/
provisioner.lua
executable file
·811 lines (688 loc) · 34.6 KB
/
provisioner.lua
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ZO_Provisioner = ZO_SharedProvisioner:Subclass()
ZO_PROVISIONER_SLOT_ROW_WIDTH = 260
ZO_PROVISIONER_SLOT_ROW_HEIGHT = 58
ZO_PROVISIONER_SLOT_ICON_SIZE = 48
ZO_PROVISIONER_SLOT_PADDING_X = 5
function ZO_Provisioner:New(...)
return ZO_SharedProvisioner.New(self, ...)
end
function ZO_Provisioner:Initialize(control)
self.mainSceneName = "provisioner"
ZO_SharedProvisioner.Initialize(self, control)
self.resultTooltip = self.control:GetNamedChild("Tooltip")
if IsChatSystemAvailableForCurrentPlatform() then
local function OnTooltipMouseUp(control, button, upInside)
if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then
ClearMenu()
local function AddLink()
local recipeListIndex, recipeIndex = self:GetSelectedRecipeListIndex(), self:GetSelectedRecipeIndex()
local link = ZO_LinkHandler_CreateChatLink(GetRecipeResultItemLink, recipeListIndex, recipeIndex)
ZO_LinkHandler_InsertLink(zo_strformat(SI_TOOLTIP_ITEM_NAME, link))
end
AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), AddLink)
ShowMenu(self)
end
end
self.resultTooltip:SetHandler("OnMouseUp", OnTooltipMouseUp)
self.resultTooltip:GetNamedChild("Icon"):SetHandler("OnMouseUp", OnTooltipMouseUp)
end
self.currentTabs = {}
self.multiCraftContainer = self.control:GetNamedChild("MultiCraftContainer")
self.multiCraftSpinner = ZO_MultiCraftSpinner:New(self.multiCraftContainer:GetNamedChild("Spinner"))
self.multiCraftSpinner:RegisterCallback("OnValueChanged", function()
self:RefreshRecipeDetails()
end)
ZO_CraftingUtils_ConnectSpinnerToCraftingProcess(self.multiCraftSpinner)
self.filletPanel = ZO_FishFillet_Keyboard:New(self.control:GetNamedChild("FilletPanel"), self)
self:InitializeTabs()
self:InitializeSettings()
self:InitializeFilters()
self:InitializeKeybindStripDescriptors()
self:InitializeRecipeTree()
self:InitializeDetails()
ZO_InventoryInfoBar_ConnectStandardBar(self.control:GetNamedChild("InfoBar"))
local function OnAddOnLoaded(event, name)
if name == "ZO_Ingame" then
local defaults =
{
haveIngredientsChecked = true,
haveSkillsChecked = true,
questsOnlyChecked = false,
}
self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 2, "Provisioner", defaults)
ZO_CheckButton_SetCheckState(self.haveIngredientsCheckBox, self.savedVars.haveIngredientsChecked)
ZO_CheckButton_SetCheckState(self.haveSkillsCheckBox, self.savedVars.haveSkillsChecked)
ZO_CheckButton_SetCheckState(self.isQuestItemCheckbox, self.savedVars.questsOnlyChecked)
self:DirtyRecipeList()
self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
end
end
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
PROVISIONER_FRAGMENT = ZO_FadeSceneFragment:New(control)
PROVISIONER_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:ResetMultiCraftNumIterations()
SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(self.resultTooltip)
KEYBIND_STRIP:AddKeybindButtonGroup(self.mainKeybindStripDescriptor)
elseif newState == SCENE_FRAGMENT_SHOWN then
self:RefreshRecipeDetails()
elseif newState == SCENE_FRAGMENT_HIDDEN then
SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(nil)
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.mainKeybindStripDescriptor)
-- when we hide this fragment make sure to end the preview and toggle the camera back to normal,
-- since we may still be staying in the crafting scene
if ITEM_PREVIEW_KEYBOARD:IsInteractionCameraPreviewEnabled() then
self:TogglePreviewMode()
end
end
end)
PROVISIONER_SCENE = self:CreateInteractScene(self.mainSceneName)
PROVISIONER_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:ConfigureFromSettings(ZO_Provisioner.PROVISIONING_SETTINGS)
local craftingType = GetCraftingInteractionType()
local isCraftingTypeDifferent = self.oldCraftingType ~= craftingType
self.filletPanel:SetCraftingType(craftingType, self.oldCraftingType, isCraftingTypeDifferent)
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
TriggerTutorial(TUTORIAL_TRIGGER_FILLETING_OPENED)
else
TriggerTutorial(TUTORIAL_TRIGGER_PROVISIONING_OPENED)
end
if CRAFT_ADVISOR_MANAGER:HasActiveWrits() then
SCENE_MANAGER:AddFragmentGroup(WRIT_ADVISOR_KEYBOARD_FRAGMENT_GROUP)
end
elseif newState == SCENE_HIDDEN then
SCENE_MANAGER:RemoveFragmentGroup(WRIT_ADVISOR_KEYBOARD_FRAGMENT_GROUP)
end
end)
self.skillInfoHeader = self.control:GetNamedChild("SkillInfo")
ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.skillInfoHeader, CRAFTING_TYPE_PROVISIONING)
end
--Settings
ZO_Provisioner.PROVISIONING_SETTINGS =
{
tabsOffsetY = 0,
selectedTabLabelFont = "ZoFontHeader4",
selectedTabLabelOffsetY = 7,
showProvisionerSkillLevel = true,
}
ZO_Provisioner.EMBEDDED_SETTINGS =
{
tabsOffsetY = 58,
selectedTabLabelFont = "ZoFontHeader2",
selectedTabLabelOffsetY = 0,
showProvisionerSkillLevel = false,
}
function ZO_Provisioner:InitializeSettings()
local function GenerateTab(filterType, normal, pressed, highlight, disabled)
local name = GetString("SI_PROVISIONERSPECIALINGREDIENTTYPE", filterType)
return {
activeTabText = name,
categoryName = name,
descriptor = filterType,
normal = normal,
pressed = pressed,
highlight = highlight,
disabled = disabled,
callback = function(tabData) self:OnTabFilterChanged(tabData) end,
}
end
local provisioningSettings = ZO_Provisioner.PROVISIONING_SETTINGS
local filletTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET, "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_up.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_down.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_over.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_disabled.dds")
local foodTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_SPICES, "EsoUI/Art/Crafting/provisioner_indexIcon_meat_up.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_meat_down.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_meat_over.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_meat_disabled.dds")
local drinkTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FLAVORING, "EsoUI/Art/Crafting/provisioner_indexIcon_beer_up.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_beer_down.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_beer_over.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_beer_disabled.dds")
local furnishingsTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING, "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_up.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_down.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_over.dds", "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_disabled.dds")
provisioningSettings.tabs = {}
table.insert(provisioningSettings.tabs, filletTab)
table.insert(provisioningSettings.tabs, foodTab)
table.insert(provisioningSettings.tabs, drinkTab)
table.insert(provisioningSettings.tabs, furnishingsTab)
local embeddedSettings = ZO_Provisioner.EMBEDDED_SETTINGS
embeddedSettings.tabs = {}
table.insert(embeddedSettings.tabs, furnishingsTab)
end
function ZO_Provisioner:ConfigureFromSettings(settings)
if self.settings ~= settings then
self.settings = settings
self.skillInfoHeader:SetHidden(not settings.showProvisionerSkillLevel)
self.tabs:SetAnchor(TOPRIGHT, ZO_SharedRightPanelBackground, TOPRIGHT, -33, settings.tabsOffsetY)
local selectedTabLabel = self.tabs:GetNamedChild("Label")
selectedTabLabel:SetFont(settings.selectedTabLabelFont)
selectedTabLabel:SetAnchor(RIGHT, nil, LEFT, -25, settings.selectedTabLabelOffsetY)
ZO_MenuBar_ClearButtons(self.tabs)
ZO_ClearTable(self.currentTabs)
for _, tab in ipairs(settings.tabs) do
table.insert(self.currentTabs, ZO_MenuBar_AddButton(self.tabs, tab))
end
ZO_MenuBar_SelectDescriptor(self.tabs, settings.tabs[1].descriptor)
end
end
function ZO_Provisioner:EmbedInCraftingScene()
self:ConfigureFromSettings(ZO_Provisioner.EMBEDDED_SETTINGS)
SCENE_MANAGER:AddFragment(PROVISIONER_FRAGMENT)
self:DirtyRecipeList()
self:UpdateQuestPins()
end
function ZO_Provisioner:RemoveFromCraftingScene()
SCENE_MANAGER:RemoveFragment(PROVISIONER_FRAGMENT)
end
function ZO_Provisioner:ShouldShowForControlScheme()
return not IsInGamepadPreferredMode()
end
function ZO_Provisioner:InitializeTabs()
self.tabs = self.control:GetNamedChild("Tabs")
self.activeTab = self.control:GetNamedChild("TabsLabel")
ZO_CraftingUtils_ConnectMenuBarToCraftingProcess(self.tabs)
end
function ZO_Provisioner:OnTabFilterChanged(filterData)
-- we are switching from the furnishing tab to another tab, make sure the end the preview if there is one
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING then
if SYSTEMS:GetObject("itemPreview"):IsInteractionCameraPreviewEnabled() then
self:TogglePreviewMode()
end
end
self.activeTab:SetText(filterData.activeTabText)
self.filterType = filterData.descriptor
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
self.provisioningFiltersControl:SetHidden(true)
self.detailsPane:SetHidden(true)
self.detailsDivider:SetHidden(true)
self.navigationContainer:SetHidden(true)
self:SetMultiCraftHidden(true)
self.resultTooltip:SetHidden(true)
self.filletPanel.control:SetHidden(false)
TriggerTutorial(TUTORIAL_TRIGGER_FILLETING_OPENED)
else
self.provisioningFiltersControl:SetHidden(false)
self.detailsPane:SetHidden(false)
self.detailsDivider:SetHidden(false)
self.navigationContainer:SetHidden(false)
self.resultTooltip:SetHidden(false)
self.filletPanel.control:SetHidden(true)
self:SetMultiCraftHidden(false)
if self.savedVars then
ZO_CheckButton_SetCheckState(self.haveIngredientsCheckBox, self.savedVars.haveIngredientsChecked)
ZO_CheckButton_SetCheckState(self.haveSkillsCheckBox, self.savedVars.haveSkillsChecked)
ZO_CheckButton_SetCheckState(self.isQuestItemCheckbox, self.savedVars.questsOnlyChecked)
end
self:ResetMultiCraftNumIterations()
self:DirtyRecipeList()
TriggerTutorial(TUTORIAL_TRIGGER_PROVISIONING_OPENED)
end
end
function ZO_Provisioner:InitializeFilters()
self.provisioningFiltersControl = self.control:GetNamedChild("ProvisioningFilters")
self.haveIngredientsCheckBox = self.provisioningFiltersControl:GetNamedChild("HaveIngredients")
self.haveSkillsCheckBox = self.provisioningFiltersControl:GetNamedChild("HaveSkills")
self.isQuestItemCheckbox = self.provisioningFiltersControl:GetNamedChild("IsQuestItem")
local function OnFilterChanged()
self.savedVars.haveIngredientsChecked = ZO_CheckButton_IsChecked(self.haveIngredientsCheckBox)
self.savedVars.haveSkillsChecked = ZO_CheckButton_IsChecked(self.haveSkillsCheckBox)
self.savedVars.questsOnlyChecked = ZO_CheckButton_IsChecked(self.isQuestItemCheckbox)
self:DirtyRecipeList()
end
ZO_CheckButton_SetToggleFunction(self.haveIngredientsCheckBox, OnFilterChanged)
ZO_CheckButton_SetToggleFunction(self.haveSkillsCheckBox, OnFilterChanged)
ZO_CheckButton_SetToggleFunction(self.isQuestItemCheckbox, OnFilterChanged)
ZO_CheckButton_SetLabelText(self.haveIngredientsCheckBox, GetString(SI_PROVISIONER_HAVE_INGREDIENTS))
local FILTER_SPACING = 20
self.haveSkillsCheckBox:SetAnchor(LEFT, self.haveIngredientsCheckBox.label, RIGHT, FILTER_SPACING, 0)
ZO_CheckButton_SetLabelText(self.haveSkillsCheckBox, GetString(SI_PROVISIONER_HAVE_SKILLS))
self.isQuestItemCheckbox:SetAnchor(LEFT, self.haveSkillsCheckBox.label, RIGHT, FILTER_SPACING, 0)
ZO_CheckButton_SetLabelText(self.isQuestItemCheckbox, GetString(SI_SMITHING_IS_QUEST_ITEM))
ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.haveIngredientsCheckBox)
ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.haveSkillsCheckBox)
ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.isQuestItemCheckbox)
end
function ZO_Provisioner:InitializeKeybindStripDescriptors()
self.mainKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER,
-- Perform craft
{
name = function()
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
local action = self.filletPanel:IsMultiFillet() and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
return GetString(action, DECONSTRUCT_ACTION_NAME_FILLET)
else
local cost = GetCostToCraftProvisionerItem(self:GetSelectedRecipeListIndex(), self:GetSelectedRecipeIndex())
return ZO_CraftingUtils_GetCostToCraftString(cost)
end
end,
keybind = "UI_SHORTCUT_SECONDARY",
callback = function()
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
self.filletPanel:ConfirmFillet()
else
ZO_KeyboardCraftingUtils_RequestCraftingCreate(self, self:GetMultiCraftNumIterations())
end
end,
enabled = function()
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
return self.filletPanel:HasSelections()
end
return self:ShouldCraftButtonBeEnabled()
end,
},
-- Clear selections
{
name = GetString(SI_CRAFTING_CLEAR_SELECTIONS),
keybind = "UI_SHORTCUT_NEGATIVE",
callback = function()
self.filletPanel:ClearSelections()
end,
visible = function()
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
return self.filletPanel:HasSelections()
end
return false
end,
},
--Toggle Preview
{
name = function()
if not ITEM_PREVIEW_KEYBOARD:IsInteractionCameraPreviewEnabled() then
return GetString(SI_CRAFTING_ENTER_PREVIEW_MODE)
else
return GetString(SI_CRAFTING_EXIT_PREVIEW_MODE)
end
end,
keybind = "UI_SHORTCUT_QUATERNARY",
callback = function()
self:TogglePreviewMode()
end,
visible = function()
return self:CanPreviewRecipe(self:GetRecipeData())
end,
},
}
ZO_CraftingUtils_ConnectKeybindButtonGroupToCraftingProcess(self.mainKeybindStripDescriptor)
end
function ZO_Provisioner:InitializeRecipeTree()
self.navigationContainer = self.control:GetNamedChild("NavigationContainer")
self.recipeTree = ZO_Tree:New(self.navigationContainer:GetNamedChild("ScrollChild"), 74, -10, 535)
local function TreeHeaderSetup(node, control, data, open, userRequested, enabled)
control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
control.text:SetDimensionConstraints(0, 0, 260, 0)
control.text:SetText(data.name)
local shouldHide = self.questRecipeLists[data.recipeListIndex] ~= true
control.questPin:SetHidden(shouldHide)
if not enabled then
control.icon:SetDesaturation(1)
control.icon:SetTexture(data.upIcon)
elseif open then
control.icon:SetDesaturation(0)
control.icon:SetTexture(data.downIcon)
else
control.icon:SetDesaturation(0)
control.icon:SetTexture(data.upIcon)
end
control.iconHighlight:SetTexture(data.overIcon)
ZO_IconHeader_Setup(control, open, enabled)
end
local function TreeHeaderEquality(left, right)
return left.recipeListIndex == right.recipeListIndex
end
self.recipeTree:AddTemplate("ZO_ProvisionerNavigationHeader", TreeHeaderSetup, nil, TreeHeaderEquality, nil, 0)
local function TreeEntrySetup(node, control, data, open, userRequested, enabled)
control.data = data
control.meetsLevelReq = self:PassesTradeskillLevelReqs(data.tradeskillsLevelReqs)
control.meetsQualityReq = self:PassesQualityLevelReq(data.qualityReq)
control.enabled = enabled
local shouldHideQuestPin = self.questRecipes[data.resultItemId] ~= true
control.questPin:SetHidden(shouldHideQuestPin)
if data.maxIterationsForIngredients > 0 and enabled then
control:SetText(zo_strformat(SI_PROVISIONER_RECIPE_NAME_COUNT, data.name, data.maxIterationsForIngredients))
else
control:SetText(zo_strformat(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, data.name))
end
control:SetEnabled(enabled)
control:SetSelected(node:IsSelected())
if WINDOW_MANAGER:GetMouseOverControl() == control then
