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Releases: ertanturan/Unity-Object-Pooling

Minor Update

27 Nov 14:37
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Changelog

  1. Bugfix : Spawning UI objects were not being positioned correctly
  2. Asmdef root namespaces added and assembly names edited
  3. Code is simplified

Fatal bug fix. and Singleton Version

03 Jul 20:13
07c284d
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Change

Fixed a fatal bug where pooled objects weren't despawned.

Bugfixes & Improvements

03 Feb 20:05
603849d
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Change log

  • Preventing despawning of already despawned objects which creates a loop in queue
  • Removed preview packages & framework.

Pre-requisities

  • Zenject DI (Find HERE )

Dependency Injection Version of Object Pooler

17 Jan 12:17
23a6a9e
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Change log

  • Zenject package imported for DI
  • Dependency Injection pattern implemented instead Singleton.
  • A demo scene created for spawning and despawning objects.

Pre-requisities

  • Zenject DI (FOUND IT HERE )

v1.0.7

17 Oct 22:16
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Change log

-Despawned object returns to their tag's dedicated parent to prevent chaos in the editor.

Scene singleton implementation

21 Sep 19:03
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Update Log

-Ability to having one ObjectPooler instance once in a scene.

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ObjectPool_v_1_0_5

30 Mar 13:24
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Update Log

-Ability to set parent on spawn

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ObjectPool_V_1_0_4

29 Mar 12:55
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Update Log

-Fixed setting type on insantiating(start)
-Interface made more modular with PooledObjectType
-Despawning with only gameobject parameter

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ObjectPool_v_1_0_3

19 Mar 19:29
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Update Log

-Unnecessary files/folders/resources removed leaving only scripts
-Fixed queueing problem while despawn

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ObjectPool_v_1_0_3.unitypackage

ObjectPool_v_1_0_2

06 Jan 08:54
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Update Log

  1. Folder order convention standardized in all my projects. So , in case you use a few releases together . They won't conflict and won't mess your folders.

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ObjectPool_v_1_0_2.unitypackage