/
gamepadprovisioner.lua
executable file
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/
gamepadprovisioner.lua
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ZO_GAMEPAD_PROVISIONER_INGREDIENTS_BAR_OFFSET_X = (ZO_GAMEPAD_QUADRANT_1_RIGHT_OFFSET + ZO_GAMEPAD_UI_REFERENCE_WIDTH) / 2
local GAMEPAD_PROVISIONER_ROOT_SCENE_NAME = "gamepad_provisioner_root"
local GAMEPAD_PROVISIONER_FILLET_SCENE_NAME = "gamepad_provisioner_fillet"
local GAMEPAD_PROVISIONER_CREATION_SCENE_NAME = "gamepad_provisioner_creation"
PROVISIONER_MODE_ROOT = 0
PROVISIONER_MODE_FILLET = 1
PROVISIONER_MODE_CREATION = 2
local GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS = 1
local GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS = 2
local GAMEPAD_PROVISIONER_OPTION_FILTER_QUESTS = 3
local optionFilterIngredients =
{
header = GetString(SI_GAMEPAD_PROVISIONER_OPTIONS),
filterName = GetString(SI_PROVISIONER_HAVE_INGREDIENTS),
filterTooltip = GetString(SI_CRAFTING_HAVE_INGREDIENTS_TOOLTIP),
checked = false,
}
local optionFilterSkills =
{
filterName = GetString(SI_PROVISIONER_HAVE_SKILLS),
filterTooltip = GetString(SI_CRAFTING_HAVE_SKILLS_TOOLTIP),
checked = false,
}
local optionFilterQuests =
{
filterName = GetString(SI_SMITHING_IS_QUEST_ITEM),
filterTooltip = GetString(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP),
checked = false,
}
ZO_GamepadProvisioner = ZO_SharedProvisioner:Subclass()
function ZO_GamepadProvisioner:Initialize(control, scene)
self.mainSceneName = GAMEPAD_PROVISIONER_ROOT_SCENE_NAME
ZO_SharedProvisioner.Initialize(self, control)
self.skillInfoBar = ZO_GamepadProvisionerTopLevelSkillInfo
local skillLineXPBarFragment = ZO_FadeSceneFragment:New(self.skillInfoBar)
local function MakeScene(name, mode)
local scene = self:CreateInteractScene(name)
scene:AddFragment(skillLineXPBarFragment)
scene:RegisterCallback("StateChange", function(oldState, newState)
-- TODO: Determine if any action is needed here
end)
return scene
end
GAMEPAD_PROVISIONER_ROOT_SCENE = MakeScene(GAMEPAD_PROVISIONER_ROOT_SCENE_NAME, PROVISIONER_MODE_ROOT)
GAMEPAD_PROVISIONER_ROOT_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
GAMEPAD_PROVISIONER_FILLET_SCENE = MakeScene(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME, PROVISIONER_MODE_FILLET)
GAMEPAD_PROVISIONER_FILLET_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
GAMEPAD_PROVISIONER_CREATION_SCENE = MakeScene(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME, PROVISIONER_MODE_CREATION)
GAMEPAD_PROVISIONER_CREATION_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
GAMEPAD_PROVISIONER_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
local craftingType = GetCraftingInteractionType()
self:RefreshModeList(craftingType)
self.resetUIs = self.resetUIs or self.oldCraftingType ~= craftingType
self.filletPanel:SetCraftingType(craftingType, self.oldCraftingType, self.resetUIs)
self.oldCraftingType = craftingType
self:ResetMode()
if self.resetUIs then
self.modeList:SetSelectedIndexWithoutAnimation(PROVISIONER_MODE_FILLET)
end
self:SetEnableSkillBar(true)
self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
self.resultTooltip:SetHidden(true)
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
self.modeList.control:SetHidden(false)
self.modeList:Activate()
local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType(craftingType)
ZO_GamepadCraftingUtils_SetupGenericHeader(self, titleString)
ZO_GamepadCraftingUtils_RefreshGenericHeader(self)
local NARRATE_HEADER = true
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList, NARRATE_HEADER)
self:RefreshAnimationSounds()
self.resetUIs = nil
elseif newState == SCENE_HIDDEN then
ZO_InventorySlot_RemoveMouseOverKeybinds()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.modeList:Deactivate()
self.modeList.control:SetHidden(true)
self:SetEnableSkillBar(false)
end
end)
GAMEPAD_PROVISIONER_CREATION_SCENE:AddFragment(skillLineXPBarFragment)
GAMEPAD_PROVISIONER_CREATION_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"), GetCraftingInteractionType())
if GetCraftingInteractionType() == CRAFTING_TYPE_PROVISIONING then
