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craftingresults_base.lua
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craftingresults_base.lua
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ZO_CRAFTING_RESULT_TYPE =
{
ITEM = 1,
CURRENCY = 2,
KNOWLEDGE = 3,
}
local CONTEXTUAL_ANIMATION_NAME_BY_CONTEXT =
{
[CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS] = "CraftingResultsConsumeStation_Animation",
}
local g_forceCenterResultsText = false
function ZO_CraftingResults_Base_PlayPulse(control)
if not control.pulseAnimation then
local pulseTexture = CreateControlFromVirtual("$(parent)PulseTexture", control, "ZO_CraftingResultPulseTexture")
control.pulseAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CraftingResultPulse", pulseTexture)
end
if not control.pulseAnimation:IsPlaying() then
control.pulseAnimation:PlayFromStart()
end
end
ZO_CraftingResults_Base = ZO_InitializingObject:Subclass()
function ZO_CraftingResults_Base:Initialize(control, showInGamepadPreferredModeOnly)
self.control = control
self:InitializeResultBuffer()
control:RegisterForEvent(EVENT_CRAFT_STARTED, function(eventCode, ...) self:OnCraftStarted(...) end)
control:AddFilterForEvent(EVENT_CRAFT_STARTED, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
control:RegisterForEvent(EVENT_CRAFT_COMPLETED, function(eventCode, ...) self:OnCraftCompleted(...) end)
control:AddFilterForEvent(EVENT_CRAFT_COMPLETED, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
control:RegisterForEvent(EVENT_RETRAIT_STARTED, function(eventCode, ...) self:OnRetraitStarted(...) end)
control:AddFilterForEvent(EVENT_RETRAIT_STARTED, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
control:RegisterForEvent(EVENT_RETRAIT_RESPONSE, function(eventCode, ...) self:OnRetraitCompleted(...) end)
control:AddFilterForEvent(EVENT_RETRAIT_RESPONSE, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
control:RegisterForEvent(EVENT_RECONSTRUCT_STARTED, function(eventCode, ...) self:OnReconstructStarted(...) end)
control:AddFilterForEvent(EVENT_RECONSTRUCT_STARTED, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
control:RegisterForEvent(EVENT_RECONSTRUCT_RESPONSE, function(eventCode, ...) self:OnReconstructCompleted(...) end)
control:AddFilterForEvent(EVENT_RECONSTRUCT_RESPONSE, REGISTER_FILTER_IS_IN_GAMEPAD_PREFERRED_MODE, showInGamepadPreferredModeOnly)
self.enchantSoundPlayer = ZO_QueuedSoundPlayer:New()
self.enchantSoundPlayer:SetFinishedAllSoundsCallback(function() self:OnAllEnchantSoundsFinished() end)
-- Create a pool of CraftingResultTooltipAnimation_Base to be applied to controls that are
-- not the "primary" crafting tooltip (self.tooltipControl), but are being displayed alongside of it
-- This allows us to have additional controls animate in-sync with the crafting tooltip
self.secondaryTooltipAnimationPool = ZO_AnimationPool:New("CraftingResultTooltipAnimation_Base")
self.contextualAnimationControls = {}
self.contextualAnimations = {}
end
function ZO_CraftingResults_Base:SetCraftingTooltip(tooltipControl)
if self.tooltipControl ~= tooltipControl then
self.tooltipAnimationSuccessSound = nil
self.tooltipAnimationFailureSound = nil
self.tooltipControl = tooltipControl
self:ForceStop()
if self.tooltipControl then
self:AssociateAnimations(self.tooltipControl)
end
end
if not tooltipControl then
self:FadeAll()
self:ClearSecondaryTooltipAnimationControls()
end
end
function ZO_CraftingResults_Base:SetContextualAnimationControl(context, control)
if CONTEXTUAL_ANIMATION_NAME_BY_CONTEXT[context] ~= nil then
if self.contextualAnimationControls[context] ~= control then
self.contextualAnimationControls[context] = control
