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Button.h
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Button.h
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// Copyright 2014
// ville.kankainen@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the License);
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an AS IS BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BUTTON_H_
#define BUTTON_H_
#include <vector>
#include "Rect.h"
namespace Gain {
typedef enum _ButtonState {
ButtonDown=0,
ButtonUp
} ButtonState;
typedef unsigned int ButtonIndex;
class Button: public Gain::Rect {
private:
typedef Gain::Rect super;
public:
Button(float x, float y, float width, float height);
Button();
virtual ~Button();
virtual TouchState TouchDown(TouchPoint* aPoint);
virtual TouchState TouchMove(TouchPoint* aPoint);
virtual TouchState TouchUp(TouchPoint* aPoint);
virtual void render() const;
virtual void updateG(float time, float deltaTime) ;
virtual bool setupGraphics();
virtual bool initVariables();
virtual void enableAttributes() const;
virtual void disableAttributes() const;
virtual Button* setIndex(ButtonIndex aIndex);
virtual Button* nextIndex() ;
virtual ButtonIndex getIndex() ;
Button* addButtonState(Gain::Rect* aRect, ButtonState aState, ButtonIndex aIndex = 0);
protected:
unsigned int pActiveIndex;
ButtonState pActiveState;
int pPointerId;
glm::mat4 invert_anim;
LOCK pButtonStateLock;
std::vector< std::vector<Gain::Rect*> > pButtonFaces;
};
} /* namespace Gain */
#endif /* BUTTON_H_ */