/
loothistory_shared.lua
executable file
·708 lines (618 loc) · 28.8 KB
/
loothistory_shared.lua
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LOOT_ENTRY_TYPE_EXPERIENCE = 1
LOOT_ENTRY_TYPE_CURRENCY = 2
LOOT_ENTRY_TYPE_ITEM = 3
LOOT_ENTRY_TYPE_COLLECTIBLE = 4
LOOT_ENTRY_TYPE_MEDAL = 5
LOOT_ENTRY_TYPE_SCORE = 6
LOOT_ENTRY_TYPE_SKILL_EXPERIENCE = 7
LOOT_ENTRY_TYPE_CROWN_CRATE = 8
LOOT_ENTRY_TYPE_KEEP_REWARD = 9
LOOT_ENTRY_TYPE_ANTIQUITY_LEAD = 10
LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE = 11
LOOT_ENTRY_TYPE_COMPANION_RAPPORT = 12
LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE = 13
LOOT_EXPERIENCE_ICON = "EsoUI/Art/Icons/Icon_Experience.dds"
LOOT_LEADERBOARD_SCORE_ICON = "EsoUI/Art/Icons/Battleground_Score.dds"
LOOT_TRIBUTE_CARD_UPGRADE_ICON = "EsoUI/Art/HUD/lootHistory_icon_tributeUpgrade.dds"
LOOT_RAPPORT_INCREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportIncrease_%d.dds"
LOOT_RAPPORT_DECREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportDecrease_%d.dds"
internalassert(RAPPORT_ADJUSTMENT_AMOUNT_ITERATION_END == 7, "New RAPPORT_ADJUSTMENT_AMOUNT added, new rapport increase and decrease icons will need to be created.")
ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG = "craftBag"
ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN = "stolen"
ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS = "collections"
ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES = "antiquities"
ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE = "crownCrate"
local USE_LOWERCASE_NUMBER_SUFFIXES = false
--
--[[ ZO_LootHistory_Shared ]]--
--
ZO_LootHistory_Shared = ZO_Object:Subclass()
function ZO_LootHistory_Shared:New(...)
local history = ZO_Object.New(self)
history:Initialize(...)
return history
end
function ZO_LootHistory_Shared:Initialize(control)
self:InitializeFragment()
self:SetEntryTemplate()
self:InitializeFadingControlBuffer(control)
self.fadeAnim = ZO_AlphaAnimation:New(control)
self.fadeAnim:SetMinMaxAlpha(0.0, 1.0)
self.lootQueue = {}
end
do
local function SetupEntryText(control, data)
local text = data.text
if type(text) == "function" then
text = text(data)
end
control.label:SetText(text)
end
local function SetupIconOverlayText(control, data)
local overlayText = ZO_LootHistory_Shared.GetIconOverlayTextFromData(data)
control.iconOverlayText:SetText(overlayText)
local showOverlayText = ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data)
control.iconOverlayText:SetHidden(not showOverlayText)
end
local function LootSetupFunction(control, data)
SetupEntryText(control, data)
control.label:SetColor(data.color:UnpackRGBA())
control.icon:SetTexture(data.icon)
SetupIconOverlayText(control, data)
if data.statusIcon then
control.statusIcon:SetTexture(data.statusIcon)
control.statusIcon:SetHidden(false)
else
control.statusIcon:SetHidden(true)
end
if data.highlight then
control.backgroundHighlight:SetTexture(data.highlight)
control.backgroundHighlight:SetHidden(false)
else
control.backgroundHighlight:SetHidden(true)
end
if data.backgroundColor then
control.background:SetColor(data.backgroundColor:UnpackRGB())
else
control.background:SetColor(ZO_BLACK:UnpackRGB())
end
end
local function AreEntriesEqual(entry1, entry2)
-- entry1 and entry2 are tables of one item
local data1 = entry1[1]
local data2 = entry2[1]
local data1EntryType = data1.entryType
local data2EntryType = data2.entryType
if data1EntryType ~= data2EntryType then
return false
end
if data1EntryType == LOOT_ENTRY_TYPE_CURRENCY then
return data1.currencyType == data2.currencyType
elseif data1EntryType == LOOT_ENTRY_TYPE_ITEM then
-- dataX.quality is deprecated, included here for addon backwards compatibility
return data1.itemId == data2.itemId and data1.displayQuality == data2.displayQuality and data1.isStolen == data2.isStolen and data1.quality == data2.quality