self:ForceStop()
if self.contextualAnimationControls[context] then
self:AssociateContextualAnimations(context, self.contextualAnimationControls[context])
end
end
end
end
function ZO_CraftingResults_Base:SetTooltipAnimationSounds(tooltipAnimationSuccessSound, tooltipAnimationFailureSound)
self.tooltipAnimationSuccessSound = tooltipAnimationSuccessSound
self.tooltipAnimationFailureSound = tooltipAnimationFailureSound
end
function ZO_CraftingResults_Base:PlayCraftedSound(itemSoundCategory)
if not ZO_Enchanting_IsInCreationMode() then
PlayItemSound(itemSoundCategory, ITEM_SOUND_ACTION_CRAFTED)
end
end
function ZO_CraftingResults_Base:AssociateAnimations(tooltip)
if not self.resultTooltipAnimation then
self.resultTooltipAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CraftingResultTooltipAnimation")
end
self.resultTooltipAnimation:GetAnimation(1):SetAnimatedControl(tooltip)
self.resultTooltipAnimation:GetAnimation(2):SetAnimatedControl(tooltip)
local tooltipGlow = tooltip:GetNamedChild("Glow")
self.tooltipGlow = tooltipGlow
self.resultTooltipAnimation:GetAnimation(3):SetAnimatedControl(tooltipGlow)
local tooltipBurst1 = tooltip:GetNamedChild("IconBurst1")
self.tooltipBurst1 = tooltipBurst1
self.resultTooltipAnimation:GetAnimation(4):SetAnimatedControl(tooltipBurst1)
local tooltipBurst2 = tooltip:GetNamedChild("IconBurst2")
self.tooltipBurst2 = tooltipBurst2
self.resultTooltipAnimation:GetAnimation(5):SetAnimatedControl(tooltipBurst2)
self.resultTooltipAnimation:GetAnimationTimeline(1):GetAnimation(1):SetAnimatedControl(tooltipBurst1)
self.resultTooltipAnimation:GetAnimationTimeline(1):GetAnimation(2):SetAnimatedControl(tooltipBurst2)
local function OnStop(animation)
tooltipGlow:SetAlpha(0)
if tooltipBurst1 then
tooltipBurst1:SetAlpha(0)
end
if tooltipBurst2 then
tooltipBurst2:SetAlpha(0)
end
self:OnTooltipAnimationStopped(self.resultTooltipAnimation.craftingType)
end
self.forceStopHandler = function()
tooltip:SetAlpha(1)
OnStop()
end
self.resultTooltipAnimation:GetAnimation(1):SetHandler("OnStop", OnStop)
end
function ZO_CraftingResults_Base:AssociateContextualAnimations(context, control)
--Check to see if we have created an animation for this context yet
if not self.contextualAnimations[context] then
local animationName = CONTEXTUAL_ANIMATION_NAME_BY_CONTEXT[context]
if animationName then
self.contextualAnimations[context] = ANIMATION_MANAGER:CreateTimelineFromVirtual(animationName)
else
internalassert(false, "Context does not have a contextual animation")
return
end
end
self.contextualAnimations[context]:GetAnimation(1):SetAnimatedControl(control)
local function OnStop(animation)
self:OnContextualAnimationStopped(self.contextualAnimations[context].craftingType)
end
self.contextualAnimations[context]:GetAnimation(1):SetHandler("OnStop", OnStop)
self.contextualAnimations[context].forceStopHandler = function()
OnStop()
end
end
function ZO_CraftingResults_Base:ForceStop()
if self.resultTooltipAnimation and self.resultTooltipAnimation:IsPlaying() then
self.resultTooltipAnimation:Stop()
self.forceStopHandler()
end
for _, animation in pairs(self.contextualAnimations) do
if animation and animation:IsPlaying() then
animation:Stop()
animation.forceStopHandler()
end
end
end
-- Add a control that we want to have animate alongside the main crafting tooltip (self.tooltipControl)
-- These will not play the full set of animations, but will have the same alpha animations
function ZO_CraftingResults_Base:AddSecondaryTooltipAnimationControl(control)
if control then
local animation, key = self.secondaryTooltipAnimationPool:AcquireObject()
