/
render.go
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/
render.go
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// Copyright (c) 2021 Terminus, Inc.
//
// This program is free software: you can use, redistribute, and/or modify
// it under the terms of the GNU Affero General Public License, version 3
// or later ("AGPL"), as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package refreshButton
import (
"context"
"encoding/json"
"github.com/erda-project/erda/apistructs"
protocol "github.com/erda-project/erda/modules/openapi/component-protocol"
)
type Props struct {
Visible bool `json:"visible"`
Text string `json:"text"`
}
type State struct {
AutoRefresh bool `json:"autoRefresh"`
}
type RefreshButton struct {
Type string `json:"type"`
Props Props `json:"props"`
Operations map[string]interface{} `json:"operations"`
State State `json:"state"`
}
func (a *RefreshButton) marshal(c *apistructs.Component) error {
stateValue, err := json.Marshal(a.State)
if err != nil {
return err
}
var state map[string]interface{}
err = json.Unmarshal(stateValue, &state)
if err != nil {
return err
}
propValue, err := json.Marshal(a.Props)
if err != nil {
return err
}
var props map[string]interface{}
err = json.Unmarshal(propValue, &props)
if err != nil {
return err
}
c.State = state
c.Type = a.Type
c.Props = props
return nil
}
func (r *RefreshButton) Render(ctx context.Context, c *apistructs.Component, scenario apistructs.ComponentProtocolScenario, event apistructs.ComponentEvent, gs *apistructs.GlobalStateData) error {
var autoRefresh bool
r.Type = "Button"
r.Props.Visible = false
r.Operations = map[string]interface{}{
"autoRefresh": map[string]interface{}{
"key": "autoRefresh",
"reload": true,
"showLoading": false,
},
}
switch event.Operation {
case "autoRefresh":
autoRefresh = true
}
r.State.AutoRefresh = autoRefresh
if err := r.marshal(c); err != nil {
return err
}
return nil
}
func RenderCreator() protocol.CompRender {
return &RefreshButton{}
}