elseif data1EntryType == LOOT_ENTRY_TYPE_COLLECTIBLE then
return data1.collectibleId == data2.collectibleId
elseif data1EntryType == LOOT_ENTRY_TYPE_MEDAL then
return false -- Medals are always on their own line
elseif data1EntryType == LOOT_ENTRY_TYPE_SCORE then
return false -- scores are always on their own line (also expecting to only be showing one of these at a time)
elseif data1EntryType == LOOT_ENTRY_TYPE_SKILL_EXPERIENCE then
return data1.skillLineData == data2.skillLineData
elseif data1EntryType == LOOT_ENTRY_TYPE_CROWN_CRATE then
return data1.lootCrateId == data2.lootCrateId
elseif data1EntryType == LOOT_ENTRY_TYPE_KEEP_REWARD then
return false -- special info, cannot be merged
elseif data1EntryType == LOOT_ENTRY_TYPE_ANTIQUITY_LEAD then
return false -- leads don't stack
elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then
return data1.companionId == data2.companionId
elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_RAPPORT then
return false --Rapport updates are always on their own line
elseif data1EntryType == LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE then
return false -- Tribute card upgrades don't stack
else
return true
end
end
--setup for a control when another control has been found to be equal to it
local function EqualitySetup(fadingControlBuffer, currentEntry, newEntry)
local currentEntryData = currentEntry.lines[1]
local newEntryData = newEntry.lines[1]
local control = currentEntryData.control
if currentEntryData.entryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then
currentEntryData.gainedXp = currentEntryData.gainedXp + newEntryData.gainedXp
local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(currentEntryData.gainedXp, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
currentEntryData.text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, currentEntryData.companionName)
if control then
SetupEntryText(control, currentEntryData)
ZO_CraftingResults_Base_PlayPulse(control.icon)
end
elseif currentEntryData.entryType ~= LOOT_ENTRY_TYPE_MEDAL and currentEntryData.entryType ~= LOOT_ENTRY_TYPE_SCORE then
currentEntryData.stackCount = currentEntryData.stackCount + newEntryData.stackCount
if control and control.iconOverlayText then
SetupEntryText(control, currentEntryData)
SetupIconOverlayText(control, currentEntryData)
ZO_CraftingResults_Base_PlayPulse(control.iconOverlayText)
end
end
end
function ZO_LootHistory_Shared:CreateFadingStationaryControlBuffer(control, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, maxEntries, containerShowTime, containerType)
local lootStream = ZO_FadingStationaryControlBuffer:New(control, maxEntries, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, containerType)
lootStream:AddTemplate(self.entryTemplate, {setup = LootSetupFunction, equalityCheck = AreEntriesEqual, equalitySetup = EqualitySetup })
lootStream:SetContainerShowTime(containerShowTime or 5000)
return lootStream
end
end
-- loot stream and queue functions
function ZO_LootHistory_Shared:CreateLootEntry(lootData)
local lootEntry =
{
lines = { lootData, }
}
return lootEntry
end
function ZO_LootHistory_Shared:AddLootEntry(lootEntry)
if lootEntry.isPersistent then
self.lootStreamPersistent:AddEntry(self.entryTemplate, lootEntry)
else
self.lootStream:AddEntry(self.entryTemplate, lootEntry)
end
end
function ZO_LootHistory_Shared:QueueLootEntry(lootEntry)
table.insert(self.lootQueue, lootEntry)
end
function ZO_LootHistory_Shared:InsertOrQueue(lootEntry)
if self.hidden then
self:QueueLootEntry(lootEntry)
else
self:AddLootEntry(lootEntry)
end
end
function ZO_LootHistory_Shared:DisplayLootQueue()
if self.hidden then
for i, lootEntry in ipairs(self.lootQueue) do
self:AddLootEntry(lootEntry)
self.lootQueue[i] = nil
end
self.lootStream:Resume()
self.lootStreamPersistent:Resume()
