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scribing_gamepad.lua
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scribing_gamepad.lua
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ZO_Scribing_Gamepad = ZO_Object.MultiSubclass(ZO_Scribing_Shared, ZO_ScribingLayout_Gamepad)
function ZO_Scribing_Gamepad:Initialize(control)
self.interactSceneName = "scribingGamepad"
ZO_Scribing_Shared.Initialize(self, control, self.interactSceneName)
ZO_ScribingLayout_Gamepad.Initialize(self, control, ZO_DO_NOT_CREATE_TAB_BAR, DONT_ACTIVATE_ON_SHOW, self.interactScene)
SCRIBING_SCENE_GAMEPAD = self.interactScene
SCRIBING_FRAGMENT_GAMEPAD = ZO_SimpleSceneFragment:New(control)
SCRIBING_SCENE_GAMEPAD:AddFragment(SCRIBING_FRAGMENT_GAMEPAD)
self.headerData =
{
titleText = function()
if self:IsCurrentList(self.recentCraftedAbilitiesList) then
return GetString(SI_SCRIBING_RECENT_TITLE)
else
return GetString(SI_SCRIBING_GAMEPAD_SCRIBING_TITLE)
end
end,
subtitleText = function()
if self:IsCurrentList(self.craftedAbilityList) then
return GetString(SI_CRAFTED_ABILITY_SUBTITLE)
end
end,
data1HeaderText = function()
if self:IsCurrentList(self.scriptsList) then
return ZO_Scribing_Manager.GetFormattedScribingInkName()
end
end,
data1Text = function()
if self:IsCurrentList(self.scriptsList) then
return ZO_Scribing_Manager.GetFormattedNoSpaceAlignedRightScribingInkAmount()
end
end,
}
SYSTEMS:RegisterGamepadRootScene("scribing", SCRIBING_SCENE_GAMEPAD)
end
function ZO_Scribing_Gamepad:InitializeScriptFiltersDialog()
ZO_Dialogs_RegisterCustomDialog("GAMEPAD_SCRIBING_SCRIPT_FILTERS",
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
},
setup = function(dialog)
dialog:setupFunc()
end,
title =
{
text = GetString(SI_GAMEPAD_CRAFTING_OPTIONS_FILTERS),
},
parametricList =
{
-- Usable Checkbox
{
template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad",
text = GetString(SI_SCRIBING_FILTER_USABLE),
templateData =
{
-- Called when the checkbox is toggled
setChecked = function(checkBox, checked)
self.scriptFilters.isUsable = checked
SCREEN_NARRATION_MANAGER:QueueDialog(checkBox.dialog)
end,
-- Used during setup to determine if the data should be setup checked or unchecked
checked = function(data)
return self.scriptFilters.isUsable
end,
setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
control.checkBox.dialog = data.dialog
ZO_GamepadCheckBoxTemplate_Setup(control, data, selected, reselectingDuringRebuild, enabled, active)
end,
callback = function(dialog)
local targetControl = dialog.entryList:GetTargetControl()
ZO_GamepadCheckBoxTemplate_OnClicked(targetControl)
end,
narrationText = function(entryData, entryControl)
local isChecked = entryData.checked(entryData)
return ZO_FormatToggleNarrationText(entryData.text, isChecked)
end,
},
},
},
blockDialogReleaseOnPress = true,
buttons =
{
{
keybind = "DIALOG_PRIMARY",
text = SI_GAMEPAD_SELECT_OPTION,
callback = function(dialog)
local targetData = dialog.entryList:GetTargetData()
if targetData then
targetData.callback(dialog)
end
end,
},
{
keybind = "DIALOG_NEGATIVE",
text = SI_DIALOG_CANCEL,
callback = function(dialog)
ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_SCRIBING_SCRIPT_FILTERS")
self:RefreshScriptsList()
end,
},
},
})
end
-- Overridden from ZO_Scribing_Shared
function ZO_Scribing_Gamepad:OnDeferredInitialize()
ZO_Scribing_Shared.OnDeferredInitialize(self)
self:InitializeLists()
self:InitializeScriptFiltersDialog()
local function OnInventoryUpdated()
if self:IsShowing() then
self:UpdateInkDisplay()
end
end
SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", OnInventoryUpdated)
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnInventoryUpdated)