TriggerTutorial(TUTORIAL_TRIGGER_PROVISIONING_OPENED)
end
-- Reset provisioning heading within provisioning station
if self.mode == PROVISIONER_MODE_CREATION and self.settings then
self.settings = nil
self:SetDefaultProvisioningSettings()
end
self.control:GetNamedChild("IngredientsBar"):SetHidden(false)
self.resultTooltip:SetHidden(false)
SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(self.resultTooltip)
self.recipeList.control:SetHidden(false)
self.recipeList:Activate()
KEYBIND_STRIP:RemoveDefaultExit()
KEYBIND_STRIP:AddKeybindButtonGroup(self.mainKeybindStripDescriptor)
ZO_GamepadCraftingUtils_RefreshGenericHeader(self)
ZO_GamepadGenericHeader_Activate(self.header)
-- refresh the recipe details on show, since they were cleared/hidden when the scene hid
-- and we may not have had a change in our list to trigger a refresh
self:RefreshRecipeDetails(self:GetRecipeData())
elseif newState == SCENE_HIDDEN then
self:SetDefaultProvisioningSettings()
ZO_Skills_UntieSkillInfoHeaderToCraftingSkill(self.control:GetNamedChild("SkillInfo"))
SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(nil)
ZO_GamepadGenericHeader_Deactivate(self.header)
self.recipeList:Deactivate()
self.recipeList.control:SetHidden(true)
-- refresh the recipe details passing nil in to appropriately hide/clear the tooltip and ingredient list
local NO_RECIPE = nil
self:RefreshRecipeDetails(NO_RECIPE)
self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
self.resultTooltip:SetHidden(true)
self:EndRecipePreview()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.mainKeybindStripDescriptor)
KEYBIND_STRIP:RestoreDefaultExit()
end
end)
local maskControl = control:GetNamedChild("Mask")
self.filletPanel = ZO_FishFillet_Gamepad:New(maskControl:GetNamedChild("Fillet"), control:GetNamedChild("Fillet"), self, GAMEPAD_PROVISIONER_FILLET_SCENE)
self:InitializeSettings()
local function OnAddOnLoaded(event, name)
if name == "ZO_Ingame" then
self:SetupSavedVars()
end
end
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
self:InitializeRecipeList()
self:InitializeModeList()
self:InitializeKeybindStripDescriptors()
self:InitializeDetails()
ZO_GamepadCraftingUtils_InitializeGenericHeader(self, ZO_GAMEPAD_HEADER_TABBAR_CREATE)
CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function()
if SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME) then
self.recipeList:SetActive(false)
end
end)
CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", function()
if SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME) then
self.recipeList:SetActive(true)
end
end)
self:SetDefaultProvisioningSettings()
end
function ZO_GamepadProvisioner:ShouldShowForControlScheme()
return IsInGamepadPreferredMode()
end
--Settings
ZO_GamepadProvisioner.PROVISIONING_SETTINGS = {}
ZO_GamepadProvisioner.EMBEDDED_SETTINGS = {}
function ZO_GamepadProvisioner:InitializeSettings()
local function GenerateTab(filterType)
return {
text = GetString("SI_PROVISIONERSPECIALINGREDIENTTYPE", filterType),
callback = function()
self:OnTabFilterChanged(filterType)
local NARRATE_HEADER = true
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.recipeList, NARRATE_HEADER)
end,
}
end
local foodTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_SPICES)
local drinkTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FLAVORING)
local furnishingsTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING)
local provisioningSettings = ZO_GamepadProvisioner.PROVISIONING_SETTINGS
provisioningSettings.tabs = { foodTab, drinkTab, furnishingsTab }
local embeddedSettings = ZO_GamepadProvisioner.EMBEDDED_SETTINGS
embeddedSettings.tabs = { furnishingsTab }
end
function ZO_GamepadProvisioner:ResetMode()
self.mode = PROVISIONER_MODE_ROOT
end
function ZO_GamepadProvisioner:SetMode(mode)
if self.mode ~= mode then
self.mode = mode
if mode == PROVISIONER_MODE_CREATION then
SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
else
SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME)
end
self:UpdateKeybindStrip()
end
-- Always refresh the audio to handle scene state changes.
self:RefreshAnimationSounds()
end
function ZO_GamepadProvisioner:RefreshAnimationSounds()
local mode = self.mode
if mode == PROVISIONER_MODE_CREATION then
local recipeData = self:GetRecipeData()
local soundId = recipeData and recipeData.createSound or nil
GAMEPAD_CRAFTING_RESULTS:SetTooltipAnimationSounds(soundId)
elseif mode == PROVISIONER_MODE_FILLET then
GAMEPAD_CRAFTING_RESULTS:SetTooltipAnimationSounds(SOUNDS.PROVISIONING_FILLET)
end
end
function ZO_GamepadProvisioner:SetEnableSkillBar(enable)
if enable then
local craftingType = GetCraftingInteractionType()
ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.skillInfoBar, craftingType)
else
ZO_Skills_UntieSkillInfoHeaderToCraftingSkill(self.skillInfoBar)
end
end
function ZO_GamepadProvisioner:UpdateKeybindStrip()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadProvisioner:AddModeEntry(entry)
self.modeList:AddEntry("ZO_GamepadItemEntryTemplate", entry)
end
function ZO_GamepadProvisioner:InitializeModeList()
self.modeList = ZO_GamepadVerticalItemParametricScrollList:New(self.control:GetNamedChild("MaskContainerList"))
self.modeList:SetAlignToScreenCenter(true)
self.modeList:AddDataTemplate("ZO_GamepadItemEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
self.filletModeEntry = self:CreateModeEntry(SI_GAMEPAD_PROVISIONING_TAB_FILLET, PROVISIONER_MODE_FILLET, "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_fillet.dds")
local narrationInfo =
{
canNarrate = function()
return GAMEPAD_PROVISIONER_ROOT_SCENE:IsShowing()
end,
headerNarrationFunction = function()
return ZO_GamepadGenericHeader_GetNarrationText(self.header, self.headerData)
end,
footerNarrationFunction = function()
local narrations = {}
ZO_AppendNarration(narrations, ZO_WRIT_ADVISOR_GAMEPAD:GetNarrationText())
return narrations
end,
}
SCREEN_NARRATION_MANAGER:RegisterParametricList(self.modeList, narrationInfo)
end
function ZO_GamepadProvisioner:CreateModeEntry(name, mode, icon)
local data = ZO_GamepadEntryData:New(GetString(name), icon)
data:SetIconTintOnSelection(true)
data.mode = mode
return data
end
function ZO_GamepadProvisioner:IsSceneShowing()
return SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_ROOT_SCENE_NAME) or SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME) or SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
end
function ZO_GamepadProvisioner:RefreshModeList(craftingType)
self.modeList:Clear()
self:AddModeEntry(self.filletModeEntry)
local recipeCraftingSystem = GetTradeskillRecipeCraftingSystem(craftingType)
local recipeCraftingSystemNameStringId = _G["SI_RECIPECRAFTINGSYSTEM"..recipeCraftingSystem]
local recipeModeEntry = self:CreateModeEntry(recipeCraftingSystemNameStringId, PROVISIONER_MODE_CREATION, ZO_GetGamepadRecipeCraftingSystemMenuTextures(recipeCraftingSystem))
self:AddModeEntry(recipeModeEntry)
self.modeList:Commit()
end
function ZO_GamepadProvisioner:ConfigureFromSettings(settings)
if self.settings ~= settings then
self.settings = settings
ZO_GamepadCraftingUtils_SetupGenericHeader(self, nil, settings.tabs)
ZO_GamepadCraftingUtils_RefreshGenericHeader(self)
self:DirtyRecipeList()
end
end
function ZO_GamepadProvisioner:SetDefaultProvisioningSettings()
self:ConfigureFromSettings(ZO_GamepadProvisioner.PROVISIONING_SETTINGS)
GAMEPAD_PROVISIONER_CREATION_SCENE:SetInteractionInfo(self.provisionerStationInteraction)
end
function ZO_GamepadProvisioner:EmbedInCraftingScene(interactionInfo)
--Set the provisioner interact scenes to have the interaction of the current crafting station so it doesn't terminate the crafting interaction
