Open from menu item: Assets/Create/New Item...
This is my attempt at introducing a better workflow for creating new assets. This project is just a proof of concept. I stopped the development when I realized that Unity API doesn't provide an easy way to create every kind of asset from code.
The variety of assets that you can create in a new Unity project is big and it is still expanding. Currently, to create new assets from the editor GUI Unity uses native menus. Menus with such a long list of items are becoming less and less easy to navigate.
I think that Unity would benefit from the new type of editor window whose main purpose is to create a new asset but also help in the item discoverability. UI could look similar to the "New Item" window in Visual Studio.
The window would show 4 panes:
- Item category
- Item list
- Details
- File Location
Shows a tree view of categories that the asset belongs to, like: C# Script, Visual Scripting, UI, Physics... Because this is a tree view, categories could be nested:
- Code
- Testing
- Runtime
- Editor
- Shaders
The item list would display all items from the selected category.
The details pane would show a short description of the selected item in the "Item List" pane.
Possible asset details that could be displayed: UI Document:
- C# type name: VisualTreeAsset
- file extension: .uxml
- description: "(What is UI Document)"
- documentation link: Manual / Scripting reference links
This pane allows you to enter:
- Directory name
- File name
- Create Asset
- Close the window
- User could open New Item Window from code with optional filters and options
- Show only a,b and c items
- x item can only be created in y directory
- The user could use C# API to add new entries to the New Item window.
- API should allow for adding multiple items just like
UnityEditor.SettingsProviderGroupAttribute
- User could be able to configure asset with toggles and fields in details pane
- Create Editor script for specific type
- Create Assembly Definition Asset for testing/editor
- Better discoverability
- assets
- features and documentation (Thanks to the details pane)
- Built-in asset creation logic that could be integrated into project specific dev tools