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udplistener.go
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/
udplistener.go
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package gomavlib
import (
"net"
"sync"
"time"
)
// this file provides a net.Listener for udp servers, such that they can be
// handled like tcp ones.
// implements net.Error
type udpNetError struct {
str string
isTimeout bool
}
func (e udpNetError) Error() string {
return e.str
}
func (e udpNetError) Timeout() bool {
return e.isTimeout
}
func (udpNetError) Temporary() bool {
return false
}
var udpErrorTimeout net.Error = udpNetError{"timeout", true}
var udpErrorTerminated net.Error = udpNetError{"terminated", false}
type udpListenerConnIndex struct {
IP [4]byte
Port int
}
type udpListenerConn struct {
listener *udpListener
index udpListenerConnIndex
addr *net.UDPAddr
readChan chan []byte
closed bool
readDeadline time.Time
writeDeadline time.Time
}
func newUdpListenerConn(listener *udpListener, index udpListenerConnIndex, addr *net.UDPAddr) *udpListenerConn {
return &udpListenerConn{
listener: listener,
index: index,
addr: addr,
readChan: make(chan []byte),
}
}
func (c *udpListenerConn) LocalAddr() net.Addr {
// not implemented
return nil
}
func (c *udpListenerConn) RemoteAddr() net.Addr {
return c.addr
}
func (c *udpListenerConn) Close() error {
c.listener.readMutex.Lock()
defer c.listener.readMutex.Unlock()
if c.closed == true {
return nil
}
c.closed = true
delete(c.listener.conns, c.index)
// release anyone waiting on Read()
close(c.readChan)
// close socket when both listener and connections are closed
if c.listener.closed == true && len(c.listener.conns) == 0 {
c.listener.packetConn.Close()
}
return nil
}
// read synchronously, such that buffer can be freed after reading
func (c *udpListenerConn) Read(byt []byte) (int, error) {
var buf []byte
var ok bool
if !c.readDeadline.IsZero() {
readTimer := time.NewTimer(c.readDeadline.Sub(time.Now()))
defer readTimer.Stop()
select {
case <-readTimer.C:
return 0, udpErrorTimeout
case buf, ok = <-c.readChan:
}
} else {
buf, ok = <-c.readChan
}
if ok == false {
return 0, udpErrorTerminated
}
copy(byt, buf)
c.listener.readDone <- struct{}{}
return len(buf), nil
}
// write synchronously, such that buffer can be freed after writing
func (c *udpListenerConn) Write(byt []byte) (int, error) {
c.listener.writeMutex.Lock()
defer c.listener.writeMutex.Unlock()
if !c.writeDeadline.IsZero() {
err := c.listener.packetConn.SetWriteDeadline(c.writeDeadline)
if err != nil {
return 0, err
}
}
return c.listener.packetConn.WriteTo(byt, c.addr)
}
func (c *udpListenerConn) SetDeadline(time.Time) error {
// not implemented
return nil
}
func (c *udpListenerConn) SetReadDeadline(t time.Time) error {
c.readDeadline = t
return nil
}
func (c *udpListenerConn) SetWriteDeadline(t time.Time) error {
c.writeDeadline = t
return nil
}
type udpListener struct {
packetConn net.PacketConn
conns map[udpListenerConnIndex]*udpListenerConn
acceptChan chan net.Conn
readDone chan struct{}
readMutex sync.Mutex
writeMutex sync.Mutex
closed bool
}
func newUdpListener(network, address string) (net.Listener, error) {
packetConn, err := net.ListenPacket(network, address)
if err != nil {
return nil, err
}
l := &udpListener{
packetConn: packetConn,
conns: make(map[udpListenerConnIndex]*udpListenerConn),
acceptChan: make(chan net.Conn),
readDone: make(chan struct{}),
}
go l.reader()
return l, nil
}
func (l *udpListener) Close() error {
l.readMutex.Lock()
defer l.readMutex.Unlock()
if l.closed == true {
return nil
}
l.closed = true
// release anyone waiting on Accept()
close(l.acceptChan)
// close socket when both listener and connections are closed
if len(l.conns) == 0 {
l.packetConn.Close()
}
return nil
}
func (l *udpListener) Addr() net.Addr {
return l.packetConn.LocalAddr()
}
func (l *udpListener) reader() {
buf := make([]byte, 2048) // MTU is ~1500
for {
// read WITHOUT deadline. Long periods without packets are normal since
// we're not directly connected to someone.
n, addr, err := l.packetConn.ReadFrom(buf)
if err != nil {
break
}
// use ip and port as connection index
uaddr := addr.(*net.UDPAddr)
connIndex := udpListenerConnIndex{}
connIndex.Port = uaddr.Port
copy(connIndex.IP[:], uaddr.IP)
func() {
l.readMutex.Lock()
defer l.readMutex.Unlock()
conn, preExisting := l.conns[connIndex]
if preExisting == false && l.closed == true {
// listener is closed, ignore new connection
} else {
if preExisting == false {
conn = newUdpListenerConn(l, connIndex, uaddr)
l.conns[connIndex] = conn
l.acceptChan <- conn
}
// route buffer to connection
conn.readChan <- buf[:n]
// wait copy since buffer is shared
<-l.readDone
}
}()
}
}
func (l *udpListener) Accept() (net.Conn, error) {
conn, ok := <-l.acceptChan
if ok == false {
return nil, udpErrorTerminated
}
return conn, nil
}