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model_destiny_definitions_destiny_unlock_definition.go
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model_destiny_definitions_destiny_unlock_definition.go
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/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* API version: 2.18.0
* Contact: support@bungie.com
* Generated by: Swagger Codegen (https://github.com/swagger-api/swagger-codegen.git)
*/
package D2Client
// Unlock Flags are small bits (literally, a bit, as in a boolean value) that the game server uses for an extremely wide range of state checks, progress storage, and other interesting tidbits of information.
type DestinyDefinitionsDestinyUnlockDefinition struct {
// Sometimes, but not frequently, these unlock flags also have human readable information: usually when they are being directly tested for some requirement, in which case the string is a localized description of why the requirement check failed.
DisplayProperties *AllOfDestinyDefinitionsDestinyUnlockDefinitionDisplayProperties `json:"displayProperties,omitempty"`
// The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
Hash int32 `json:"hash,omitempty"`
// The index of the entity as it was found in the investment tables.
Index int32 `json:"index,omitempty"`
// If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
Redacted bool `json:"redacted,omitempty"`
}