Skip to content

ErnSur/Asset-Factory

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Asset Factory

Open from menu item: Assets/Create/New Item...

This is my attempt at introducing a better workflow for creating new assets. This project is just a proof of concept. I stopped the development when I realized that Unity API doesn't provide an easy way to create every kind of asset from code.

Pitch

The variety of assets that you can create in a new Unity project is big and it is still expanding. Currently, to create new assets from the editor GUI Unity uses native menus. Menus with such a long list of items are becoming less and less easy to navigate.

I think that Unity would benefit from the new type of editor window whose main purpose is to create a new asset but also help in the item discoverability. UI could look similar to the "New Item" window in Visual Studio.

The window would show 4 panes:

  • Item category
  • Item list
  • Details
  • File Location

Item category

Shows a tree view of categories that the asset belongs to, like: C# Script, Visual Scripting, UI, Physics... Because this is a tree view, categories could be nested:

  • Code
    • Testing
    • Runtime
    • Editor
    • Shaders

Item List

The item list would display all items from the selected category.

Details

The details pane would show a short description of the selected item in the "Item List" pane.

Possible asset details that could be displayed: UI Document:

  • C# type name: VisualTreeAsset
  • file extension: .uxml
  • description: "(What is UI Document)"
  • documentation link: Manual / Scripting reference links

File Location

This pane allows you to enter:

  • Directory name
  • File name
  • Create Asset
  • Close the window

Extendability

  • User could open New Item Window from code with optional filters and options
    • Show only a,b and c items
    • x item can only be created in y directory
  • The user could use C# API to add new entries to the New Item window.
  • API should allow for adding multiple items just like UnityEditor.SettingsProviderGroupAttribute
  • User could be able to configure asset with toggles and fields in details pane
    • Create Editor script for specific type
    • Create Assembly Definition Asset for testing/editor

Benefits

  • Better discoverability
    • assets
    • features and documentation (Thanks to the details pane)
  • Built-in asset creation logic that could be integrated into project specific dev tools

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages