MatLib is a free tool that stores materials for reuse.
Without having to deal with manual work, MatLib organizes the materials that you created and brings them to your scene in a few steps. It also stores the textures in relevant folders automatically.
Current version of MatLib supports:
- Microsoft Windows
- Autodesk Maya
- Python 2 and 3
Application | Version | Renderer | Frame Buffer | OS |
---|---|---|---|---|
Maya | 2019-2023 | Redshift | Maya RenderView | Windows |
Maya | 2019-2023 | Arnold | Maya RenderView | Windows |
Maya | 2019-2023 | Vray | Maya RenderView | Windows |
Warning
If you are planing to use MatLib with multiple users, make sure all of the users have the same version of the render engine.
- Support for Python 3
- Support for Redshift, Vray and Arnold.
- Create multiple repositories.
- Password protection for category and material deletion.
- Transfer materials between repositories.
- Adding multiple display images for materials.
- Material attribute display.
- Bug fix for UDIM types.
- Bug fix for shading engine's renderer parameters.
- Bug fix for face selection assignment for material.
- "Transfer to project" now creates 'sourceimages' folder if it does not exist.