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game_twoFingerMorra.js
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game_twoFingerMorra.js
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game_name='twoFingerMorra';
<!------------------------------------------------------------------------------------>
<!-- Setup Preview -->
<!------------------------------------------------------------------------------------>
function setupContent_twoFingerMorra(setup,player){
var setup_div= document.createElement("div");
setup_div.style.backgroundColor="lightyellow";
var par=document.createElement("p");
par.innerText="Game Name: Two Finger Morra";
setup_div.appendChild(par);
var par=document.createElement("p");
par.innerText="You are player "+((player=='player1')? 1 : 2)+".";
setup_div.appendChild(par);
return setup_div;
}
<!------------------------------------------------------------------------------------>
<!-- State Content -->
<!------------------------------------------------------------------------------------>
function stateContent_twoFingerMorra(setup,state,player) {
var otherplayer=(player=='player1')? 'player2' : 'player1';
var state_div= document.createElement("div");
var table=document.createElement("TABLE");
state_div.appendChild(table);
for (i = 0;i<=setup.nchoices['player1']; i++) {
var tr=table.insertRow();
for(j=0;j<=setup.nchoices['player2'];j++) {
var td = tr.insertCell();
td.style.width='4em';
td.style.height='4em';
td.style.border = '1px solid black';
td.style.textAlign='center';
if(i==0) {
if (j!=0) td.innerText=setup.choices['player2'][j-1];
}
if(j==0) {
if (i!=0) td.innerText=setup.choices['player1'][i-1];
}
if((i!=0)&(j!=0)) {
var chosens={player1: setup.choices.player1[i-1], player2: setup.choices.player2[j-1]};
td.innerText=payoffs_twoFingerMorra(setup,chosens)['player1']+' , '+payoffs_twoFingerMorra(setup,chosens)['player2'];
if (JSON.stringify(chosens)==JSON.stringify(state.chosens)) {
td.style.backgroundColor='brown';
}
}
}
};
if (state.chosens[player]==null) {
state_div.appendChild(document.createTextNode("You have not made your choice yet!"));
} else {
state_div.appendChild(document.createTextNode('Your choice: '+state.chosens[player]));
if (state.chosens[otherplayer]!=null) {
state_div.appendChild(document.createElement('br'));
state_div.appendChild(document.createTextNode('Your payoff: '+payoffs_twoFingerMorra(setup,state.chosens)[player]));
};
};
return state_div;
};
<!------------------------------------------------------------------------------------>
<!-- Action Content -->
<!------------------------------------------------------------------------------------>
function actionContent_twoFingerMorra(setup,state,player) {
var action_div=document.createElement("div");
action_div.id="action_div";
var button=document.createElement("input");
button.type="submit";
button.id="submit_but";
button.text="Submit";
if (state.chosens[player]!=null) {
action_div.innerHTML="";
return {action_div:action_div,input:null};
} else {
action_div.style.backgroundColor="lightgreen";
var choices_div=document.createElement("div");
action_div.appendChild(choices_div);
var chosen_action_input=document.createElement("input");
action_div.appendChild(chosen_action_input);
chosen_action_input.type="hidden";
chosen_action_input.value="";
var actions_table= document.createElement("table");
actions_table.border=1;
choices_div.appendChild(actions_table);
for (var i=0; i<setup.nchoices[player]; i++) {
var tr=actions_table.insertRow();
var action_button=document.createElement("button");
tr.appendChild(action_button);
action_button.innerHTML=setup.choices[player][i];
action_button.value=setup.choices[player][i];
action_button.onclick=function() {
chosen_action_input.value=this.value;
button.click();
}
var breakline=document.createElement("br");
choices_div.appendChild(breakline);
}
var form=document.createElement("form");
action_div.appendChild(form);
form.id="submit_form";
form.method="post";
form.onsubmit="";
form.action="";
var new_state_input=document.createElement("input");
form.appendChild(new_state_input);
new_state_input.name="new_state_string";
new_state_input.type="hidden";
new_state_input.value="";
var session_id_input=document.createElement("input");
form.appendChild(session_id_input);
session_id_input.name="session_id";
session_id_input.type="hidden";
session_id_input.value="";
form.appendChild(button);
var input=chosen_action_input;
return {action_div:action_div,input:input};
}
}
function getAction_twoFingerMorra(input) {
var input_value;
input_value = input.value;
action={chosen:input_value};
return action;
}
function validate_twoFingerMorra(setup,state,player,action) {
return (setup.choices[player].includes(action.chosen));
}
function newState_twoFingerMorra(setup,state,player,action) {
var chosen=action.chosen;
state.chosens[player]=chosen;
return state;
};
function payoffs_twoFingerMorra(setup,chosens){
var p1ChosenInd=setup.choices['player1'].indexOf(chosens['player1']);
var p2ChosenInd=setup.choices['player2'].indexOf(chosens['player2']);
var payoff={player1:setup.payoff_matrix[p1ChosenInd*setup.nchoices['player1']+p2ChosenInd][0],
player2:setup.payoff_matrix[p1ChosenInd*setup.nchoices['player1']+p2ChosenInd][1]};
return payoff;
}
function score_twoFingerMorra(setup,state) {
var new_state=gameOver_twoFingerMorra(setup,state,'player1',state);
if (new_state==false) new_state=state;
var score={player1: 0, player2: 0};
score = payoffs_twoFingerMorra(setup,new_state.chosens);
return score;
};
function refresh_twoFingerMorra(setup,old_state,player,get_state) {
if (get_state.chosens[player]==null) return false;
else
return(!(JSON.stringify(old_state)==JSON.stringify(get_state)));
};
function composeState_twoFingerMorra(old_state,new_state) {
// alert(JSON.stringify(old_state));
// alert(JSON.stringify(new_state));
if((old_state.chosens.player1!=new_state.chosens.player1)&(old_state.chosens.player1!=null)&(new_state.chosens.player1!=null)){
return null;
} else if((old_state.chosens.player2!=new_state.chosens.player2)&(old_state.chosens.player2!=null)&(new_state.chosens.player2!=null)){
return null;
} else {
var state={chosens:{player1: ((new_state.chosens.player1==null) ? old_state.chosens.player1 : new_state.chosens.player1)
,player2: ((new_state.chosens.player2==null) ? old_state.chosens.player2 : new_state.chosens.player2)}};
return state;
}
};
function gameOver_twoFingerMorra(setup,state,player,get_state){
var new_state=get_state;
if ((get_state.chosens['player1']!=null)&(get_state.chosens['player2']!=null)) return false;
if (get_state.chosens['player1']==null) {new_state.chosens['player1']='p1g1'};
if (get_state.chosens['player2']==null) {new_state.chosens['player2']='p1g1'};
return new_state;
}
function new_twoFingerMorra(players){
var nchoices={player1:4,player2:4};
var choices={player1:['p1g1','p1g2','p2g1','p2g2'],player2:['p1g1','p1g2','p2g1','p2g2']};
var payoff_matrix=[[0,0],[2,-2],[-3,3],[0,0],
[-2,2],[0,0],[0,0],[-4,4],
[3,-3],[0,0],[0,0],[-4,4],
[0,0],[-3,3],[4,-4],[0,0]];
var setup = {player1:players[0], player2:players[1], nchoices:nchoices, choices:choices, payoff_matrix:payoff_matrix};
var state={chosens:{player1:null, player2:null}};
var session={setup:setup,state:state};
return session;
};