zo_callHandler(control, enabled and "OnMouseEnter" or "OnMouseExit")
end
end
local function TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild)
control:SetSelected(selected)
if selected then
self:RefreshRecipeDetails()
end
end
local function TreeEntryEquality(left, right)
return left.recipeListIndex == right.recipeListIndex and left.recipeIndex == right.recipeIndex and left.name == right.name
end
self.recipeTree:AddTemplate("ZO_ProvisionerNavigationEntry", TreeEntrySetup, TreeEntryOnSelected, TreeEntryEquality)
self.recipeTree:SetExclusive(true)
self.recipeTree:SetOpenAnimation("ZO_TreeOpenAnimation")
ZO_CraftingUtils_ConnectTreeToCraftingProcess(self.recipeTree)
self.noRecipesLabel = self.navigationContainer:GetNamedChild("NoRecipesLabel")
self:DirtyRecipeList()
end
function ZO_Provisioner:InitializeDetails()
self.detailsPane = self.control:GetNamedChild("Details")
self.detailsDivider = self.control:GetNamedChild("DetailsDivider")
self.ingredientRowsContainer = self.detailsPane:GetNamedChild("Ingredients")
self.ingredientRows = {}
local ingredientAnchor = ZO_Anchor:New(TOPLEFT, self.ingredientRowsContainer, TOPLEFT, 0, 0)
local NUM_INGREDIENTS_PER_ROW = 2
local INGREDIENT_PAD_X = 15
local INGREDIENT_PAD_Y = 15
local INGREDIENT_INITIAL_OFFSET_X = 0
local INGREDIENT_INITIAL_OFFSET_Y = 0
for i = 1, GetMaxRecipeIngredients() do
local control = CreateControlFromVirtual("$(parent)Slot", self.ingredientRowsContainer, "ZO_ProvisionerSlotRow", i)
table.insert(self.ingredientRows, ZO_ProvisionerRow:New(self, control))
ZO_Anchor_BoxLayout(ingredientAnchor, control, i - 1, NUM_INGREDIENTS_PER_ROW,
INGREDIENT_PAD_X, INGREDIENT_PAD_Y,
ZO_PROVISIONER_SLOT_ROW_WIDTH, ZO_PROVISIONER_SLOT_ROW_HEIGHT,
INGREDIENT_INITIAL_OFFSET_X, INGREDIENT_INITIAL_OFFSET_Y)
end
end
function ZO_Provisioner:ResetSelectedTab()
self.settings = nil
end
function ZO_Provisioner:OnFilletSlotChanged()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_Provisioner:SetDetailsEnabled(enabled)
for ingredientIndex, ingredientSlot in ipairs(self.ingredientRows) do
ingredientSlot:SetEnabled(enabled)
end
end
function ZO_Provisioner:RefreshRecipeList()
self.recipeTree:Reset()
local knowAnyRecipesInTab = false
local hasRecipesWithFilter = false
local requireIngredients = ZO_CheckButton_IsChecked(self.haveIngredientsCheckBox)
local requireSkills = ZO_CheckButton_IsChecked(self.haveSkillsCheckBox)
local requireQuests = ZO_CheckButton_IsChecked(self.isQuestItemCheckbox)
local craftingInteractionType = GetCraftingInteractionType()
local recipeLists = PROVISIONER_MANAGER:GetRecipeListData(craftingInteractionType)
for _, recipeList in pairs(recipeLists) do
local parent
for _, recipe in ipairs(recipeList.recipes) do
if recipe.requiredCraftingStationType == craftingInteractionType and self.filterType == recipe.specialIngredientType then
knowAnyRecipesInTab = true
if self:DoesRecipePassFilter(recipe.specialIngredientType, requireIngredients, recipe.maxIterationsForIngredients, requireSkills, recipe.tradeskillsLevelReqs, recipe.qualityReq, craftingInteractionType, recipe.requiredCraftingStationType, requireQuests, recipe.resultItemId) then
parent = parent or self.recipeTree:AddNode("ZO_ProvisionerNavigationHeader", {
recipeListIndex = recipeList.recipeListIndex,
name = recipeList.recipeListName,
upIcon = recipeList.upIcon,
downIcon = recipeList.downIcon,
overIcon = recipeList.overIcon,
})
self.recipeTree:AddNode("ZO_ProvisionerNavigationEntry", recipe, parent)
hasRecipesWithFilter = true
end
end
end
end
self.recipeTree:Commit()
self.noRecipesLabel:SetHidden(hasRecipesWithFilter)
if not hasRecipesWithFilter then
if knowAnyRecipesInTab then
self.noRecipesLabel:SetText(GetString(SI_PROVISIONER_NONE_MATCHING_FILTER))
else
--If there are no recipes all the types show the same message.