animation:GetAnimation(1):SetAnimatedControl(control)
animation:GetAnimation(2):SetAnimatedControl(control)
end
end
function ZO_CraftingResults_Base:ClearSecondaryTooltipAnimationControls()
self.secondaryTooltipAnimationPool:ReleaseAllObjects()
end
local function DoesCraftingTypeHaveSlotAnimations(craftingType)
if craftingType == CRAFTING_TYPE_PROVISIONING then
return false
elseif craftingType == CRAFTING_TYPE_ENCHANTING then
return SYSTEMS:GetObject(ZO_ENCHANTING_SYSTEM_NAME):DoesCurrentModeHaveSlotAnimations()
elseif craftingType == CRAFTING_TYPE_ALCHEMY then
return SYSTEMS:GetObject(ZO_ALCHEMY_SYSTEM_NAME):DoesCurrentModeHaveSlotAnimations()
elseif ZO_Smithing_IsSmithingStation(craftingType) then
local activeSmithing = ZO_Smithing_GetActiveObject()
if activeSmithing then
return activeSmithing:DoesCurrentModeHaveSlotAnimations()
else
return true
end
end
end
function ZO_CraftingResults_Base:StartCraftProcess(playStopTooltipAnimation, context)
self.playContextualAnimation = CONTEXTUAL_ANIMATION_NAME_BY_CONTEXT[context] ~= nil
--The contextual and tooltip animations are mutually exclusive
if self.playContextualAnimation then
self.tooltipAnimationCompleted = true
self.contextualAnimationCompleted = false
else
self.tooltipAnimationCompleted = false
self.contextualAnimationCompleted = true
end
self.craftingProcessCompleted = false
--The result of DoesCraftingTypeHaveSlotAnimations for smithing depends on having an active smithing object. There is no such object if the smithing UI
--is closed. This means that the result of the function can change between OnCraftStarted and OnCraftEnded if the smithing UI is closed during a crafting
--operation. So store the results off here and don't call it later on.
self.playStopTooltipAnimation = playStopTooltipAnimation and not self.playContextualAnimation
self.playStartTooltipAnimation = not playStopTooltipAnimation and not self.playContextualAnimation
-- Suppress item count-related messaging for Smithing Tradeskills' Improvement and Research actions.
if ZO_Smithing_IsSceneShowing() then
local mode = ZO_Smithing_GetActiveObject():GetMode()
self.craftingProcessProducesItems = not (mode == SMITHING_MODE_IMPROVEMENT or mode == SMITHING_MODE_RESEARCH or mode == SMITHING_MODE_CONSOLIDATED_SET_SELECTION or mode == SMITHING_MODE_ROOT)
elseif SCENE_MANAGER:GetCurrentSceneName() == "gamepad_smithing_research_confirm" then -- Separate case due to ancillary confirmation Scene
self.craftingProcessProducesItems = false
else
self.craftingProcessProducesItems = true
end
self.craftingProcessProducesItems = self.craftingProcessProducesItems and context ~= CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS
if ZO_Enchanting_IsInCreationMode() then
local potencySound, potencyLength, essenceSound, essenceLength, aspectSound, aspectLength = ZO_Enchanting_GetVisibleEnchanting():GetLastRunestoneSoundParams()
self.enchantSoundPlayer:PlaySound(potencySound, potencyLength)
self.enchantSoundPlayer:PlaySound(essenceSound, essenceLength)
self.enchantSoundPlayer:PlaySound(aspectSound, aspectLength)
end
CALLBACK_MANAGER:FireCallbacks("CraftingAnimationsStarted")
if self.playStartTooltipAnimation then
self:PlayTooltipAnimation()
elseif self.playContextualAnimation then
self:PlayContextualAnimation(context)
end
end
function ZO_CraftingResults_Base:OnCraftStarted(craftingType, context)
local playStopTooltipAnimation = DoesCraftingTypeHaveSlotAnimations(craftingType)
self:StartCraftProcess(playStopTooltipAnimation, context)
end
function ZO_CraftingResults_Base:OnRetraitStarted()
local PLAY_STOP_TOOLTIP_ANIMATION = true
self:StartCraftProcess(PLAY_STOP_TOOLTIP_ANIMATION)
