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Screen.tscn
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Screen.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://clamp.shader" type="Shader" id=1]
[ext_resource path="res://assets/tonemaps/tonemap.png" type="Texture" id=2]
[ext_resource path="res://assets/tonemaps/tonemap2.png" type="Texture" id=3]
[ext_resource path="res://assets/tonemaps/tonemap3.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
render_priority = 0
shader = ExtResource( 1 )
shader_param/enabled = true
shader_param/tonemap = ExtResource( 2 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="GDScript" id=2]
script/source = "extends Control
export(Array) var tones = []
var tone = 0 setget _set_tone
func _set_tone(v):
tone = v
self.material.set_shader_param(\"tonemap\", tones[tone])
func _ready():
self.material.set_shader_param(\"tonemap\", tones[tone])
func _unhandled_input(event):
if event.is_action_pressed(\"cycle_tone\"):
if tone + 1 >= len(tones):
tone = 0
else:
tone += 1
self.material.set_shader_param(\"tonemap\", tones[tone])
"
_sections_unfolded = [ "Resource" ]
[node name="Screen" type="ColorRect"]
visible = false
material = SubResource( 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 32, 32 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 1, 1, 1, 1 )
script = SubResource( 2 )
_sections_unfolded = [ "Material" ]
tones = [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ]