audio_event_handle_t evt1; audio_event_cfg_t cfg = AUDIO_EVENT_IFACE_DEFAULT_CFG(); cfg.dispatcher = evt_process; cfg.queue_size = 10; cfg.context = &evt1; cfg.type = AUDIO_EVENT_TYPE_ELEMENT; evt1 = audio_event_init(&cfg); TEST_ASSERT_NOT_NULL(evt1); audio_event_msg_t msg; int i; ESP_LOGI(TAG, "[✓] dispatch 10 msg to evt1"); for (i = 0; i < 10; i++) { msg.cmd = i; TEST_ASSERT_EQUAL(ESP_OK, audio_event_dispatch(evt1, &msg)); } msg.cmd = 10; TEST_ASSERT_EQUAL(ESP_FAIL, audio_event_dispatch(evt1, &msg)); ESP_LOGI(TAG, "[✓] listening 10 event have dispatched fron evt1"); while (audio_event_listen(evt1) == ESP_OK);