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DestinyDefinitionsDestinyItemActionBlockDefinition.md

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DestinyDefinitionsDestinyItemActionBlockDefinition

Properties

Name Type Description Notes
VerbName string Localized text for the verb of the action being performed. [optional] [default to null]
VerbDescription string Localized text describing the action being performed. [optional] [default to null]
IsPositive bool The content has this property, however it's not entirely clear how it is used. [optional] [default to null]
OverlayScreenName string If the action has an overlay screen associated with it, this is the name of that screen. Unfortunately, we cannot return the screen's data itself. [optional] [default to null]
OverlayIcon string The icon associated with the overlay screen for the action, if any. [optional] [default to null]
RequiredCooldownSeconds int32 The number of seconds to delay before allowing this action to be performed again. [optional] [default to null]
RequiredItems []DestinyDefinitionsDestinyItemActionRequiredItemDefinition If the action requires other items to exist or be destroyed, this is the list of those items and requirements. [optional] [default to null]
ProgressionRewards []DestinyDefinitionsDestinyProgressionRewardDefinition If performing this action earns you Progression, this is the list of progressions and values granted for those progressions by performing this action. [optional] [default to null]
ActionTypeLabel string The internal identifier for the action. [optional] [default to null]
RequiredLocation string Theoretically, an item could have a localized string for a hint about the location in which the action should be performed. In practice, no items yet have this property. [optional] [default to null]
RequiredCooldownHash int32 The identifier hash for the Cooldown associated with this action. We have not pulled this data yet for you to have more data to use for cooldowns. [optional] [default to null]
DeleteOnAction bool If true, the item is deleted when the action completes. [optional] [default to null]
ConsumeEntireStack bool If true, the entire stack is deleted when the action completes. [optional] [default to null]
UseOnAcquire bool If true, this action will be performed as soon as you earn this item. Some rewards work this way, providing you a single item to pick up from a reward-granting vendor in-game and then immediately consuming itself to provide you multiple items. [optional] [default to null]

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