VerbName |
string |
Localized text for the verb of the action being performed. |
[optional] [default to null] |
VerbDescription |
string |
Localized text describing the action being performed. |
[optional] [default to null] |
IsPositive |
bool |
The content has this property, however it's not entirely clear how it is used. |
[optional] [default to null] |
OverlayScreenName |
string |
If the action has an overlay screen associated with it, this is the name of that screen. Unfortunately, we cannot return the screen's data itself. |
[optional] [default to null] |
OverlayIcon |
string |
The icon associated with the overlay screen for the action, if any. |
[optional] [default to null] |
RequiredCooldownSeconds |
int32 |
The number of seconds to delay before allowing this action to be performed again. |
[optional] [default to null] |
RequiredItems |
[]DestinyDefinitionsDestinyItemActionRequiredItemDefinition |
If the action requires other items to exist or be destroyed, this is the list of those items and requirements. |
[optional] [default to null] |
ProgressionRewards |
[]DestinyDefinitionsDestinyProgressionRewardDefinition |
If performing this action earns you Progression, this is the list of progressions and values granted for those progressions by performing this action. |
[optional] [default to null] |
ActionTypeLabel |
string |
The internal identifier for the action. |
[optional] [default to null] |
RequiredLocation |
string |
Theoretically, an item could have a localized string for a hint about the location in which the action should be performed. In practice, no items yet have this property. |
[optional] [default to null] |
RequiredCooldownHash |
int32 |
The identifier hash for the Cooldown associated with this action. We have not pulled this data yet for you to have more data to use for cooldowns. |
[optional] [default to null] |
DeleteOnAction |
bool |
If true, the item is deleted when the action completes. |
[optional] [default to null] |
ConsumeEntireStack |
bool |
If true, the entire stack is deleted when the action completes. |
[optional] [default to null] |
UseOnAcquire |
bool |
If true, this action will be performed as soon as you earn this item. Some rewards work this way, providing you a single item to pick up from a reward-granting vendor in-game and then immediately consuming itself to provide you multiple items. |
[optional] [default to null] |