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:InitializeLists()
ZO_ScribingLayout_Gamepad.InitializeLists(self)
local DEFAULT_EQUALITY_FUNCTION = nil
self.recentCraftedAbilitiesList = self:AddList("recentCraftedAbilitiesList")
self.recentCraftedAbilitiesList:AddDataTemplate("ZO_GamepadSubMenuEntryTemplateWithStatus", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, DEFAULT_EQUALITY_FUNCTION, "RecentCraftedAbilityEntry")
self.recentCraftedAbilitiesList:SetNoItemText(GetString(SI_SCRIBING_NO_RECENT_CRAFTED_ABILITIES))
end
function ZO_Scribing_Gamepad:InitializeSlots()
ZO_Scribing_Shared.InitializeSlots(self)
self.scribingSelectInkContainer = self.control:GetNamedChild("InkRequired")
self.slotsInkCostLabel = self.scribingSelectInkContainer:GetNamedChild("Text")
local function GamepadCraftedAbilitySlotTemplateSetup(control, data)
data.slot = ZO_SharedCraftedAbilitySlot:New(data.owner, control, data.slotIcon, data.slotIconDrag, data.slotIconNegative, data.soundPlaced, data.soundRemoved, data.emptySlotIcon)
end
local function GamepadCraftedAbilityScriptSlotTemplateSetup(control, data)
data.slot = ZO_SharedCraftedAbilityScriptSlot:New(data.owner, control, data.slotIcon, data.slotIconDrag, data.slotIconNegative, data.soundPlaced, data.soundRemoved, data.type, data.emptySlotIcon)
end
local IS_VERTICAL = true
self.scribingBar = ZO_GamepadCraftingIngredientBar:New(self.slotsContainer, IS_VERTICAL)
self.scribingBar:AddDataTemplate("ZO_GamepadCraftedAbilitySlot", GamepadCraftedAbilitySlotTemplateSetup)
self.scribingBar:AddDataTemplate("ZO_GamepadCraftedAbilityScriptSlot", GamepadCraftedAbilityScriptSlotTemplateSetup)
self.scribingBar:Clear()
local craftedAbilitySlotData =
{
owner = self,
slotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_grimoire_slot.dds",
slotIconDrag = "EsoUI/Art/Skills/Gamepad/gp_scribing_grimoire_dragging.dds",
slotIconNegative = "EsoUI/Art/Skills/Gamepad/gp_scribing_grimoire_negative.dds",
soundPlaced = SOUNDS.SCRIBING_CRAFTED_ABILITY_PLACED,
soundRemoved = SOUNDS.SCRIBING_CRAFTED_ABILITY_REMOVED,
emptySlotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_grimoire_slot.dds",
}
self.scribingBar:AddEntry("ZO_GamepadCraftedAbilitySlot", craftedAbilitySlotData)
self:SetCraftedAbilitySlot(craftedAbilitySlotData.slot)
local primarySlotData =
{
owner = self,
slotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_primary_slot.dds",
slotIconDrag = "EsoUI/Art/Skills/Gamepad/gp_scribing_primary_dragging.dds",
slotIconNegative = "EsoUI/Art/Skills/Gamepad/gp_scribing_primary_negative.dds",
soundPlaced = SOUNDS.SCRIBING_PRIMARY_SCRIPT_PLACED,
soundRemoved = SOUNDS.SCRIBING_PRIMARY_SCRIPT_REMOVED,
type = SCRIBING_SLOT_PRIMARY,
emptySlotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_primary_slot.dds",
}
self.scribingBar:AddEntry("ZO_GamepadCraftedAbilityScriptSlot", primarySlotData)
self:AddScriptSlot(SCRIBING_SLOT_PRIMARY, primarySlotData.slot)
local secondarySlotData =
{
owner = self,
slotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_secondary_slot.dds",
slotIconDrag = "EsoUI/Art/Skills/Gamepad/gp_scribing_secondary_dragging.dds",
slotIconNegative = "EsoUI/Art/Skills/Gamepad/gp_scribing_secondary_negative.dds",
soundPlaced = SOUNDS.SCRIBING_SECONDARY_SCRIPT_PLACED,
soundRemoved = SOUNDS.SCRIBING_SECONDARY_SCRIPT_REMOVED,
type = SCRIBING_SLOT_SECONDARY,
emptySlotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_secondary_slot.dds"
}
self.scribingBar:AddEntry("ZO_GamepadCraftedAbilityScriptSlot", secondarySlotData)
self:AddScriptSlot(SCRIBING_SLOT_SECONDARY, secondarySlotData.slot)
local tertiarySlotData =
{
owner = self,
slotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_tertiary_slot.dds",