--when we go into the provisioning UI
GAMEPAD_PROVISIONER_CREATION_SCENE:SetInteractionInfo(interactionInfo)
SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
self:ConfigureFromSettings(ZO_GamepadProvisioner.EMBEDDED_SETTINGS)
end
function ZO_GamepadProvisioner:InitializeKeybindStripDescriptors()
-- back descriptors for screen / options screen
local startButton =
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
name = "Gamepad Provisioner Default Exit",
alignment = KEYBIND_STRIP_ALIGN_LEFT,
keybind = "UI_SHORTCUT_EXIT",
order = -10000,
callback = function()
SCENE_MANAGER:ShowBaseScene()
end,
visible = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
ethereal = true,
}
local backButton =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT,
name = GetString(SI_GAMEPAD_BACK_OPTION),
keybind = "UI_SHORTCUT_NEGATIVE",
order = -10000,
callback = function()
if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
self:TogglePreviewMode()
else
SCENE_MANAGER:HideCurrentScene()
end
end,
visible = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
}
-- recipe list keybinds
self.mainKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT,
-- Perform craft
{
name = function()
local cost = 0
local recipeData = self:GetRecipeData()
if recipeData then
cost = GetCostToCraftProvisionerItem(recipeData.recipeListIndex, recipeData.recipeIndex)
end
return ZO_CraftingUtils_GetCostToCraftString(cost)
end,
keybind = "UI_SHORTCUT_SECONDARY",
gamepadOrder = 1000,
callback = function()
self:Create(1)
end,
enabled = function()
return self:ShouldCraftButtonBeEnabled()
end,
},
-- Craft multiple
{
name = GetString(SI_GAMEPAD_CRAFT_MULTIPLE),
keybind = "UI_SHORTCUT_QUATERNARY",
gamepadOrder = 1010,
callback = function()
local itemLink = GetRecipeResultItemLink(self:GetRecipeIndices())
ZO_GamepadCraftingUtils_ShowMultiCraftDialog(self, itemLink)
end,
enabled = function()
return self:ShouldMultiCraftButtonBeEnabled()
end,
},
-- Options (filtering)
{
name = GetString(SI_GAMEPAD_CRAFTING_OPTIONS),
keybind = "UI_SHORTCUT_TERTIARY",
gamepadOrder = 1020,
callback = function()
self:ShowOptionsMenu()
end,
visible = function()
return not ZO_CraftingUtils_IsPerformingCraftProcess()
end,
},
--Toggle Preview
{
name = function()
if not ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
return GetString(SI_CRAFTING_ENTER_PREVIEW_MODE)
else
return GetString(SI_CRAFTING_EXIT_PREVIEW_MODE)
end
end,
keybind = "UI_SHORTCUT_RIGHT_STICK",
gamepadOrder = 1030,
callback = function()
self:TogglePreviewMode()
end,
visible = function()
local recipeData = self:GetRecipeData()
if recipeData then
return self:CanPreviewRecipe(recipeData)
else
return false
end
end,
},
}
ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors(self.mainKeybindStripDescriptor, self.recipeList)
table.insert(self.mainKeybindStripDescriptor, startButton)
table.insert(self.mainKeybindStripDescriptor, backButton)
ZO_CraftingUtils_ConnectKeybindButtonGroupToCraftingProcess(self.mainKeybindStripDescriptor)
self.keybindStripDescriptor =
{
-- Select mode
{
keybind = "UI_SHORTCUT_PRIMARY",
alignment = KEYBIND_STRIP_ALIGN_LEFT,
name = function()
return GetString(SI_GAMEPAD_SELECT_OPTION)
end,
callback = function()
local targetData = self.modeList:GetTargetData()
self:SetMode(targetData.mode)
end,
},
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.modeList)
end
function ZO_GamepadProvisioner:OnFilletSlotChanged()
-- Needs to be overridden
end
function ZO_GamepadProvisioner:ShowOptionsMenu()
