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More advanced hill shading #56

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anders-kiaer opened this issue Sep 25, 2019 · 1 comment
Closed

More advanced hill shading #56

anders-kiaer opened this issue Sep 25, 2019 · 1 comment
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enhancement New feature or request
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@anders-kiaer
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anders-kiaer commented Sep 25, 2019

Currently hill shading in the layered map component is calculated using WebGL and direct light from a point source. This can make it easier to visually see structure/depth maps. However, since it is a single point source it tends to over expose areas facing the light, and obscure details on the non-illuminates sides.

This can be improved by using either one source with finite size, or multisource hill shading. For inspiration and literature, search for multi-directional hillshading and cartography professor Eduard Imhof (1895 – 1986).

@anders-kiaer anders-kiaer added the enhancement New feature or request label Sep 25, 2019
@anders-kiaer anders-kiaer added this to Being Planned in Webviz Sep 26, 2019
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Moved to #110 for better overview. Closing this.

Webviz automation moved this from Backlog to Done Feb 11, 2020
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