slotIconDrag = "EsoUI/Art/Skills/Gamepad/gp_scribing_tertiary_dragging.dds",
slotIconNegative = "EsoUI/Art/Skills/Gamepad/gp_scribing_tertiary_negative.dds",
soundPlaced = SOUNDS.SCRIBING_TERTIARY_SCRIPT_PLACED,
soundRemoved = SOUNDS.SCRIBING_TERTIARY_SCRIPT_REMOVED,
type = SCRIBING_SLOT_TERTIARY,
emptySlotIcon = "EsoUI/Art/Skills/Gamepad/gp_scribing_tertiary_slot.dds",
}
self.scribingBar:AddEntry("ZO_GamepadCraftedAbilityScriptSlot", tertiarySlotData)
self:AddScriptSlot(SCRIBING_SLOT_TERTIARY, tertiarySlotData.slot)
self.scribingBar:Commit()
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:InitializeKeybindStripDescriptors()
ZO_ScribingLayout_Gamepad.InitializeKeybindStripDescriptors(self)
-- Mode keybind strip
self.keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT,
-- Selection
{
keybind = "UI_SHORTCUT_PRIMARY",
name = function()
if self:IsCurrentList(self.scriptsList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and entryData.data then
local scriptId = entryData.data:GetId()
local scriptData = self:GetScriptDataById(scriptId)
if scriptData then
if self:GetScriptIdBySlot(scriptData:GetScribingSlot()) == scriptData:GetId() then
return GetString(SI_ITEM_ACTION_REMOVE_FROM_CRAFT)
else
return GetString(SI_ITEM_ACTION_ADD_TO_CRAFT)
end
end
end
end
return GetString(SI_GAMEPAD_SELECT_OPTION)
end,
callback = function()
if self:IsCurrentList(self.craftedAbilityList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and entryData.isRecentCraftedAbilitiesEntry then
self:ShowRecentCraftedAbilitiesList()
else
self:SelectCraftedAbility()
end
elseif self:IsCurrentList(self.scriptsList) then
self:SelectScript()
elseif self:IsCurrentList(self.recentCraftedAbilitiesList) then
self:SelectRecentCraftedAbility()
end
end,
enabled = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
sound = function()
-- don't play a sound when we select a crafted ability or script,
-- since the slot will play a sound when it is added/removed
if self:IsCurrentList(self.scriptsList) then
return nil
elseif self:IsCurrentList(self.craftedAbilityList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and not entryData.isRecentCraftedAbilitiesEntry then
return nil
end
end
return SOUNDS.GAMEPAD_MENU_FORWARD
end,
},
-- Perform craft
{
keybind = "UI_SHORTCUT_SECONDARY",
name = GetString(SI_SCRIBING_PERFORM_SCRIBE_KEYBIND),
callback = function()
self:ScribeCurrentSelection()
end,
enabled = function()
return self:ShouldCraftButtonBeEnabled()
end,
visible = function()
return self:IsCurrentList(self.scriptsList)
end,
sound = SOUNDS.GAMEPAD_MENU_FORWARD,
},
-- Open filters
{
keybind = "UI_SHORTCUT_TERTIARY",
name = function()
if self:IsCurrentList(self.craftedAbilityList) then
return GetString(SI_SCRIBING_TO_SKILLS_ACTION)
else
return GetString(SI_GAMEPAD_CRAFTING_OPTIONS_FILTERS)
end
end,
callback = function()
if self:IsCurrentList(self.craftedAbilityList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and not entryData.isRecentCraftedAbilitiesEntry then
local craftedAbilityId = entryData.data:GetId()
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
if craftedAbilityData then
MAIN_MENU_GAMEPAD:ShowScene("gamepad_skills_root")
GAMEPAD_SKILLS:SelectSkillLineBySkillData(craftedAbilityData:GetSkillData())
end
end
else
ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SCRIBING_SCRIPT_FILTERS")
end
end,
enabled = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
visible = function()
if self:IsCurrentList(self.craftedAbilityList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and not entryData.isRecentCraftedAbilitiesEntry then
local craftedAbilityId = entryData.data:GetId()
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
if craftedAbilityData then