local dialogData =
{
targetData = self.recipeList:GetTargetData(),
filters =
{
[GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS] = optionFilterIngredients,
[GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS] = optionFilterSkills,
[GAMEPAD_PROVISIONER_OPTION_FILTER_QUESTS] = optionFilterQuests,
},
finishedCallback = function()
self:SaveFilters()
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
}
if not self.craftingOptionsDialogGamepad then
self.craftingOptionsDialogGamepad = ZO_CraftingOptionsDialogGamepad:New()
end
self.craftingOptionsDialogGamepad:ShowOptionsDialog(dialogData)
end
function ZO_GamepadProvisioner:SetupSavedVars()
local defaults =
{
haveIngredientsChecked = false,
haveSkillsChecked = false,
questsOnlyChecked = false,
}
self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 3, "GamepadProvisioner", defaults)
optionFilterIngredients.checked = self.savedVars.haveIngredientsChecked
optionFilterSkills.checked = self.savedVars.haveSkillsChecked
optionFilterQuests.checked = self.savedVars.questsOnlyChecked
self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
end
function ZO_GamepadProvisioner:InitializeRecipeList()
local listContainer = self.control:GetNamedChild("ContainerRecipe")
self.recipeList = ZO_GamepadVerticalItemParametricScrollList:New(listContainer:GetNamedChild("List"))
self.recipeList:SetAlignToScreenCenter(true)
self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NO_RECIPES))
local function MenuEntryTemplateEquality(left, right)
return left.recipeListIndex == right.recipeListIndex and left.recipeIndex == right.recipeIndex and left.name == right.name
end
local function MenuEntryTemplateSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
local shouldHide = self.questRecipes[data.dataSource.resultItemId] ~= true
control.questPin:SetHidden(shouldHide)
end
self.recipeList:AddDataTemplate("ZO_Provisioner_GamepadItemSubEntryTemplate", MenuEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, MenuEntryTemplateEquality)
self.recipeList:AddDataTemplateWithHeader("ZO_Provisioner_GamepadItemSubEntryTemplate", MenuEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, MenuEntryTemplateEquality, "ZO_GamepadMenuEntryHeaderTemplate")
self.recipeList:SetOnSelectedDataChangedCallback(function(list, selectedData)
self:RefreshRecipeDetails(selectedData)
end)
local narrationInfo =
{
canNarrate = function()
return GAMEPAD_PROVISIONER_CREATION_SCENE:IsShowing()
end,
headerNarrationFunction = function()
return ZO_GamepadGenericHeader_GetNarrationText(self.header, self.headerData)
end,
footerNarrationFunction = function()
local narrations = {}
local skillInfoNarration = ZO_Skills_GetSkillInfoHeaderNarrationText(self.control:GetNamedChild("SkillInfo"))
ZO_AppendNarration(narrations, skillInfoNarration)
ZO_AppendNarration(narrations, ZO_WRIT_ADVISOR_GAMEPAD:GetNarrationText())
return narrations
end,
}
SCREEN_NARRATION_MANAGER:RegisterParametricList(self.recipeList, narrationInfo)
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if GAMEPAD_PROVISIONER_CREATION_SCENE:IsShowing() then
if self.mode == PROVISIONER_MODE_CREATION or self.settings == ZO_GamepadProvisioner.EMBEDDED_SETTINGS then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.recipeList)
else
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList)
end
end
end)
self.recipeList.control:SetHidden(true)
end
function ZO_GamepadProvisioner:SaveFilters()
local filterChanged = self.savedVars.haveIngredientsChecked ~= optionFilterIngredients.checked or