end
function ZO_CraftingResults_Base:OnReconstructStarted()
local PLAY_STOP_TOOLTIP_ANIMATION = true
self:StartCraftProcess(PLAY_STOP_TOOLTIP_ANIMATION)
end
function ZO_CraftingResults_Base:PlayTooltipAnimation(isFailure, isExceptionalResult, craftingType)
if self.tooltipControl and not self.tooltipControl:IsHidden() then
self:ForceStop()
local edgeTexture = "EsoUI/Art/Crafting/crafting_toolTip_glow_edge_blue64.dds"
local burstTexture = "EsoUI/Art/Crafting/burst_blue.dds"
if isFailure then
edgeTexture = "EsoUI/Art/Crafting/crafting_toolTip_glow_edge_red64.dds"
-- no burst texture for failue since we hide the bursts
elseif isExceptionalResult then
edgeTexture = "EsoUI/Art/Crafting/crafting_toolTip_glow_edge_gold64.dds"
burstTexture = "EsoUI/Art/Crafting/burst_gold.dds"
end
self.tooltipGlow:SetEdgeTexture(edgeTexture, 512, 64)
if isFailure then
self.resultTooltipAnimation:GetAnimation(3):SetDuration(200)
self.resultTooltipAnimation:GetAnimation(3):SetAlphaValues(.25, 1)
else
self.resultTooltipAnimation:GetAnimation(3):SetDuration(500)
self.resultTooltipAnimation:GetAnimation(3):SetAlphaValues(0, 1)
if self.tooltipBurst1 then
self.tooltipBurst1:SetTexture(burstTexture)
end
if self.tooltipBurst2 then
self.tooltipBurst2:SetTexture(burstTexture)
end
end
if self.tooltipBurst1 then
self.tooltipBurst1:SetHidden(isFailure)
end
if self.tooltipBurst2 then
self.tooltipBurst2:SetHidden(isFailure)
end
self.resultTooltipAnimation.craftingType = craftingType
self.resultTooltipAnimation:PlayFromStart()
local secondaryTooltipAnimations = self.secondaryTooltipAnimationPool:GetActiveObjects()
for _, animation in pairs(secondaryTooltipAnimations) do
animation:PlayFromStart()
end
else
self:OnTooltipAnimationStopped(craftingType)
end
PlaySound(isFailure and self.tooltipAnimationFailureSound or self.tooltipAnimationSuccessSound)
end
function ZO_CraftingResults_Base:PlayContextualAnimation(context, craftingType)
if self.contextualAnimationControls[context] and not self.contextualAnimationControls[context]:IsHidden() then
self:ForceStop()
self.contextualAnimations[context].craftingType = craftingType
self.contextualAnimations[context]:PlayFromStart()
else
self:OnContextualAnimationStopped(craftingType)
end
end
function ZO_CraftingResults_Base:CompleteCraftProcess(craftFailed, isExceptionalResult, craftingType)
if not self.craftingProcessCompleted then
if self.enchantSoundPlayer:IsPlaying() then
self.processCompletedArguments = {craftFailed = craftFailed, isExceptionalResult = isExceptionalResult, craftingType = craftingType}
else
self.craftingProcessCompleted = true
if self.playStopTooltipAnimation then
self:PlayTooltipAnimation(craftFailed, isExceptionalResult, craftingType)
else
self:CheckCraftProcessCompleted(craftingType)
end
end
end
end
function ZO_CraftingResults_Base:OnCraftCompleted(craftingType)
local numItemsGained = GetNumLastCraftingResultItemsAndPenalty()
local craftFailed = numItemsGained == 0
local NOT_EXCEPTIONAL_RESULT = false
self:CompleteCraftProcess(craftFailed, NOT_EXCEPTIONAL_RESULT, craftingType)
end
function ZO_CraftingResults_Base:OnRetraitCompleted(result)
local craftFailed = result ~= RETRAIT_RESPONSE_SUCCESS
local EXCEPTIONAL_RESULT = true
self:CompleteCraftProcess(craftFailed, EXCEPTIONAL_RESULT)
end
function ZO_CraftingResults_Base:OnReconstructCompleted(result)
local craftFailed = result ~= RECONSTRUCT_RESPONSE_SUCCESS
local EXCEPTIONAL_RESULT = true
self:CompleteCraftProcess(craftFailed, EXCEPTIONAL_RESULT)
end
function ZO_CraftingResults_Base:OnAllEnchantSoundsFinished()
if not self.craftingProcessCompleted then
if self.processCompletedArguments then
