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render.go
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render.go
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// Copyright (c) 2021 Terminus, Inc.
//
// This program is free software: you can use, redistribute, and/or modify
// it under the terms of the GNU Affero General Public License, version 3
// or later ("AGPL"), as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package fileDetail
import (
"context"
"encoding/json"
"github.com/erda-project/erda/apistructs"
protocol "github.com/erda-project/erda/modules/openapi/component-protocol"
)
type ComponentAction struct {
State State `json:"state"`
}
type State struct {
ClickType string `json:"clickType"`
ActiveKey apistructs.ActiveKey `json:"activeKey"`
AutotestSceneRequest apistructs.AutotestSceneRequest `json:"autotestSceneRequest"`
SceneId uint64 `json:"sceneId"`
IsChangeScene bool `json:"isChangeScene"`
}
func (ca *ComponentAction) RenderState(c *apistructs.Component) error {
var state State
b, err := json.Marshal(c.State)
if err != nil {
return err
}
if err := json.Unmarshal(b, &state); err != nil {
return err
}
ca.State = state
return nil
}
func (ca *ComponentAction) Render(ctx context.Context, c *apistructs.Component, scenario apistructs.ComponentProtocolScenario, event apistructs.ComponentEvent, gs *apistructs.GlobalStateData) error {
if c.State == nil {
c.State = map[string]interface{}{}
}
if err := ca.RenderState(c); err != nil {
return err
}
props := make(map[string]interface{})
if ca.State.IsChangeScene {
ca.State.ActiveKey = "fileConfig"
ca.State.IsChangeScene = false
}
if event.Operation == apistructs.InitializeOperation {
ca.State.ActiveKey = "fileConfig"
//props["visible"] = false
}
if event.Operation == "changeActiveKey" {
ca.State.ActiveKey = c.State["activeKey"].(apistructs.ActiveKey)
}
// props
if ca.State.SceneId != 0 {
props["visible"] = true
} else {
props["visible"] = false
}
props["tabMenu"] = []map[string]string{
{"key": "fileConfig", "name": "配置信息"},
{"key": "fileExecute", "name": "执行明细"},
}
c.Props = props
c.Operations = make(map[string]interface{})
c.Operations["onChange"] = struct {
Key string `json:"key"`
Reload bool `json:"reload"`
}{
Key: "changeActiveKey",
Reload: true,
}
// set state
setState(c, ca.State)
return json.Unmarshal([]byte(`{"onChange":{"key":"changeViewType","reload":true}}`), &c.Operations)
}
func RenderCreator() protocol.CompRender {
return &ComponentAction{}
}
func setState(c *apistructs.Component, state State) {
c.State["activeKey"] = state.ActiveKey
c.State["autotestSceneRequest"] = state.AutotestSceneRequest
c.State["isChangeScene"] = state.IsChangeScene
//c.State["activeKey"] = "fileExecute"
}