self.noRecipesLabel:SetText(GetString(SI_PROVISIONER_NO_RECIPES))
ZO_CheckButton_SetChecked(self.haveIngredientsCheckBox)
ZO_CheckButton_SetChecked(self.haveSkillsCheckBox)
ZO_CheckButton_SetUnchecked(self.isQuestItemCheckbox)
end
self:RefreshRecipeDetails()
end
ZO_CheckButton_SetEnableState(self.haveIngredientsCheckBox, knowAnyRecipesInTab)
ZO_CheckButton_SetEnableState(self.haveSkillsCheckBox, knowAnyRecipesInTab)
ZO_CheckButton_SetEnableState(self.isQuestItemCheckbox, knowAnyRecipesInTab)
end
function ZO_Provisioner:GetRecipeData()
if self.filterType ~= PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
return self.recipeTree:GetSelectedData()
end
return nil
end
function ZO_Provisioner:GetSelectedRecipeListIndex()
local recipeData = self:GetRecipeData()
if recipeData then
return recipeData.recipeListIndex
end
end
function ZO_Provisioner:GetSelectedRecipeIndex()
local recipeData = self:GetRecipeData()
if recipeData then
return recipeData.recipeIndex
end
end
function ZO_Provisioner:RefreshRecipeDetails()
local recipeData = self:GetRecipeData()
if recipeData then
if not ITEM_PREVIEW_KEYBOARD:IsInteractionCameraPreviewEnabled() then
self.resultTooltip:SetHidden(false)
end
local recipeListIndex, recipeIndex = self:GetSelectedRecipeListIndex(), self:GetSelectedRecipeIndex()
self.resultTooltip:ClearLines()
self.resultTooltip:SetProvisionerResultItem(recipeListIndex, recipeIndex)
local numIngredients = recipeData.numIngredients
for ingredientIndex, ingredientSlot in ipairs(self.ingredientRows) do
if ingredientIndex > numIngredients then
ingredientSlot:ClearItem()
else
local name, icon, requiredQuantity, _, displayQuality = GetRecipeIngredientItemInfo(recipeListIndex, recipeIndex, ingredientIndex)
-- Scale the recipe ingredients to what will actually be used when you hit craft.
-- If numIterations is 0 we should just show what ingredients you would need to craft once, instead.