self.hidden = false
end
end
function ZO_LootHistory_Shared:HideLootQueue()
if not self.hidden then
self.hidden = true
self.lootStream:Pause()
self.lootStreamPersistent:Pause()
end
end
do
local CONTAINER_SHOW_TIME_MS = 3600
local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000
function ZO_LootHistory_Shared:GetContainerShowTime()
return CONTAINER_SHOW_TIME_MS
end
function ZO_LootHistory_Shared:GetPersistentContainerShowTime()
return PERSISTENT_CONTAINER_SHOW_TIME_MS
end
end
-- event handlers
do
local FORMAT_EXTRA_OPTIONS =
{
showCap = true,
}
local IS_UPPER = false
function ZO_LootHistory_Shared:AddCurrencyEntry(currencyAdded, currencyType, currencyLocation)
local icon = IsInGamepadPreferredMode() and GetCurrencyLootGamepadIcon(currencyType) or GetCurrencyLootKeyboardIcon(currencyType)
local function GetCurrencyString(lootData)
local currencyAdded = lootData.stackCount
local formattedCurrencyString = GetCurrencyName(currencyType, IsCountSingularForm(currencyAdded), IS_UPPER)
if IsCurrencyCapped(currencyType, currencyLocation) then
FORMAT_EXTRA_OPTIONS.currencyLocation = currencyLocation
local currencyAmount = GetCurrencyAmount(currencyType, currencyLocation)
formattedCurrencyString = string.format("%s %s", formattedCurrencyString, ZO_Currency_FormatPlatform(currencyType, currencyAmount, ZO_CURRENCY_FORMAT_PARENTHETICAL_AMOUNT, FORMAT_EXTRA_OPTIONS))
end
return zo_strformat(SI_CURRENCY_NAME_FORMAT, formattedCurrencyString)
end
local lootData =
{
text = GetCurrencyString,
icon = icon,
stackCount = currencyAdded,
color = currencyType == CURT_EVENT_TICKETS and ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_LEGENDARY)) or ZO_SELECTED_TEXT,
currencyType = currencyType,
entryType = LOOT_ENTRY_TYPE_CURRENCY,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:AddXpEntry(xpAdded)
local lootData =
{
text = GetString(SI_LOOT_HISTORY_EXPERIENCE_GAIN),
icon = LOOT_EXPERIENCE_ICON,
stackCount = xpAdded,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_EXPERIENCE,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddMedalEntry(medalId, name, icon, value)
local lootData =
{
text = zo_strformat(SI_LOOT_HISTORY_MEDAL_NAME_FORMATTER, name),
icon = icon,
value = value,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_MEDAL,
iconOverlayText = ZO_LootHistory_Shared.GetMedalValueStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddScoreEntry(score)
local lootData =
{
text = GetString(SI_LOOT_HISTORY_LEADERBOARD_SCORE),
icon = LOOT_LEADERBOARD_SCORE_ICON,
value = score,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_SCORE,
iconOverlayText = ZO_LootHistory_Shared.GetValueStringFromData,
showIconOverlayText = true
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddSkillEntry(skillLineData, skillXpAdded)
local lootData =
{
skillLineData = skillLineData,
text = skillLineData:GetFormattedName(),
icon = skillLineData:GetAnnounceIcon(),
stackCount = skillXpAdded,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_SKILL_EXPERIENCE,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
function ZO_LootHistory_Shared:AddCrownCrateEntry(lootCrateId, numCrates)
if self:CanShowItemsInHistory() then
local crownCrateName = GetCrownCrateName(lootCrateId)
local crateIcon = GetCrownCrateIcon(lootCrateId)
local lootData =
{
text = zo_strformat(SI_CROWN_CRATE_PACK_NAME, crownCrateName),
icon = crateIcon,
stackCount = numCrates,
lootCrateId = lootCrateId,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_CROWN_CRATE,
statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE),
highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE),
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:AddKeepTickEntry(keepId, reason)
if self:CanShowItemsInHistory() then
local keepName = GetKeepName(keepId)
local entryIcon = ZO_GetAllianceKeepRewardIcon(GetUnitAlliance("player"))
