize["aSide"] = o.ASide
}
if !IsNil(o.ZSide) {
toSerialize["zSide"] = o.ZSide
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *VirtualConnectionPrice) UnmarshalJSON(data []byte) (err error) {
varVirtualConnectionPrice := _VirtualConnectionPrice{}
err = json.Unmarshal(data, &varVirtualConnectionPrice)
if err != nil {
return err
}
*o = VirtualConnectionPrice(varVirtualConnectionPrice)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "uuid")
delete(additionalProperties, "type")
delete(additionalProperties, "bandwidth")
delete(additionalProperties, "aSide")
delete(additionalProperties, "zSide")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableVirtualConnectionPrice struct {
value *VirtualConnectionPrice
isSet bool
}
func (v NullableVirtualConnectionPrice) Get() *VirtualConnectionPrice {
return v.value
}
func (v *NullableVirtualConnectionPrice) Set(val *VirtualConnectionPrice) {
v.value = val
v.isSet = true
}
func (v NullableVirtualConnectionPrice) IsSet() bool {
return v.isSet
}
func (v *NullableVirtualConnectionPrice) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableVirtualConnectionPrice(val *VirtualConnectionPrice) *NullableVirtualConnectionPrice {
return &NullableVirtualConnectionPrice{value: val, isSet: true}
}
func (v NullableVirtualConnectionPrice) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableVirtualConnectionPrice) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}