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Core.h
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Core.h
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// Copyright 2014
// erkki.salonen@tpnet.fi
// ville.kankainen@gmail.com
// ville.kankainen@kangain.com
//
// Licensed under the Apache License, Version 2.0 (the License);
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an AS IS BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_H_
#define CORE_H_
#include <sys/time.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <vector>
#include <deque>
#include <queue>
#include <set>
#include <string>
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "mappings.h"
#include "PerfCounterItem.h"
#include "TouchInterface.h"
#include "helpers.h"
#define CORE GetCore()
namespace Gain {
class Base;
class Layer;
class Settings;
typedef enum _Scene {
SCENE_DEFAULT_BACK=0, //rendered each round first
SCENE_DEFAULT_FRONT, //rendered each round last
SCENE_FIRST_INDEX,
SCENE_LAST_INDEX=MAX_SCENES, //use the value defined in mappings.h
SCENE_ACTIVE //points to currently set scene
} Scene;
class Core {
public:
Core();
virtual ~Core();
bool setupGraphics(int w, int h);
void updateG(float time, float timeDelta);
void backEndUpdateG();
void update(float time, float timeDelta);
void renderFrame() const;
void addRenderClient(Base* aBase, unsigned int aScene=SCENE_ACTIVE) ;
/* Removes render client item from scene. For performance reasons, using
* aScene, deletion is bit faster. If aScene == -1, then base is looked up
* from all layers.
*/
void removeRenderClient(Base* base, unsigned int aScene=SCENE_ACTIVE) ;
void addTouchClient(TouchInterface* aInterface) ;
void removeTouchClient(TouchInterface* aInterface) ;
void setScene(unsigned int aScene) { pScene = CLAMP(SCENE_FIRST_INDEX, (Scene)aScene, SCENE_LAST_INDEX); }
void invalidateAllRenderers(bool fullReset=false);
void offerTouch(TouchPoint* aTouchPoint, TouchType aType);
void offerTouchDown(TouchPoint* aTouchPoint);
void offerTouchMove(TouchPoint* aTouchPoint);
void offerTouchUp(TouchPoint* aTouchPoint);
void initiatePurchase(std::string purchase);
bool ownsPurchase(std::string purchase);
std::string backEndGetPurchaseToBeDone();
void backEndSetPurchase(std::string purchase);
public:
float screen_width, screen_height;
float scale_width, scale_height;
float ratio, reversed_ratio;
float normalised_screen_height;
private:
unsigned int pScene;
std::vector< Gain::Layer* > pScenes;
std::vector<TouchInterface*> pTouchClients;
std::set< std::string > pPurchasesOwned;
std::set< std::string > pPurchasesToBeDone;
LOCK touchClientsLock;
int pFps;
//timers
struct timeval gStartTime,gNewTime,gOldTime;
float gSecG, gDeltaSecG;
int start_msec, old_msec;
/* PerformanceCounters. Initialized when name is set. */
Gain::PerfCounterItem myCoreUpdateLoopCallCounter;
Gain::PerfCounterItem myAppUpdateLoopCallCounter;
Gain::PerfCounterItem myRenderLoopCallCounter;
Gain::PerfCounterItem myRenderClientsCountCounter;
/* Performance counters dump timer */
float mlastPerforManceCounterUpdateTimeSec;
// settings to store purchaset items
Gain::Settings* pPurchasedItems;
};
Core* GetCore();
} /* namespace Gain */
#endif /* CORE_H_ */