return craftedAbilityData:GetAbilityId() ~= 0
end
end
else
return self:IsCurrentList(self.scriptsList)
end
end,
sound = SOUNDS.GAMEPAD_MENU_FORWARD,
},
-- Clear scripts
{
keybind = "UI_SHORTCUT_QUATERNARY",
name = GetString(SI_SCRIBING_CLEAR_SCRIPT_SELECTIONS),
callback = function()
self:ClearSelectedScripts()
end,
enabled = function()
return self:IsAnyScriptSlotted() and not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
visible = function()
return self:IsCurrentList(self.scriptsList)
end,
sound = SOUNDS.GAMEPAD_MENU_FORWARD,
},
}
local keybindStripBackDescriptor = KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
self:OnBackButtonClicked()
end)
keybindStripBackDescriptor.visible = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end
table.insert(self.keybindStripDescriptor, keybindStripBackDescriptor)
self:SetListsUseTriggerKeybinds(true)
ZO_CraftingUtils_ConnectKeybindButtonGroupToCraftingProcess(self.keybindStripDescriptor)
end
function ZO_Scribing_Gamepad:OnBackButtonClicked()
if self:IsCurrentList(self.scriptsList) or self:IsCurrentList(self.recentCraftedAbilitiesList) then
self:RequestLeaveHeader()
self:ShowCraftedAbilities()
else
SCENE_MANAGER:HideCurrentScene()
end
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:OnShow()
ZO_ScribingLayout_Gamepad.OnShow(self)
ZO_Scribing_Shared.OnShow(self)
local RESET_TO_TOP = true
self:ShowCraftedAbilities(RESET_TO_TOP)
end
function ZO_Scribing_Gamepad:OnHiding()
ZO_Gamepad_ParametricList_Search_Screen.OnHiding(self)
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:ShowCraftedAbilities(resetToTop)
ZO_ScribingLayout_Gamepad.ShowCraftedAbilities(self, resetToTop)
ZO_Scribing_Shared.ShowCraftedAbilities(self, resetToTop)
self.scribingSelectInkContainer:SetHidden(true)
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:RefreshCraftedAbilityList(resetToTop)
self.craftedAbilityList:Clear()
if SCRIBING_MANAGER:HasAnyUnscribedRecentCraftedAbilities() and not self:HasSearchFilter() then
local craftedAbilityEntryData = ZO_GamepadEntryData:New(GetString(SI_SCRIBING_RECENT_TITLE), "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_recent.dds")
craftedAbilityEntryData.isRecentCraftedAbilitiesEntry = true
self.craftedAbilityList:AddEntry("ZO_GamepadMenuEntryTemplate", craftedAbilityEntryData)
end
local APPEND_TO_LIST = true
ZO_ScribingLayout_Gamepad.RefreshCraftedAbilityList(self, resetToTop, APPEND_TO_LIST)
ZO_Scribing_Shared.RefreshCraftedAbilityList(self, resetToTop)
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:ShowScripts()
ZO_ScribingLayout_Gamepad.ShowScripts(self)
if self:IsCraftedAbilitySelected() then
ZO_Scribing_Shared.ShowScripts(self)
self.slotsContainer:SetHidden(false)
self.scribingSelectInkContainer:SetHidden(false)
end
end
-- Also overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:RefreshScriptsList(resetToTop)
ZO_ScribingLayout_Gamepad.RefreshScriptsList(self, resetToTop)
ZO_Scribing_Shared.RefreshScriptsList(self, resetToTop)
end
function ZO_Scribing_Gamepad:UpdateInkDisplay()
self:RefreshHeader()
end
function ZO_Scribing_Gamepad:UpdateResultTooltip()
if not self:IsCurrentList(self.recentCraftedAbilitiesList) then
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
if self:HasCraftedAbilitySlotted() then
local primaryScriptId, secondaryScriptId, tertiaryScriptId = self:GetSlottedScriptIds()
local OPTIONS = { displayFlags = SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_SELECTED_SCRIPTS + SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ERRORS }
GAMEPAD_TOOLTIPS:LayoutCraftedAbilityByIds(GAMEPAD_RIGHT_TOOLTIP, self:GetSlottedCraftedAbilityId(), primaryScriptId, secondaryScriptId, tertiaryScriptId, OPTIONS)