self.savedVars.haveSkillsChecked ~= optionFilterSkills.checked or
self.savedVars.questsOnlyChecked ~= optionFilterQuests.checked
if filterChanged then
self.savedVars.haveIngredientsChecked = optionFilterIngredients.checked
self.savedVars.haveSkillsChecked = optionFilterSkills.checked
self.savedVars.questsOnlyChecked = optionFilterQuests.checked
self:DirtyRecipeList()
ZO_SavePlayerConsoleProfile()
end
end
function ZO_GamepadProvisioner:InitializeDetails()
local PROVISIONER_INGREDIENT_SLOT_SPACING = 211
self.ingredientsBar = ZO_GamepadCraftingIngredientBar:New(self.control:GetNamedChild("IngredientsBar"), PROVISIONER_INGREDIENT_SLOT_SPACING)
self.ingredientsBar:AddDataTemplate("ZO_ProvisionerIngredientBarSlotTemplate", ZO_ProvisionerIngredientBarSlotTemplateSetup, ZO_ProvisionerIngredientBarSlotTemplateGetNarration)
--Narration info for the tooltip for the item we are crafting
local tooltipNarrationInfo =
{
canNarrate = function()
return not self.resultTooltip:IsHidden()
end,
tooltipNarrationFunction = function()
return self.resultTooltip.tip:GetNarrationText()
end,
}
--Order matters. We register this BEFORE we register narration for the ingredients, so this gets narrated first.
GAMEPAD_TOOLTIPS:RegisterCustomTooltipNarration(tooltipNarrationInfo)
--Narration info for the ingredients for the item we are crafting
local ingredientsNarrationInfo =
{
canNarrate = function()
-- We don't use the visibility of ingredients bar here, as it seems to sometimes rely on the visibility of parent controls.
-- Instead, we use the result tooltip, as it should always be visible if the ingredients are
return not self.resultTooltip:IsHidden()
end,
tooltipNarrationFunction = function()
return { GetString(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_HEADER_NARRATION), self.ingredientsBar:GetNarrationText() }
end,
}
GAMEPAD_TOOLTIPS:RegisterCustomTooltipNarration(ingredientsNarrationInfo)
end
function ZO_GamepadProvisioner:SetDetailsEnabled(enabled)
for i, data in ipairs(self.ingredientsBar.dataList) do
local control = data.control
ZO_ItemSlot_SetupTextUsableAndLockedColor(control.nameLabel, true, not enabled)
ZO_ItemSlot_SetupTextUsableAndLockedColor(control.countLabel, true, not enabled)
ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, true, not enabled)
end
end
function ZO_GamepadProvisioner:OnTabFilterChanged(filterType)
if self.filterType ~= filterType then
if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING then
if SYSTEMS:GetObject("itemPreview"):IsInteractionCameraPreviewEnabled() then
self:TogglePreviewMode()
end
end
self.filterType = filterType
self:DirtyRecipeList()
end
end
function ZO_GamepadProvisioner:RefreshRecipeList()
-- This function is called from inventory update events, which is when we need to update the header with the player's current and total inventory slots
ZO_GamepadCraftingUtils_RefreshGenericHeaderData(self)
self.recipeList:Clear()
-- first construct the full table of filtered recipes
local recipeDataEntries = {}
local requireIngredients = optionFilterIngredients.checked
local requireSkills = optionFilterSkills.checked
local requireQuests = optionFilterQuests.checked
local craftingInteractionType = GetCraftingInteractionType()
local hasKnownRecipesInCurrentFilter = false
local recipeLists = PROVISIONER_MANAGER:GetRecipeListData(craftingInteractionType)
for _, recipeList in pairs(recipeLists) do
for _, recipe in ipairs(recipeList.recipes) do
if recipe.requiredCraftingStationType == craftingInteractionType and self.filterType == recipe.specialIngredientType then
