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main.js
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main.js
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function updateScores(usernames,scores) {
for (i=0; i<usernames.length; i++) {
user={'username':usernames[i],'score':scores[usernames[i]]};
var user_string ={};
user_string=JSON.stringify(user);
var xhttp;
xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() { };
xhttp.open("GET", 'update_users.php?update_scores=true&user_string='+user_string, false);
xhttp.send();
}
}
function calculateScores(sessions,usernames) {
var scores={};
for (i=0; i<users.length; i++) {
scores[usernames[i]]=0;
};
for (i=0; i<sessions.length; i++) {
var game_name=sessions[i]['game_name'];
var state=JSON.parse(sessions[i]['state']);
var setup=JSON.parse(sessions[i]['setup']);
var score=window['score_'+game_name](setup,state);
scores[setup['player1']]=scores[setup['player1']]+parseInt(score['player1']);
scores[setup['player2']]=scores[setup['player2']]+parseInt(score['player2']);
}
return scores;
}
function gameOver(sessions) {
for (i=0; i<sessions.length; i++) {
var game_name=sessions[i]['game_name'];
var session_id=sessions[i]['id'];
var state=JSON.parse(sessions[i]['state']);
var setup=JSON.parse(sessions[i]['setup']);
var new_state=window['gameOver_'+game_name](setup,state,'player1',state);
var new_state_string=JSON.stringify(new_state);
var xhttp;
xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() { };
xhttp.open("GET", 'update_sessions.php?session_id='+session_id+'new_state_string='+new_state_string, false);
xhttp.send();
}
}
function deleteSession(session_id) {
var xhttp;
xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() { };
xhttp.open("GET", 'delete_sessions.php?session_id='+session_id, false);
xhttp.send();
}
function createGame(game_name,players) {
// var session=window['new_'+game_name](['player1','player2']);
// var all_players_string = JSON.stringify(all_players);
// window.location.href = 'create_sessions.php?session_string='+session_string
// +'&game_name='+game_name
// +'&all_players_string='+all_players_string;
var players_string = JSON.stringify(players);
var session=window['new_'+game_name](players);
var session_string = JSON.stringify(session);
var xhttp;
xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() { };
xhttp.open("GET", 'create_sessions.php?session_string='+session_string
+'&game_name='+game_name
+'&players_string='+players_string, false);
xhttp.send();
}
function createGameBatch(game_name,all_players) {
for (i=0; i < all_players.length; i++) {
createGame(game_name,all_players[i]);
}
}
function preparePlayers(participants,game_name,num_players) {
participants=shuffle(participants);
var all_players=Array();
for (i=1; i<=Math.floor(participants.length/num_players); i++) {
var players=Array();
all_players[i-1]=participants.slice((i-1)*num_players,i*num_players);
}
return all_players;
};
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function executeFunctionByName(functionName, context , args ) {
var args = Array.prototype.slice.call(arguments, 2);
var namespaces = functionName.split(".");
var func = namespaces.pop();
for(var i = 0; i < namespaces.length; i++) {
context = context[namespaces[i]];
}
return context[func].apply(context, args);
}