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DestinyResponsesDestinyProfileResponse.md

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DestinyResponsesDestinyProfileResponse

Properties

Name Type Description Notes
ResponseMintedTimestamp time.Time Records the timestamp of when most components were last generated from the world server source. Unless the component type is specified in the documentation for secondaryComponentsMintedTimestamp, this value is sufficient to do data freshness. [optional] [default to null]
SecondaryComponentsMintedTimestamp time.Time Some secondary components are not tracked in the primary response timestamp and have their timestamp tracked here. If your component is any of the following, this field is where you will find your timestamp value: PresentationNodes, Records, Collectibles, Metrics, StringVariables, Craftables, Transitory All other component types may use the primary timestamp property. [optional] [default to null]
VendorReceipts *AllOfDestinyResponsesDestinyProfileResponseVendorReceipts Recent, refundable purchases you have made from vendors. When will you use it? Couldn't say... COMPONENT TYPE: VendorReceipts [optional] [default to null]
ProfileInventory *AllOfDestinyResponsesDestinyProfileResponseProfileInventory The profile-level inventory of the Destiny Profile. COMPONENT TYPE: ProfileInventories [optional] [default to null]
ProfileCurrencies *AllOfDestinyResponsesDestinyProfileResponseProfileCurrencies The profile-level currencies owned by the Destiny Profile. COMPONENT TYPE: ProfileCurrencies [optional] [default to null]
Profile *AllOfDestinyResponsesDestinyProfileResponseProfile The basic information about the Destiny Profile (formerly "Account"). COMPONENT TYPE: Profiles [optional] [default to null]
PlatformSilver *AllOfDestinyResponsesDestinyProfileResponsePlatformSilver Silver quantities for any platform on which this Profile plays destiny. COMPONENT TYPE: PlatformSilver [optional] [default to null]
ProfileKiosks *AllOfDestinyResponsesDestinyProfileResponseProfileKiosks Items available from Kiosks that are available Profile-wide (i.e. across all characters) This component returns information about what Kiosk items are available to you on a Profile level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the characterKiosks property. COMPONENT TYPE: Kiosks [optional] [default to null]
ProfilePlugSets *AllOfDestinyResponsesDestinyProfileResponseProfilePlugSets When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are profile-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets [optional] [default to null]
ProfileProgression *AllOfDestinyResponsesDestinyProfileResponseProfileProgression When we have progression information - such as Checklists - that may apply profile-wide, it will be returned here rather than in the per-character progression data. COMPONENT TYPE: ProfileProgression [optional] [default to null]
ProfilePresentationNodes *AllOfDestinyResponsesDestinyProfileResponseProfilePresentationNodes COMPONENT TYPE: PresentationNodes [optional] [default to null]
ProfileRecords *AllOfDestinyResponsesDestinyProfileResponseProfileRecords COMPONENT TYPE: Records [optional] [default to null]
ProfileCollectibles *AllOfDestinyResponsesDestinyProfileResponseProfileCollectibles COMPONENT TYPE: Collectibles [optional] [default to null]
ProfileTransitoryData *AllOfDestinyResponsesDestinyProfileResponseProfileTransitoryData COMPONENT TYPE: Transitory [optional] [default to null]
Metrics *AllOfDestinyResponsesDestinyProfileResponseMetrics COMPONENT TYPE: Metrics [optional] [default to null]
ProfileStringVariables *AllOfDestinyResponsesDestinyProfileResponseProfileStringVariables COMPONENT TYPE: StringVariables [optional] [default to null]
ProfileCommendations *AllOfDestinyResponsesDestinyProfileResponseProfileCommendations COMPONENT TYPE: SocialCommendations [optional] [default to null]
Characters *AllOfDestinyResponsesDestinyProfileResponseCharacters Basic information about each character, keyed by the CharacterId. COMPONENT TYPE: Characters [optional] [default to null]
CharacterInventories *AllOfDestinyResponsesDestinyProfileResponseCharacterInventories The character-level non-equipped inventory items, keyed by the Character's Id. COMPONENT TYPE: CharacterInventories [optional] [default to null]
CharacterLoadouts *AllOfDestinyResponsesDestinyProfileResponseCharacterLoadouts The character loadouts, keyed by the Character's Id. COMPONENT TYPE: CharacterLoadouts [optional] [default to null]
CharacterProgressions *AllOfDestinyResponsesDestinyProfileResponseCharacterProgressions Character-level progression data, keyed by the Character's Id. COMPONENT TYPE: CharacterProgressions [optional] [default to null]