hasKnownRecipesInCurrentFilter = true
if self:DoesRecipePassFilter(recipe.specialIngredientType, requireIngredients, recipe.maxIterationsForIngredients, requireSkills, recipe.tradeskillsLevelReqs, recipe.qualityReq, craftingInteractionType, recipe.requiredCraftingStationType, requireQuests, recipe.resultItemId) then
local dataEntry = ZO_GamepadEntryData:New(zo_strformat(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, recipe.name), recipe.iconFile, recipe.iconFile)
dataEntry:SetDataSource(recipe)
-- recipe.quality is deprecated, included here for addon backwards compatibility
dataEntry:SetNameColors(dataEntry:GetColorsBasedOnQuality(recipe.displayQuality or recipe.quality))
dataEntry:SetSubLabelColors(ZO_ERROR_COLOR, ZO_ERROR_COLOR)
dataEntry:SetStackCount(recipe.maxIterationsForIngredients)
dataEntry:SetSubLabelTemplate("ZO_ProvisioningSubLabelTemplate")
if not recipe.passesTradeskillLevelReqs or not recipe.passesQualityLevelReq or recipe.maxIterationsForIngredients == 0 then
dataEntry:SetIconTint(ZO_ERROR_COLOR, ZO_ERROR_COLOR)
end
if not recipe.passesTradeskillLevelReqs then
for tradeskill, levelReq in pairs(recipe.tradeskillsLevelReqs) do
local level = GetNonCombatBonus(GetNonCombatBonusLevelTypeForTradeskillType(tradeskill))
if level < levelReq then
local levelPassiveAbilityId = GetTradeskillLevelPassiveAbilityId(tradeskill)
local levelPassiveAbilityName = GetAbilityName(levelPassiveAbilityId)
dataEntry:AddSubLabel(zo_strformat(SI_RECIPE_REQUIRES_LEVEL_PASSIVE, levelPassiveAbilityName, levelReq))
end
end
end
--Only items that require only provisioning have a quality check
if not recipe.passesQualityLevelReq then
dataEntry:AddSubLabel(zo_strformat(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, recipe.qualityReq))
end
table.insert(recipeDataEntries, dataEntry)
end
end
end
end
-- now iterate through the table so we can properly identify header breaks
local lastRecipeListName = ""
if hasKnownRecipesInCurrentFilter then
self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NONE_MATCHING_FILTER))
else
self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NO_RECIPES))
end
for i, recipeData in ipairs(recipeDataEntries) do
local nextRecipeData = recipeDataEntries[i + 1]
local isNextEntryAHeader = nextRecipeData and nextRecipeData.recipeListName ~= recipeData.recipeListName
local postSelectedOffsetAdditionalPadding = 0
if isNextEntryAHeader then
postSelectedOffsetAdditionalPadding = GAMEPAD_HEADER_SELECTED_PADDING
end
if recipeData.recipeListName ~= lastRecipeListName then
lastRecipeListName = recipeData.recipeListName
recipeData.header = lastRecipeListName
self.recipeList:AddEntry("ZO_Provisioner_GamepadItemSubEntryTemplateWithHeader", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_HEADER_SELECTED_PADDING, postSelectedOffsetAdditionalPadding)
else
self.recipeList:AddEntry("ZO_Provisioner_GamepadItemSubEntryTemplate", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, nil, postSelectedOffsetAdditionalPadding)
end
end
self.recipeList:Commit()
end
function ZO_GamepadProvisioner:TogglePreviewMode()
ITEM_PREVIEW_GAMEPAD:ToggleInteractionCameraPreview(FRAME_TARGET_CRAFTING_GAMEPAD_FRAGMENT, FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT, GAMEPAD_NAV_QUADRANT_2_3_4_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT)
if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
elseif self.settings == ZO_GamepadProvisioner.PROVISIONING_SETTINGS and self.mode ~= PROVISIONER_MODE_CREATION then