local arguments = self.processCompletedArguments
self.processCompletedArguments = nil
self:CompleteCraftProcess(arguments.craftFailed, arguments.isExceptionalResult, arguments.craftingType)
else
self.craftingProcessCompleted = true
self:PlayTooltipAnimation()
end
end
end
function ZO_CraftingResults_Base:OnTooltipAnimationStopped(craftingType)
if self.tooltipAnimationCompleted == false then
self.tooltipAnimationCompleted = true
self:CheckCraftProcessCompleted(craftingType)
end
end
function ZO_CraftingResults_Base:OnContextualAnimationStopped(craftingType)
if self.contextualAnimationCompleted == false then
self.contextualAnimationCompleted = true
self:CheckCraftProcessCompleted(craftingType)
end
end
local function GetBoosterFoundSoundForCraftingType()
local craftingType = GetCraftingInteractionType()
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
return SOUNDS.BLACKSMITH_EXTRACTED_BOOSTER
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
return SOUNDS.CLOTHIER_EXTRACTED_BOOSTER
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
return SOUNDS.WOODWORKER_EXTRACTED_BOOSTER
elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
return SOUNDS.JEWELRYCRAFTER_EXTRACTED_BOOSTER
end
end
local SMITHING_TYPE_TO_FAILED_EXTRACTION_SOUND =
{
[CRAFTING_TYPE_BLACKSMITHING] = SOUNDS.BLACKSMITH_FAILED_EXTRACTION,
[CRAFTING_TYPE_CLOTHIER] = SOUNDS.CLOTHIER_FAILED_EXTRACTION,
[CRAFTING_TYPE_WOODWORKING] = SOUNDS.WOODWORKER_FAILED_EXTRACTION,
[CRAFTING_TYPE_JEWELRYCRAFTING] = SOUNDS.JEWELRYCRAFTER_FAILED_EXTRACTION,
}
local function GetFailedSmithingExtractionResultInfo(craftingType)
local failedExtractionSound = internalassert(SMITHING_TYPE_TO_FAILED_EXTRACTION_SOUND[craftingType])
return SI_SMITHING_EXTRACTION_FAILED, failedExtractionSound
end
local function DidLastCraftGainBooster(numItemsGained)
local smithingObject = ZO_Smithing_GetActiveObject()
if smithingObject and smithingObject:IsExtracting() then
local craftingType = GetCraftingInteractionType()
local boosterItemType = ZO_CraftingUtils_GetBoosterItemType(craftingType)
for i = 1, numItemsGained do
local name, icon, stack, sellPrice, meetsUsageRequirement, equipType, itemType = GetLastCraftingResultItemInfo(i)
if itemType == boosterItemType then
return true
end
end
end
return false
end
function ZO_CraftingResults_Base:SetForceCenterResultsText(forceCenterResultsText)
g_forceCenterResultsText = forceCenterResultsText
end
function ZO_CraftingResults_Base:ModifyAnchor(control, newAnchor)
local _, point, relTo, relPoint, offsX, offsY = control:GetAnchor(0)
self.savedCraftingAnchor = {point, relTo, relPoint, offsX, offsY}
control:ClearAnchors()
newAnchor:Set(control)
end
function ZO_CraftingResults_Base:RestoreAnchor(control)
control:ClearAnchors()
local restoredAnchor = ZO_Anchor:New(unpack(self.savedCraftingAnchor))
restoredAnchor:Set(control)
end
do
local CRAFTING_RESULT_SORT_ORDER =
{
displayQuality = { tiebreaker = "quality", isNumeric = true, tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
-- quality is deprecated, included here for addon backwards compatibility
quality = { tiebreaker = "stack", isNumeric = true, tieBreakerSortOrder = ZO_SORT_ORDER_DOWN },
stack = { tiebreaker = "resultIndex", isNumeric = true, tieBreakerSortOrder = ZO_SORT_ORDER_UP },
resultIndex = { isNumeric = true },
}
local function CompareCraftingResultItems(left, right)
return ZO_TableOrderingFunction(left, right, "displayQuality", CRAFTING_RESULT_SORT_ORDER, ZO_SORT_ORDER_DOWN)
end
function ZO_CraftingResults_Base:CheckCraftProcessCompleted(craftingType)
if self:IsActive() and not self:IsCraftInProgress() then