end
end
end
function ZO_Scribing_Gamepad:GetScriptDataDisabledColor()
return ZO_GAMEPAD_DISABLED_SELECTED_COLOR
end
-- End Overridden from ZO_Scribing_Shared
-- Start Overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:ShouldShowScript(craftedAbilityId, scriptId)
return self:IsScriptIdCompatibleWithFilters(craftedAbilityId, scriptId)
end
function ZO_Scribing_Gamepad:IsScriptDataSelected(scriptData)
return self:GetScriptIdBySlot(scriptData:GetScribingSlot()) == scriptData:GetId()
end
function ZO_Scribing_Gamepad:IsScriptDataCompatible(craftedAbilityId, scriptData)
local primaryScriptId, secondaryScriptId, tertiaryScriptId = self:GetSlottedScriptIds()
return scriptData:IsCompatibleWithSelections(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId)
end
function ZO_Scribing_Gamepad:IsCraftedAbilitySelected()
return self:HasCraftedAbilitySlotted()
end
function ZO_Scribing_Gamepad:SelectCraftedAbilityId(craftedAbilityId)
self:SlotCraftedAbilityById(craftedAbilityId)
end
function ZO_Scribing_Gamepad:SetSelectedCraftedAbilityId(craftedAbilityId)
self.craftedAbilitySlot:SetCraftedAbilityId(craftedAbilityId)
end
function ZO_Scribing_Gamepad:GetSelectedCraftedAbilityData()
return SCRIBING_DATA_MANAGER:GetCraftedAbilityData(self:GetSlottedCraftedAbilityId())
end
function ZO_Scribing_Gamepad:OnStateChanged(_, newState)
ZO_ScribingLayout_Gamepad.OnStateChanged(self, _, newState)
if newState == SCENE_SHOWING then
self:RefreshSlots()
end
end
function ZO_Scribing_Gamepad:OnSelectionChanged(list, selectedData, previousData)
ZO_ScribingLayout_Gamepad.OnSelectionChanged(self, list, selectedData, previousData)
if self:IsCurrentList(self.recentCraftedAbilitiesList) then
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
local recentCraftedAbility = selectedData and selectedData.data
if recentCraftedAbility then
local craftedAbilityId, recentPrimaryScriptId, recentSecondaryScriptId, recentTertiaryScriptId = unpack(recentCraftedAbility)
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
local activePrimaryScriptId, activeSecondaryScriptId, activeTertiaryScriptId = craftedAbilityData:GetActiveScriptIds()
-- Just in case something goes wrong with getting the final ability and we have to fallback to the scripts themselves
local OPTIONS = { displayFlags = SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_SELECTED_SCRIPTS }
GAMEPAD_TOOLTIPS:LayoutCraftedAbilityByIds(GAMEPAD_LEFT_TOOLTIP, craftedAbilityId, recentPrimaryScriptId, recentSecondaryScriptId, recentTertiaryScriptId, OPTIONS)
GAMEPAD_TOOLTIPS:LayoutCraftedAbilityByIds(GAMEPAD_RIGHT_TOOLTIP, craftedAbilityId, activePrimaryScriptId, activeSecondaryScriptId, activeTertiaryScriptId, OPTIONS)
end
end
if self:IsCurrentList(self.craftedAbilityList) then
if (selectedData and selectedData.isRecentCraftedAbilitiesEntry) or self:IsHeaderActive() then
self.slotsContainer:SetHidden(true)
self.scribingSelectInkContainer:SetHidden(true)
else
self.slotsContainer:SetHidden(false)
self.scribingSelectInkContainer:SetHidden(false)
end
end
end
function ZO_Scribing_Gamepad:LayoutTooltipForScriptData(scriptData)
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
if scriptData then
-- Choosing some scripts can possibly alter the description of this script
local primaryScriptId, secondaryScriptId, tertiaryScriptId = self:GetSlottedScriptIds()
local primaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(primaryScriptId)
local secondaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(secondaryScriptId)
local tertiaryScriptData = SCRIBING_DATA_MANAGER:GetCraftedAbilityScriptData(tertiaryScriptId)
local displayFlags = SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT + SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ERRORS