CharacterRenderData *AllOfDestinyResponsesDestinyProfileResponseCharacterRenderData Character rendering data - a minimal set of info needed to render a character in 3D - keyed by the Character's Id. COMPONENT TYPE: CharacterRenderData [optional] [default to null]
CharacterActivities *AllOfDestinyResponsesDestinyProfileResponseCharacterActivities Character activity data - the activities available to this character and its status, keyed by the Character's Id. COMPONENT TYPE: CharacterActivities [optional] [default to null]
CharacterEquipment *AllOfDestinyResponsesDestinyProfileResponseCharacterEquipment The character's equipped items, keyed by the Character's Id. COMPONENT TYPE: CharacterEquipment [optional] [default to null]
CharacterKiosks *AllOfDestinyResponsesDestinyProfileResponseCharacterKiosks Items available from Kiosks that are available to a specific character as opposed to the account as a whole. It must be combined with data from the profileKiosks property to get a full picture of the character's available items to check out of a kiosk. This component returns information about what Kiosk items are available to you on a Character level. Usually, kiosk items will be earned for the entire Profile (all characters) at once. To find those, look in the profileKiosks property. COMPONENT TYPE: Kiosks [optional] [default to null]
CharacterPlugSets *AllOfDestinyResponsesDestinyProfileResponseCharacterPlugSets When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states, per character, that are character-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets [optional] [default to null]
CharacterUninstancedItemComponents map[string]DestinyBaseItemComponentSetOfuint32 Do you ever get the feeling that a system was designed too flexibly? That it can be used in so many different ways that you end up being unable to provide an easy to use abstraction for the mess that's happening under the surface? Let's talk about character-specific data that might be related to items without instances. These two statements are totally unrelated, I promise. At some point during D2, it was decided that items - such as Bounties - could be given to characters and not have instance data, but that could display and even use relevant state information on your account and character. Up to now, any item that had meaningful dependencies on character or account state had to be instanced, and thus "itemComponents" was all that you needed: it was keyed by item's instance IDs and provided the stateful information you needed inside. Unfortunately, we don't live in such a magical world anymore. This is information held on a per-character basis about non-instanced items that the characters have in their inventory - or that reference character-specific state information even if it's in Account-level inventory - and the values related to that item's state in relation to the given character. To give a concrete example, look at a Moments of Triumph bounty. They exist in a character's inventory, and show/care about a character's progression toward completing the bounty. But the bounty itself is a non-instanced item, like a mod or a currency. This returns that data for the characters who have the bounty in their inventory. I'm not crying, you're crying Okay we're both crying but it's going to be okay I promise Actually I shouldn't promise that, I don't know if it's going to be okay [optional] [default to null]
CharacterPresentationNodes *AllOfDestinyResponsesDestinyProfileResponseCharacterPresentationNodes COMPONENT TYPE: PresentationNodes [optional] [default to null]
CharacterRecords *AllOfDestinyResponsesDestinyProfileResponseCharacterRecords COMPONENT TYPE: Records [optional] [default to null]
CharacterCollectibles *AllOfDestinyResponsesDestinyProfileResponseCharacterCollectibles COMPONENT TYPE: Collectibles [optional] [default to null]
CharacterStringVariables *AllOfDestinyResponsesDestinyProfileResponseCharacterStringVariables COMPONENT TYPE: StringVariables [optional] [default to null]
CharacterCraftables *AllOfDestinyResponsesDestinyProfileResponseCharacterCraftables COMPONENT TYPE: Craftables [optional] [default to null]
ItemComponents *AllOfDestinyResponsesDestinyProfileResponseItemComponents Information about instanced items across all returned characters, keyed by the item's instance ID. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.] [optional] [default to null]
CharacterCurrencyLookups *AllOfDestinyResponsesDestinyProfileResponseCharacterCurrencyLookups A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups [optional] [default to null]

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