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Slider.h
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Slider.h
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// Copyright 2015
// ville.kankainen@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the License);
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an AS IS BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GAIN_SLIDER_H_
#define GAIN_SLIDER_H_
#include "Rect.h"
namespace Gain {
class Slider: public Gain::Rect {
private:
typedef Gain::Rect super;
public:
Slider(float x, float y, float width, float height);
Slider();
virtual ~Slider();
virtual TouchState TouchDown(TouchPoint* aPoint);
virtual TouchState TouchMove(TouchPoint* aPoint);
virtual TouchState TouchUp(TouchPoint* aPoint);
virtual void render() const;
virtual void updateG(float time, float deltaTime) ;
virtual bool setupGraphics();
virtual bool initVariables();
virtual void enableAttributes() const;
virtual void disableAttributes() const;
virtual float getValue();
virtual void setMin(float min);
virtual void setMax(float max);
protected:
int pPointerId;
float pCurrentPosition;
float pMin, pMax;
glm::mat4 invert_anim;
Gain::Rect* pSlider;
Gain::Rect* pSliderBackground;
};
} /* namespace Gain */
#endif /* GAIN_SLIDER_H_ */