local textId = reason == CURRENCY_CHANGE_REASON_DEFENSIVE_KEEP_REWARD and SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE or SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE
local lootData =
{
text = zo_strformat(textId, keepName),
icon = entryIcon,
color = ZO_SELECTED_TEXT,
entryType = LOOT_ENTRY_TYPE_KEEP_REWARD,
showIconOverlayText = false
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:AddAntiquityLeadEntry(antiquityId)
if self:CanShowItemsInHistory() then
local antiquityData = ANTIQUITY_DATA_MANAGER:GetAntiquityData(antiquityId)
local lootData =
{
text = zo_strformat(SI_ANTIQUITY_LEAD_NAME_FORMATTER, antiquityData:GetName()),
icon = GetAntiquityLeadIcon(),
color = GetAntiquityQualityColor(antiquityData:GetQuality()),
statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES),
highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES),
entryType = LOOT_ENTRY_TYPE_ANTIQUITY_LEAD,
showIconOverlayText = false
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
do
local COMPANION_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR, UNIT_REACTION_COLOR_COMPANION))
function ZO_LootHistory_Shared:AddCompanionXpEntry(companionId, xpAdded)
local collectibleId = GetCompanionCollectibleId(companionId)
local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(xpAdded, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId))
local lootData =
{
text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, colorizedCompanionName),
icon = GetCollectibleIcon(collectibleId),
stackCount = 1,
color = ZO_SELECTED_TEXT,
companionId = companionId,
companionName = colorizedCompanionName,
gainedXp = xpAdded,
entryType = LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
local RAPPORT_INCREASE_BACKGROUND_COLOR = ZO_ColorDef:New("102d0b")
local RAPPORT_DECREASE_BACKGROUND_COLOR = ZO_ColorDef:New("3f0a0a")
function ZO_LootHistory_Shared:AddCompanionRapportEntry(companionId, isIncrease, adjustmentAmountType)
local rapportFormatter = isIncrease and SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER or SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER
local colorizedCompanionName = COMPANION_NAME_COLOR:Colorize(GetCompanionName(companionId))
local iconFormatter = isIncrease and LOOT_RAPPORT_INCREASE_ICON_FORMATTER or LOOT_RAPPORT_DECREASE_ICON_FORMATTER
local lootData =
{
text = zo_strformat(rapportFormatter, colorizedCompanionName),
icon = string.format(iconFormatter, adjustmentAmountType),
color = ZO_SELECTED_TEXT,
backgroundColor = isIncrease and RAPPORT_INCREASE_BACKGROUND_COLOR or RAPPORT_DECREASE_BACKGROUND_COLOR,
companionId = companionId,
companionName = colorizedCompanionName,
entryType = LOOT_ENTRY_TYPE_COMPANION_RAPPORT,
showIconOverlayText = false,
}
local lootEntry = self:CreateLootEntry(lootData)
lootEntry.isPersistent = true
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:AddTributeCardUpgradeEntry(cardData)
if self:CanShowItemsInHistory() then
local lootData =
{
text = cardData:GetColorizedFormattedName(),
icon = LOOT_TRIBUTE_CARD_UPGRADE_ICON,
color = GetItemQualityColor(cardData:GetRarity()),
entryType = LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE,
showIconOverlayText = false,
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, isVirtual, isStolen, bonusDropSource)
if self:CanShowItemsInHistory() then
local itemName
local icon
local color
local displayQuality
-- we already handle collectibles as collectibles,
-- but if we get them as something like a quest reward, they need to be funneled properly
if lootType == LOOT_TYPE_COLLECTIBLE then
local collectibleId = GetCollectibleIdFromLink(itemLinkOrName)
self:OnNewCollectibleReceived(collectibleId)
return
end
if lootType == LOOT_TYPE_QUEST_ITEM then
itemName = itemLinkOrName --quest items don't support item linking, this just returns their name.
