/
scene_base_info.go
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/
scene_base_info.go
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// Copyright (c) 2021 Terminus, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package migrate
import (
"fmt"
"github.com/erda-project/erda/apistructs"
"github.com/erda-project/erda/modules/dop/dao"
)
// SceneBaseInfo 场景基础信息
type SceneBaseInfo struct {
Space *dao.AutoTestSpace
LastSceneSet *dao.SceneSet
AllSceneSets []*dao.SceneSet
AllSceneMap map[uint64][]*dao.AutoTestScene // key: sceneSetID, value: scenes, last in the end
}
func (si *SceneBaseInfo) GetPreSceneIDUnderSceneSet(sceneSetID uint64) uint64 {
if scenes, ok := si.AllSceneMap[sceneSetID]; ok && len(scenes) > 0 {
return scenes[len(scenes)-1].ID
}
return 0
}
func (si *SceneBaseInfo) GetPreSceneSetID() uint64 {
if si.LastSceneSet != nil {
return si.LastSceneSet.ID
}
return 0
}
// createSceneBaseInfo 创建场景所需的基础信息
func (svc *Service) createSceneBaseInfo(projectID uint64) (*SceneBaseInfo, error) {
// 创建默认空间
space, err := svc.db.CreateAutoTestSpace(&dao.AutoTestSpace{
Name: "Default Space",
ProjectID: int64(projectID),
Description: "平台升级自动创建的测试空间",
CreatorID: systemUserID,
UpdaterID: systemUserID,
Status: apistructs.TestSpaceOpen,
SourceSpaceID: nil,
DeletedAt: nil,
})
if err != nil {
return nil, printReturnErr(fmt.Errorf("failed to create default space, err: %v", err))
}
sceneBaseInfo := SceneBaseInfo{
Space: space,
AllSceneMap: make(map[uint64][]*dao.AutoTestScene),
}
return &sceneBaseInfo, nil
}
func (si *SceneBaseInfo) appendSceneUnderSet(scene *dao.AutoTestScene) {
si.AllSceneMap[scene.SetID] = append(si.AllSceneMap[scene.SetID], scene)
}