self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
else
self.control:GetNamedChild("IngredientsBar"):SetHidden(false)
end
self:RefreshRecipeDetails(self:GetRecipeData())
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:RefreshRecipeDetails(selectedData)
if selectedData then
if self.mode == PROVISIONER_MODE_CREATION or self.settings == ZO_GamepadProvisioner.EMBEDDED_SETTINGS then
if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
if self:CanPreviewRecipe(selectedData) then
self:PreviewRecipe(selectedData)
end
self.resultTooltip:SetHidden(true)
else
self.resultTooltip:SetHidden(false)
end
else
self.resultTooltip:SetHidden(true)
end
--update recipe tooltip
local recipeListIndex, recipeIndex = selectedData.recipeListIndex, selectedData.recipeIndex
self.resultTooltip.tip:ClearLines()
self.resultTooltip.tip:SetProvisionerResultItem(recipeListIndex, recipeIndex)
-- populate ingredients bar
local numIngredients = selectedData.numIngredients
self.ingredientsBar:Clear()
for i = 1, numIngredients do
local newData =
{
recipeListIndex = recipeListIndex,
recipeIndex = recipeIndex,
ingredientIndex = i,
}
self.ingredientsBar:AddEntry("ZO_ProvisionerIngredientBarSlotTemplate", newData)
end
self.ingredientsBar:Commit()
else
self.resultTooltip:SetHidden(true)
self.ingredientsBar:Clear()
end
self:RefreshAnimationSounds()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:GetRecipeData()
return self.recipeList:GetTargetData()
end
--Overridden from base
function ZO_GamepadProvisioner:StartHide()
self:ResetMode()
end
function ZO_GamepadProvisioner_Initialize(control)
GAMEPAD_PROVISIONER = ZO_GamepadProvisioner:New(control)
end
--[[ Provision Templates ]]--
function ZO_ProvisionerIngredientBarSlotTemplate_OnInitialized(control)
control.iconControl = control:GetNamedChild("Icon")
control.nameLabel = control:GetNamedChild("IngredientName")
control.countControl = control:GetNamedChild("Count")
local DIVIDER_THICKNESS = 2
control.countFractionDisplay = ZO_FractionDisplay:New(control.countControl, "ZoFontGamepad27", DIVIDER_THICKNESS)
control.countFractionDisplay:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
end
function ZO_ProvisionerIngredientBarSlotTemplateSetup(control, data)
local name, icon, requiredQuantity, _, displayQuality = GetRecipeIngredientItemInfo(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
local ingredientCount = GetCurrentRecipeIngredientCount(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
control.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, name))
local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality)
control.nameLabel:SetColor(r, g, b, 1)
control.iconControl:SetTexture(icon)
control.countFractionDisplay:SetValues(ingredientCount, requiredQuantity)
local NOT_LOCKED = false
ZO_ItemSlot_SetupIconUsableAndLockedColor(control.countLabel, ingredientCount >= requiredQuantity, NOT_LOCKED)
ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, ingredientCount >= requiredQuantity, NOT_LOCKED)
ZO_ItemSlot_SetupIconUsableAndLockedColor(control.nameLabel, ingredientCount >= requiredQuantity, NOT_LOCKED)
end
function ZO_ProvisionerIngredientBarSlotTemplateGetNarration(control, data)
local name, _, requiredQuantity = GetRecipeIngredientItemInfo(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
local ingredientCount = GetCurrentRecipeIngredientCount(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
return zo_strformat(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_SLOT_NARRATION, requiredQuantity, ingredientCount, name)
end