icon = questItemIcon
color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME))
else
itemName = GetItemLinkName(itemLinkOrName)
icon = GetItemLinkInfo(itemLinkOrName)
displayQuality = GetItemLinkDisplayQuality(itemLinkOrName)
color = GetItemQualityColor(displayQuality)
end
local statusIcon = self:GetBonusDropSourceIcon(bonusDropSource)
if not statusIcon then
if isVirtual then
statusIcon = self:GetCraftBagIcon()
elseif isStolen then
statusIcon = self:GetStolenIcon()
end
end
local highlight = nil
if isVirtual then
highlight = self:GetCraftBagHighlight()
elseif isStolen then
highlight = self:GetStolenHighlight()
end
local lootData =
{
text = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName),
icon = icon,
stackCount = stackCount,
color = color,
itemId = itemId,
displayQuality = displayQuality,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality,
isCraftBagItem = isVirtual,
isStolen = isStolen,
statusIcon = statusIcon,
highlight = highlight,
entryType = LOOT_ENTRY_TYPE_ITEM,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:OnNewCollectibleReceived(collectibleId)
if self:CanShowItemsInHistory() then
local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
local lootData =
{
text = collectibleData:GetFormattedName(),
icon = collectibleData:GetIcon(),
stackCount = 1,
color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_NORMAL)),
collectibleId = collectibleId,
statusIcon = self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS),
highlight = self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS),
entryType = LOOT_ENTRY_TYPE_COLLECTIBLE,
iconOverlayText = ZO_LootHistory_Shared.GetStackCountStringFromData,
showIconOverlayText = ZO_LootHistory_Shared.ShouldShowStackCountStringFromData
}
local lootEntry = self:CreateLootEntry(lootData)
self:InsertOrQueue(lootEntry)
end
end
function ZO_LootHistory_Shared:OnCurrencyUpdate(currencyType, currencyLocation, newAmount, oldAmount, reason)
if ShouldShowCurrencyInLootHistory(currencyType) then
if (currencyLocation == CURRENCY_LOCATION_CHARACTER or currencyLocation == CURRENCY_LOCATION_ACCOUNT) and reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT and newAmount > oldAmount then
self:AddCurrencyEntry(newAmount - oldAmount, currencyType, currencyLocation)
end
end
end
function ZO_LootHistory_Shared:OnExperienceGainUpdate(reason, level, previousExperience, currentExperience)
local difference = currentExperience - previousExperience
self:AddXpEntry(difference)
end
function ZO_LootHistory_Shared:OnMedalAwarded(medalId, name, icon, value)
self:AddMedalEntry(medalId, name, icon, value)
end
function ZO_LootHistory_Shared:OnBattlegroundEnteredPostGame()
local playerIndex = GetScoreboardPlayerEntryIndex()
self:AddScoreEntry(GetScoreboardEntryScoreByType(playerIndex, SCORE_TRACKER_TYPE_SCORE))
end
function ZO_LootHistory_Shared:OnKeepTickAwarded(keepId, reason)
self:AddKeepTickEntry(keepId, reason)
end
do
local ALLOWED_SKILL_TYPES =
{
[SKILL_TYPE_GUILD] = true
}
function ZO_LootHistory_Shared:OnSkillExperienceUpdated(skillType, skillLineIndex, reason, rank, previousXP, currentXP)
local differenceXP = currentXP - previousXP
if differenceXP > 0 and ALLOWED_SKILL_TYPES[skillType] then
local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataByIndices(skillType, skillLineIndex)
self:AddSkillEntry(skillLineData, differenceXP)
end
end
end
function ZO_LootHistory_Shared:OnCrownCrateQuantityUpdated(lootCrateId, oldCount, newCount)
local delta = newCount - oldCount
if delta > 0 then
self:AddCrownCrateEntry(lootCrateId, delta)
end
end
function ZO_LootHistory_Shared:OnAntiquityLeadAcquired(antiquityId)
self:AddAntiquityLeadEntry(antiquityId)
end
