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game_chomp.js
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game_chomp.js
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game_name='chomp';
<!------------------------------------------------------------------------------------>
<!-- Setup Preview -->
<!------------------------------------------------------------------------------------>
function setupContent_chomp(setup,player){
var setup_div= document.createElement("div");
setup_div.style.backgroundColor="lightyellow";
var par=document.createElement("p");
par.innerText="Game Name: Chomp";
setup_div.appendChild(par);
var par=document.createElement("p");
par.innerText="Player 1: "+setup.player1;
setup_div.appendChild(par);
var par=document.createElement("p");
par.innerText="Player 2: "+setup.player2;
setup_div.appendChild(par);
return setup_div;
}
<!------------------------------------------------------------------------------------>
<!-- State Content -->
<!------------------------------------------------------------------------------------>
function stateContent_chomp(setup,state,player) {
var squares=state.squares;
var nrows=setup.nrows;
var ncols=setup.ncols;
var state_div= document.createElement("div");
state_div.id="state_div";
// state_div.style.display="block";
var table=document.createElement("TABLE");
state_div.appendChild(table);
for (i = 1;i <= nrows; i++) {
var tr=table.insertRow();
for (j = 1;j <= ncols; j++) {
var td = tr.insertCell();
// td.appendChild(document.createTextNode(' '));
td.style.width='4em';
td.style.height='4em';
td.style.border = '1px solid black';
if (squares[i][j]) {
td.style.backgroundColor='brown';
}
}
};
return state_div;
};
<!------------------------------------------------------------------------------------>
<!-- Action Content -->
<!------------------------------------------------------------------------------------>
function actionContent_chomp(setup,state,player) {
turn=state.turn;
var action_div=document.createElement("div");
action_div.id="action_div";
if (turn!=player) {
action_div.innerHTML="It is not your turn!";
return {action_div:action_div,input:null};
} else {
action_div.style.backgroundColor="lightgreen";
var table=document.createElement("table");
table.border=1;
action_div.appendChild(table);
var tr=table.insertRow();
var td = tr.insertCell();
td.innerText="Choose a row and column number";
var td = tr.insertCell();
var button=document.createElement("button");
button.id="submit";
button.onclick="";
button.innerText="Submit";
td.appendChild(button);
var td = tr.insertCell();
var row_input=document.createElement("input");
row_input.id="chosen_row";
row_input.type="number";
row_input.value="";
row_input.name="chosen_row";
td.appendChild(row_input);
var td = tr.insertCell();
var col_input=document.createElement("input");
col_input.id="chosen_col";
col_input.type="number";
col_input.value="";
col_input.name="chosen_col";
td.appendChild(col_input);
var form=document.createElement("form");
action_div.appendChild(form);
form.id="submit_form";
form.method="post";
form.onsubmit="";
form.action="";
var new_state_input=document.createElement("input");
form.appendChild(new_state_input);
new_state_input.name="new_state_string";
new_state_input.type="hidden";
new_state_input.value="";
var session_id_input=document.createElement("input");
form.appendChild(session_id_input);
session_id_input.name="session_id";
session_id_input.type="hidden";
session_id_input.value="";
var button=document.createElement("input");
form.appendChild(button);
button.type="submit";
button.id="submit_but";
button.text="Submit";
var input={row:row_input,col:col_input};
return {action_div:action_div,input:input};
}
}
function getAction_chomp(input) {
action={chosen_row:input.row.value,chosen_col:input.col.value};
return action;
}
function validate_chomp(setup,state,player,action) {
var squares=state.squares;
chosen_row=action.chosen_row;
chosen_col=action.chosen_col;
if (isNaN(chosen_row)|isNaN(chosen_col)) return false;
chosen_row=parseInt(chosen_row);
chosen_col=parseInt(chosen_col);
return squares[chosen_row][chosen_col];
}
function newState_chomp(setup,state,player,action) {
state.turn=(state.turn=='player1') ? 'player2' : 'player1';
var nrows=setup.nrows;
var ncols=setup.ncols;
var squares=state.squares;
for (i = 1;i <=nrows; i++) {
for (j=1;j<=ncols; j++) {
if ((i>=chosen_row)&(j>=chosen_col)) {squares[i][j]=false}
};
};
state.squares=squares;
return state;
};
function composeState_chomp(old_state,new_state) {
return new_state;
};
function refresh_chomp(setup,old_state,player,get_state) {
return(!(JSON.stringify(old_state.squares)==JSON.stringify(get_state.squares)));
};
function score_chomp(setup,state) {
return((state.turn='player1') ? ({player1:0,player2:1}) :({player1:1,player2:0}));
};
function new_chomp(players){
nrows=4;
ncols=5;
var game_name='chomp';
var setup = {player1:players[0], player2:players[1], nrows:nrows, ncols:ncols};
var squares= Array(nrows+1);
for (i = 1; i <= nrows; i++) {
squares[i] = Array(ncols+1);
for (j = 1; j <= ncols; j++) {
squares[i][j]=true;
};
};
squares[1][1]=false;
var state={turn:'player1', squares:squares};
var session={setup:setup,state:state};
return session;
}