local numIterations = self:GetMultiCraftNumIterations()
if numIterations > 1 then
requiredQuantity = requiredQuantity * numIterations
end
local ingredientCount = GetCurrentRecipeIngredientCount(recipeListIndex, recipeIndex, ingredientIndex)
ingredientSlot:SetItem(name, icon, ingredientCount, displayQuality, requiredQuantity)
ingredientSlot:SetItemIndices(recipeListIndex, recipeIndex, ingredientIndex)
end
end
if self.filletPanel.control:IsHidden() then
CRAFTING_RESULTS:SetTooltipAnimationSounds(recipeData.createSound)
end
if ITEM_PREVIEW_KEYBOARD:IsInteractionCameraPreviewEnabled() and self:CanPreviewRecipe(recipeData) then
self:PreviewRecipe(recipeData)
end
else
self.resultTooltip:SetHidden(true)
for ingredientIndex, ingredientSlot in ipairs(self.ingredientRows) do
ingredientSlot:ClearItem()
end
end
self:UpdateMultiCraft()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_Provisioner:UpdateQuestPins()
--Determine whether or not we need quest pins on each tab
for _, tab in ipairs(self.currentTabs) do
local data = tab.m_object.m_buttonData
local shouldHide = self.questCategories[data.descriptor] ~= true
tab.questPin:SetHidden(shouldHide)
end
end
function ZO_Provisioner:TogglePreviewMode()
ITEM_PREVIEW_KEYBOARD:ToggleInteractionCameraPreview(FRAME_TARGET_CRAFTING_FRAGMENT, FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT, CRAFTING_PREVIEW_OPTIONS_FRAGMENT)
if ITEM_PREVIEW_KEYBOARD:IsInteractionCameraPreviewEnabled() then
self.resultTooltip:SetHidden(true)
self:SetMultiCraftHidden(true)
self:PreviewRecipe(self:GetRecipeData())
else
self.resultTooltip:SetHidden(false)
self:SetMultiCraftHidden(false)
end
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_Provisioner:SetMultiCraftHidden(shouldBeHidden)
self.multiCraftContainer:SetHidden(shouldBeHidden)
self:RefreshRecipeDetails()
end
function ZO_Provisioner:GetMultiCraftNumIterations()
-- while spinner is hidden, hard cap the iteration count at 1, so the player doesn't accidentally perform a multicraft without a visual cue that it will happen
if self.multiCraftContainer:IsControlHidden() then
return 1
end
return self.multiCraftSpinner:GetValue()
end
function ZO_Provisioner:ResetMultiCraftNumIterations()
self.multiCraftSpinner:SetValue(1)
end
function ZO_Provisioner:UpdateMultiCraft()
self.multiCraftSpinner:SetMinMax(1, self:GetMultiCraftMaxIterations())
self.multiCraftSpinner:UpdateButtons()
end
ZO_ProvisionerRow = ZO_Object:Subclass()
function ZO_ProvisionerRow:New(...)
local provisionerSlot = ZO_Object.New(self)
provisionerSlot:Initialize(...)
return provisionerSlot
end
function ZO_ProvisionerRow:Initialize(owner, control)
self.owner = owner
self.control = control
self.enabled = true
self.icon = control:GetNamedChild("Icon")
self.nameLabel = control:GetNamedChild("Name")
self.countControl = control:GetNamedChild("Count")
local DIVIDER_THICKNESS = 2
self.countFractionDisplay = ZO_FractionDisplay:New(self.countControl, "ZoFontWinH4", DIVIDER_THICKNESS)
self.countFractionDisplay:SetHorizontalAlignment(TEXT_ALIGN_RIGHT)
self.countDividerTexture = self.countControl:GetNamedChild("Divider")
end
function ZO_ProvisionerRow:SetItemIndices(recipeListIndex, recipeIndex, ingredientIndex)
self.control.recipeListIndex = recipeListIndex
self.control.recipeIndex = recipeIndex
self.control.ingredientIndex = ingredientIndex
end
function ZO_ProvisionerRow:SetItem(name, icon, ingredientCount, displayQuality, requiredQuantity)
self.ingredientCount = ingredientCount
self.requiredQuantity = requiredQuantity
self.displayQuality = displayQuality
-- self.quality is deprecated, included here for addon backwards compatibility
self.quality = displayQuality
self.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, name))
self.icon:SetTexture(icon)
self.countFractionDisplay:SetValues(ingredientCount, requiredQuantity)
--The name label takes the remaining width which is the full row minus padding, icon, padding, padding, count, padding.
