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Not rendering correctly #1

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Astuceman opened this issue May 20, 2018 · 7 comments
Open

Not rendering correctly #1

Astuceman opened this issue May 20, 2018 · 7 comments

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@Astuceman
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Hi

If think there is a problem with the shader

mask

@esemwy
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esemwy commented May 20, 2018

Is there any useful information in the log file?

@Astuceman Astuceman reopened this May 20, 2018
@Astuceman
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Astuceman commented May 20, 2018

Oups, sorry
So ... here the log

2018-05-20 17:35:46.791 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(MDLC:COMPILER): 1.0 MDLC comp error: could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.794 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4003) : The module "::local::iridescent_silk" was not found or failed to compile.
2018-05-20 17:35:46.794 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4006) : could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.798 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(MDLC:COMPILER): 1.0 MDLC comp error: could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.798 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4003) : The module "::local::iridescent_silk" was not found or failed to compile.
2018-05-20 17:35:46.800 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4006) : could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.801 File loaded in 0 min 0.0 sec.
2018-05-20 17:35:46.808 Loaded file: Iridescent Silk.duf

I drag and drop the Iridescent Silk.duf inside Daz

@esemwy
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esemwy commented May 23, 2018

You also have to set an “MDL path.” In Shader Mixer, Edit-> MDL Directory Manager. Alternatively you can copy the MDL file somewhere that’s already in your path. All three files are needed for the shader to function.

@Astuceman
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capture 40

Maybe it's not working because it's a 3delight shader ?
Your shader should looks like the first image I have posted ?

@esemwy
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esemwy commented May 25, 2018

No, it’s Iray MDL, actually just an example from the Nvidia documentation.

@esemwy
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esemwy commented Jun 21, 2018

The problem seems to be that more recent versions of DS disconnected the parameters from my custom MDL brick. If nothing is connected, you get white. I haven’t yet figured out how to re-expose the parameters.

@Astuceman
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Ok
Let me know if something new

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