if GetNumLastCraftingResultLearnedTraits() > 0 then
self:DisplayDiscoveredTraits()
end
local abilityId = GetLastCraftingResultAbilityId()
local playerSkillProgressionData = SKILLS_DATA_MANAGER:GetProgressionDataByAbilityId(abilityId)
if playerSkillProgressionData then
local skillData = playerSkillProgressionData:GetSkillData()
local skillLineData = skillData:GetSkillLineData()
local skillTypeData = skillLineData:GetSkillTypeData()
local messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT, SOUNDS.SCRIBING_SCRIBE_COMPLETE_ANNOUNCE)
messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_CRAFTING_RESULTS)
local bodyText = zo_strformat(SI_CRAFTED_ABILITY_NAME_AND_SKILL_LINE_FORMATTER, GetAbilityName(abilityId), skillTypeData:GetName(), skillLineData:GetName())
messageParams:SetText(GetString(SI_SCRIBING_ABILITY_CRAFTED_ANNOUNCEMENT_TITLE), bodyText)
local abilityIcon = GetAbilityIcon(abilityId)
messageParams:SetIconData(abilityIcon)
messageParams:MarkSuppressIconFrame()
CENTER_SCREEN_ANNOUNCE:AddMessageWithParams(messageParams)
end
local numResultCurrencies = GetNumLastCraftingResultCurrencies()
local numItemsGained, penaltyApplied = GetNumLastCraftingResultItemsAndPenalty()
if penaltyApplied then
TriggerTutorial(TUTORIAL_TRIGGER_DECONSTRUCTION_LEVEL_PENALTY)
end
if numItemsGained == 0 and numResultCurrencies == 0 then
if craftingType == CRAFTING_TYPE_ALCHEMY then
-- Crafted inert potion
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, SI_ALCHEMY_NO_YIELD)
elseif craftingType == CRAFTING_TYPE_ENCHANTING then
-- No extraction results
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, SI_ENCHANT_NO_YIELD)
elseif IsSmithingCraftingType(craftingType) then
-- Only display extraction-related messaging for operations that produce items.
if self.craftingProcessProducesItems then
-- No results from gear deconstruction
local failedExtractionStringId, failedExtractionSoundName = GetFailedSmithingExtractionResultInfo(craftingType)
if penaltyApplied then
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, failedExtractionSoundName, SI_SMITHING_DECONSTRUCTION_LEVEL_PENALTY)
else
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, failedExtractionSoundName, failedExtractionStringId)
end
end
end
else
local shouldDisplayMessages = self:ShouldDisplayMessages()
local finalItemSoundCategory = ITEM_SOUND_CATEGORY_NONE
local resultIndex = 0
local resultItems = {}
for i = 1, numItemsGained do
local name, icon, stack, sellPrice, meetsUsageRequirement, equipType, itemType, itemStyle, displayQuality, itemSoundCategory, itemInstanceId = GetLastCraftingResultItemInfo(i)
-- Don't save messages if we can't display them immediately
if shouldDisplayMessages then
resultIndex = resultIndex + 1
table.insert(resultItems,
{
resultType = ZO_CRAFTING_RESULT_TYPE.ITEM,
resultIndex = resultIndex,
name = name,
icon = icon,
stack = stack,
color = GetItemQualityColor(displayQuality),
sellPrice = sellPrice,
meetsUsageRequirement = meetsUsageRequirement,
equipType = equipType,
itemType = itemType,
itemStyle = itemStyle,
displayQuality = displayQuality,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality,
itemSoundCategory = itemSoundCategory,
itemInstanceId = itemInstanceId,
itemLink = GetLastCraftingResultItemLink(i),
})
end
if finalItemSoundCategory == ITEM_SOUND_CATEGORY_NONE then
finalItemSoundCategory = itemSoundCategory
end
end
table.sort(resultItems, CompareCraftingResultItems)
for _, resultItem in ipairs(resultItems) do
self:DisplayCraftingResult(resultItem)
end
if numResultCurrencies ~= 0 and shouldDisplayMessages then
-- Append any resulting currencies after any resulting items.