if not self:IsScriptDataCompatible(self:GetSlottedCraftedAbilityId(), scriptData) then
displayFlags = ZO_FlagHelpers.SetMaskFlag(displayFlags, SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_COMPATIBILITY_ERROR)
end
local OPTIONS = { displayFlags = displayFlags }
GAMEPAD_TOOLTIPS:LayoutCraftedAbilityScript(GAMEPAD_LEFT_TOOLTIP, self:GetSelectedCraftedAbilityData(), scriptData, primaryScriptData, secondaryScriptData, tertiaryScriptData, OPTIONS)
self:UpdateResultTooltip()
end
end
function ZO_Scribing_Gamepad:PerformUpdate()
ZO_ScribingLayout_Gamepad.PerformUpdate(self)
if self:IsCurrentList(self.recentCraftedAbilitiesList) then
local RESET_TO_TOP = true
self:RefreshRecentCraftedAbilitiesList(RESET_TO_TOP)
end
end
-- End Overridden from ZO_ScribingLayout_Gamepad
function ZO_Scribing_Gamepad:RefreshHeader()
ZO_GamepadGenericHeader_Refresh(self.header, self.headerData)
end
function ZO_Scribing_Gamepad:ShowRecentCraftedAbilitiesList()
self:SetCurrentList(self.recentCraftedAbilitiesList)
self:SetSearchCriteria(BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_COMBINATION, "scribedCraftedAbilityTextSearch")
local RESET_TO_TOP = true
self:RefreshRecentCraftedAbilitiesList(RESET_TO_TOP)
self:RefreshHeader()
self.slotsContainer:SetHidden(true)
self.scribingSelectInkContainer:SetHidden(true)
end
function ZO_Scribing_Gamepad:RefreshRecentCraftedAbilitiesList(resetToTop)
self.recentCraftedAbilitiesList:Clear()
local recentCraftedAbilities = self:GetRecentCraftedAbilities()
for i = #recentCraftedAbilities, 1, -1 do
local recentCraftedAbility = recentCraftedAbilities[i]
if self:IsDataInSearchTextResults(recentCraftedAbility) then
local craftedAbilityId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.CRAFTED_ABILITY]
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
if craftedAbilityData and not craftedAbilityData:IsDisabled() then
local primaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.PRIMARY_SCRIPT]
local secondaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.SECONDARY_SCRIPT]
local tertiaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.TERTIARY_SCRIPT]
local activePrimaryScriptId, activeSecondaryScriptId, activeTertiaryScriptId = craftedAbilityData:GetActiveScriptIds()
craftedAbilityData:SetScriptIdSelectionOverride(primaryScriptId, secondaryScriptId, tertiaryScriptId)
if not (primaryScriptId == activePrimaryScriptId
and secondaryScriptId == activeSecondaryScriptId
and tertiaryScriptId == activeTertiaryScriptId) then
local representativeAbilityId = craftedAbilityData:GetRepresentativeAbilityId()
local abilityName = ZO_CachedStrFormat(SI_ABILITY_NAME, GetAbilityName(representativeAbilityId))
local entryData = ZO_GamepadEntryData:New(abilityName, craftedAbilityData:GetIcon())
entryData.data = recentCraftedAbility
entryData:SetIconTintOnSelection(true)
self.recentCraftedAbilitiesList:AddEntry("ZO_GamepadSubMenuEntryTemplateWithStatus", entryData)
end
end
end
end
self.recentCraftedAbilitiesList:Commit(resetToTop)
self:RefreshSlots()
end
function ZO_Scribing_Gamepad:SelectScript()
if self:IsCurrentList(self.scriptsList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and entryData.data then
local scriptId = entryData.data:GetId()
self:SelectScriptId(scriptId)
end
end
end
function ZO_Scribing_Gamepad:SelectRecentCraftedAbility()
if self:IsCurrentList(self.recentCraftedAbilitiesList) then
local entryData = self:GetCurrentList():GetTargetData()
if entryData and entryData.data then
self:SelectRecentCraftedAbilityData(entryData.data)
end
end
end
function ZO_Scribing_Gamepad.OnControlInitialized(control)
SCRIBING_GAMEPAD = ZO_Scribing_Gamepad:New(control)
end