function ZO_LootHistory_Shared:OnCompanionExperienceGainUpdate(companionId, level, previousXP, currentXP)
local gainedXP = currentXP - previousXP
if gainedXP > 0 then
self:AddCompanionXpEntry(companionId, gainedXP)
end
end
function ZO_LootHistory_Shared:OnCompanionRapportUpdate(companionId, previousRapport, currentRapport, adjustmentAmountType)
if currentRapport ~= previousRapport then
self:AddCompanionRapportEntry(companionId, currentRapport > previousRapport, adjustmentAmountType)
end
end
function ZO_LootHistory_Shared:OnTributeProgressionUpgradeStatusChanged(patronId, changedProgressions, refreshReason)
if refreshReason == ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON.DATA_CHANGED then
for _, progressionData in ipairs(changedProgressions) do
if progressionData:HasUpgrade() then
local upgradeCardData = ZO_TributeCardData:New(patronId, progressionData:GetUpgradeCardId())
self:AddTributeCardUpgradeEntry(upgradeCardData)
end
end
end
end
do
function ZO_LootHistory_Shared.GetStackCountStringFromData(data)
return ZO_AbbreviateAndLocalizeNumber(data.stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
end
function ZO_LootHistory_Shared.GetValueStringFromData(data)
return ZO_AbbreviateAndLocalizeNumber(data.value, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
end
end
function ZO_LootHistory_Shared.ShouldShowStackCountStringFromData(data)
if data.entryType == LOOT_ENTRY_TYPE_CURRENCY then
return data.stackCount > 0
else
return data.stackCount > 1
end
end
function ZO_LootHistory_Shared.GetMedalValueStringFromData(data)
return zo_strformat(SI_LOOT_HISTORY_MEDAL_VALUE_FORMATTER, data.value)
end
function ZO_LootHistory_Shared.ShouldShowMedalValueStringFromData(data)
return data.value > 0
end
function ZO_LootHistory_Shared.GetIconOverlayTextFromData(data)
local overlayText = data.iconOverlayText
if type(overlayText) == "function" then
overlayText = overlayText(data)
end
return overlayText
end
function ZO_LootHistory_Shared.GetShowIconOverlayTextFromData(data)
local showOverlayText = data.showIconOverlayText
if type(showOverlayText) == "function" then
showOverlayText = showOverlayText(data)
end
return showOverlayText
end
-- functions to be overridden
ZO_LootHistory_Shared.GetBonusDropSourceIcon = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.GetHighlight = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.GetStatusIcon = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.InitializeFadingControlBuffer = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.InitializeFragment = ZO_LootHistory_Shared:MUST_IMPLEMENT()
ZO_LootHistory_Shared.SetEntryTemplate = ZO_LootHistory_Shared:MUST_IMPLEMENT()
function ZO_LootHistory_Shared:CanShowItemsInHistory()
return false -- default value
end
-- legacy functions
function ZO_LootHistory_Shared:GetCraftBagIcon()
return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG)
end
function ZO_LootHistory_Shared:GetStolenIcon()
return self:GetStatusIcon(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN)
end
function ZO_LootHistory_Shared:GetCraftBagHighlight()
return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG)
end
function ZO_LootHistory_Shared:GetStolenHighlight()
return self:GetHighlight(ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN)
end
-- global functions
function ZO_LootHistory_Shared_OnInitialized(control)
control.icon = control:GetNamedChild("Icon")
control.iconOverlayText = control.icon:GetNamedChild("OverlayText")
control.label = control:GetNamedChild("Label")
control.background = control:GetNamedChild("Bg")
control.statusIcon = control.icon:GetNamedChild("StatusIcon")
control.backgroundHighlight = control.background:GetNamedChild("Highlight")
end