for currencyIndex = 1, numResultCurrencies do
resultIndex = resultIndex + 1
local currencyType, currencyAmount = GetLastCraftingResultCurrencyInfo(currencyIndex)
local IS_SINGULAR = true
local IS_NOT_UPPERCASE = false
local currencyName = GetCurrencyName(currencyType, IS_SINGULAR, IS_NOT_UPPERCASE)
local resultData =
{
resultType = ZO_CRAFTING_RESULT_TYPE.CURRENCY,
resultIndex = resultIndex,
currencyType = currencyType,
name = currencyName,
icon = ZO_Currency_GetPlatformCurrencyIcon(currencyType),
stack = currencyAmount,
color = ZO_Currency_GetPlatformColor(currencyType),
}
self:DisplayCraftingResult(resultData)
end
end
local gainedBooster = DidLastCraftGainBooster(numItemsGained)
if gainedBooster then
PlaySound(GetBoosterFoundSoundForCraftingType())
else
self:PlayCraftedSound(finalItemSoundCategory)
end
if penaltyApplied then
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, SI_SMITHING_DECONSTRUCTION_LEVEL_PENALTY)
end
end
local totalInspiration = GetLastCraftingResultTotalInspiration()
if totalInspiration > 0 then
PlaySound(SOUNDS.CRAFTING_GAINED_INSPIRATION)
end
CALLBACK_MANAGER:FireCallbacks("CraftingAnimationsStopped")
if GetNumLastCraftingResultLearnedTranslations() > 0 then
self:DisplayTranslatedRunes()
end
end
end
end
function ZO_CraftingResults_Base:ForceCompleteCraftProcess()
if self:IsCraftInProgress() then
self.craftingProcessCompleted = true
self.tooltipAnimationCompleted = true
self.contextualAnimationCompleted = true
CALLBACK_MANAGER:FireCallbacks("CraftingAnimationsStopped")
end
end
function ZO_CraftingResults_Base:IsCraftInProgress()
return self.craftingProcessCompleted == false or self.tooltipAnimationCompleted == false or self.contextualAnimationCompleted == false
end
function ZO_CraftingResults_Base:HasEntries()
return false
end
function ZO_CraftingResults_Base:AreCraftingResultsEqual(left, right)
local resultType = left.resultType
if resultType ~= right.resultType then
return false
end
if resultType == ZO_CRAFTING_RESULT_TYPE.ITEM then
return left.itemInstanceId == right.itemInstanceId
elseif resultType == ZO_CRAFTING_RESULT_TYPE.CURRENCY then
return left.currencyType == right.currencyType
elseif resultType == ZO_CRAFTING_RESULT_TYPE.KNOWLEDGE then
--Knowledge will never be the same, as you can only learn a trait or translation once
return false
else
internalassert(false, "No equality has been defined for crafting result type %d.", resultType)
return false
end
end
ZO_CraftingResults_Base:MUST_IMPLEMENT("DisplayCraftingResult", resultData)
ZO_CraftingResults_Base:MUST_IMPLEMENT("DisplayDiscoveredTraits")
ZO_CraftingResults_Base:MUST_IMPLEMENT("DisplayTranslatedRunes")
ZO_CraftingResults_Base:MUST_IMPLEMENT("FadeAll")
ZO_CraftingResults_Base:MUST_IMPLEMENT("IsActive")
ZO_CraftingResults_Base:MUST_IMPLEMENT("ShouldDisplayMessages")