self.nameLabel:SetWidth(ZO_PROVISIONER_SLOT_ROW_WIDTH - ZO_PROVISIONER_SLOT_ICON_SIZE - ZO_PROVISIONER_SLOT_PADDING_X * 4 - self.countControl:GetWidth())
self:UpdateColors()
self:SetHidden(false)
self.hasItem = true
end
function ZO_ProvisionerRow:ClearItem()
self.control.recipeListIndex = nil
self.control.recipeIndex = nil
self.control.ingredientIndex = nil
self:SetHidden(true)
self.hasItem = false
end
function ZO_ProvisionerRow:SetHidden(hidden)
self.nameLabel:SetHidden(hidden)
self.icon:SetHidden(hidden)
self.countControl:SetHidden(hidden)
end
function ZO_ProvisionerRow:SetEnabled(enabled)
if self.enabled ~= enabled then
self.enabled = enabled
self:UpdateEnabledState()
end
end
function ZO_ProvisionerRow:UpdateColors()
local ingredientCount = self.ingredientCount
local requiredQuantity = self.requiredQuantity
if ingredientCount >= requiredQuantity then
-- self.quality is deprecated, included here for addon backwards compatibility
local displayQuality = self.displayQuality or self.quality
local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality)
self.nameLabel:SetColor(r, g, b, 1)
else
self.nameLabel:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
end
if self.enabled then
if ingredientCount >= requiredQuantity then
self.icon:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
else
self.icon:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
end
else
local DISABLED = true
ZO_ItemSlot_SetupIconUsableAndLockedColor(self.icon, MEETS_USAGE_REQUIREMENTS, DISABLED)
end
--Despite the name these only touch the label alpha
local MEETS_USAGE_REQUIREMENTS = true
ZO_ItemSlot_SetupTextUsableAndLockedColor(self.nameLabel, MEETS_USAGE_REQUIREMENTS, not self.enabled)
ZO_ItemSlot_SetupTextUsableAndLockedColor(self.haveLabel, MEETS_USAGE_REQUIREMENTS, not self.enabled)
ZO_ItemSlot_SetupTextUsableAndLockedColor(self.countControl, MEETS_USAGE_REQUIREMENTS, not self.enabled)
end
function ZO_ProvisionerRow:UpdateEnabledState()
if self.hasItem then
self:UpdateColors()
end
end
function ZO_Provisioner_Initialize(control)
PROVISIONER = ZO_Provisioner:New(control)
end
function ZO_Provisioner_HaveIngredientsOnMouseEnter(control)
InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_INGREDIENTS_TOOLTIP))
end
function ZO_Provisioner_HaveSkillsOnMouseEnter(control)
InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_SKILLS_TOOLTIP))
end
function ZO_Provisioner_IsQuestItemOnMouseEnter(control)
InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP))
end
function ZO_Provisioner_FilterOnMouseExit(control)
ClearTooltip(InformationTooltip)
end
function ZO_ProvisionerRow_GetTextColor(self)
if not self.enabled then
return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)
elseif self.selected then
return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)
elseif self.mouseover then
return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)
elseif self.meetsLevelReq and self.meetsQualityReq then
return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL)
end
return ZO_ERROR_COLOR:UnpackRGBA()
end
function ZO_ProvisionerNavigationEntry_OnMouseEnter(self)
ZO_SelectableLabel_OnMouseEnter(self)
if self.enabled and (not self.meetsLevelReq or not self.meetsQualityReq) then
InitializeTooltip(InformationTooltip, self, RIGHT, -15, 0)
--loop over tradeskills
if not self.meetsLevelReq then
for tradeskill, levelReq in pairs(self.data.tradeskillsLevelReqs) do
local level = GetNonCombatBonus(GetNonCombatBonusLevelTypeForTradeskillType(tradeskill))
if level < levelReq then
local levelPassiveAbilityId = GetTradeskillLevelPassiveAbilityId(tradeskill)
local levelPassiveAbilityName = GetAbilityName(levelPassiveAbilityId)
InformationTooltip:AddLine(zo_strformat(SI_RECIPE_REQUIRES_LEVEL_PASSIVE, levelPassiveAbilityName, levelReq), "", ZO_ERROR_COLOR:UnpackRGBA())
end
end
end
if not self.meetsQualityReq then
InformationTooltip:AddLine(zo_strformat(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, self.data.qualityReq), "", ZO_ERROR_COLOR:UnpackRGBA())
end
end
end
function ZO_ProvisionerNavigationEntry_OnMouseExit(self)
ZO_SelectableLabel_OnMouseExit(self)
ClearTooltip(InformationTooltip)
end
function ZO_ProvisionerTabs_OnInitialized(control)
ZO_MenuBar_OnInitialized(control)
local barData =
{
buttonPadding = 20,
normalSize = 51,
downSize = 64,
animationDuration = DEFAULT_SCENE_TRANSITION_TIME,
buttonTemplate = "ZO_ProvisionerTabButton",
}
ZO_MenuBar_SetData(control, barData)
end